Slaanesh, how does Empire City 1931 run, if at all? I remember asking about this game when the you were developing mame for the GPH platforms a few years ago, and this game didn't work.
Hi, well actually Empire City doesn't run.... on v1.1.... BUT will run on v1.2
I've made some really big changes to v1.2.
Just got Simpsons working! I've done some investigations on the the Dingoo A320 Native memory arrangement.
I've found some RAM :-)
Looks like there is 6MB allocated for static and 16MB for variable memory allocation for a total of 22MB.
Hooray! Previously MAME was only using the 16MB of variable via malloc(). The static 6MB is used for the program but often the program is less than 3MB in size, I can allocate anywhere between 2-4MB of extra RAM here and use it for graphics and large tilemaps, etc. Great success!
This latest discovery in conjunction with the new compressed graphics system means we've suddenly got... a lot more memory to play with and a lot of bigger games will now work!
I've just been playing Simpsons and it's great, full speed with sound and plays at full 60fps at 420Mhz. Great game too!
Empire city will certainly benefit from these latest discoveries and should be working with the next release too as well as a heap of other larger games...
Most likely "Hook" and "In the Hunt" will also work. I'll see if I can also add sound to these.