Author Topic: neogeo graphics issue  (Read 2932 times)


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neogeo graphics issue
« on: June 25, 2010, 05:04:36 am »
I just installed a bunch of neogeo games and I've noticed that several have graphics issues, actually the same issue. When things scale or animate they appear as only scquares. This happens a lot and I know it didn't with the last Dingoo I had. It happens every time during the animated NEOGEO logo when a game boots up. Any Ideas?


  • Posts: 128
Re: neogeo graphics issue
« Reply #1 on: June 25, 2010, 05:39:44 am »
This is a known issue that will likely never be officially fixed. It appears to have been a result of the manufacturers making a hardware change without rewriting the emulators to compensate. The Neo Geo scaling issue is the most serious result, though the GBA emu was also affected in a different manner. The Neo Geo scaling problem still exists on the A330, which is what makes me believe it will never be officially fixed -- they could/should have fixed it with the A330 but didn't.

If you install Dingux, you can use the FBA emulator to play Neo Geo games without any scaling issues at all.


  • Posts: 102
Re: neogeo graphics issue
« Reply #2 on: August 30, 2010, 12:36:08 pm »
Nobody tried to port Gngeo on Dingoo (or Dingux) ?
This emulator run so well on GP2x... Thanx


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  • Posts: 889
Re: neogeo graphics issue
« Reply #3 on: August 30, 2010, 12:49:41 pm »
I had a look, but my skill sucks.  ;D
Gngeo seems to be very portable, the thing why it was so fast on GP2x are the ARM assembler cores, the Dingoo could only use the plain C-cores. Don?t know how fast/slow it would be though, as i said, my porting skill sucks...


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