Author Topic: MAME4ALL v1.1 Dingoo Native released  (Read 52767 times)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
MAME4ALL v1.1 Dingoo Native released
« on: May 09, 2013, 12:38:10 pm »
MAME4ALL v1.1 Dingoo Native released.

See http://www.slaanesh.net/ for details and download links.

Discuss on this thread.

Thanks!

dwight2048

  • Posts: 12
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #1 on: May 09, 2013, 06:22:33 pm »
Excellent, but cheats doesn't work!

the_wub

  • Posts: 45
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #2 on: May 09, 2013, 06:31:24 pm »
Great work! :D  Everything I try works great, really smooth and it's nice to be able to set higher quality sound and still have a good frame-rate.

Thanks very much! :)

hastiau

  • Posts: 21
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #3 on: May 09, 2013, 06:38:23 pm »
Awesome work !
The only thing we need now for native, is the atari 2600 emulator  ;)

samir

  • Posts: 344
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #4 on: May 09, 2013, 06:39:39 pm »
Oh my god!! Thanks slaanesh!! You are my hero  ;D

DENNY79

  • Posts: 54
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #5 on: May 10, 2013, 08:34:17 am »
Good work man

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #6 on: May 10, 2013, 11:04:49 am »
Excellent, but cheats doesn't work!

Hmmm, I never even checked the cheats as i don't use them.
Brightness doesn't do anything either. :-)

Most other things should be working okay though.

Thanks for all the kind words!

Let me know if getting Mortal Kombat or Terminator 2 working is easy enough to do with the instructions I supplied.

the_wub

  • Posts: 45
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #7 on: May 10, 2013, 01:43:18 pm »
Hey Slaanesh,

I've tried Mortal Kombat and it did work fine but I had to copy cygwin1.dll from my cygwin installation into the same directory as the gfxconv.exe and rom files as the .exe bombed out with a missing cygwin1.dll error to start with!

That may just be an oddity with my setup, but I thought you'd like to know.

It does run nicely though, thanks again! :)
« Last Edit: May 10, 2013, 05:06:16 pm by the_wub »

emrextreme

  • Posts: 140
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #8 on: May 10, 2013, 04:59:53 pm »
Just wow, mind blown! Thanks, man.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
MAME4ALL v1.1 Dingoo Native released
« Reply #9 on: May 10, 2013, 11:42:48 pm »
Oh yes the gfxconvert.exe will need Cygwin :)

chevette

  • Posts: 257
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #10 on: May 11, 2013, 12:35:21 am »
slaanesh: Nice job! Works great.....thanks for breathing new life into the good old Dingoo.
We appreciate your efforts!!

eltehero

  • Posts: 338
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #11 on: May 11, 2013, 12:46:08 am »
Thanks Slaanesh, you did so much for the GPH community and now you're doing the same for Dingoo :)

What romset does this mame4all version use?

samir

  • Posts: 344
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #12 on: May 11, 2013, 01:12:53 am »
Thanks Slaanesh, you did so much for the GPH community and now you're doing the same for Dingoo :)

What romset does this mame4all version use?

0.37b5. The same of the old ports of Mame for Dingoo.

samir

  • Posts: 344
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #13 on: May 11, 2013, 02:30:31 am »
This version is awesome! I try these games, all in 432 mhz and sound in 16000 mhz mono:

Classics:

Toki, Rygar and Snow Bros at Full Speed!!

Konami:
TMNT, Road fighter, Green Beret, Crime Fighters and Yie Ar Kung Fu, at Full Speed!
Lifeforce and Contra at ~45 fps
SunsetRiders, Vendetta and Simpsons dont works  ??? (mesagge: "unable to start video emulation"). Those games works in the old Mame4all 1.0 for Dingux, slow but works.

Capcom:
Ghost and Goblins at full Speed!
Final Fight woks at ~35 fps, Captain Commando and Ghouls and Ghost at ~45fps. 
SF2 CE and WW, Tenchi Wo Kurao II, no works (mesagge: "unable to start video emulation").
Anyway, those games works very well in Dingoo CPS1 stock emulator.

Others:
Aero fighters ~45 fps
Shinobi ~55 fps
Blood Bros, Psycho soldier and Tag Team Wrestling at full Speed!


Nice job, slaanesh! Thanks!

wy_scorpio

  • Posts: 368
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #14 on: May 11, 2013, 04:15:02 am »
great work! thx

but can make one integrated app  to instead multiple app? i cant distinguish which rom use which app ... thanks :)

alekmaul

  • Posts: 330
    • Portabledev
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #15 on: May 11, 2013, 06:55:21 am »
Excellent, but cheats doesn't work!

Hmmm, I never even checked the cheats as i don't use them.
cheat are disabled, i remove them in 1st version.
You must remove the
Quote
// ALEK no cheat actually
#if 0 
It's line 619 and the #endif line 818.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
MAME4ALL v1.1 Dingoo Native released
« Reply #16 on: May 11, 2013, 06:59:29 am »
great work! thx

but can make one integrated app  to instead multiple app? i cant distinguish which rom use which app ... thanks :)
One app won't work because it will be too big and won't leave enough space to run the games. Despite being 32MB the Dingoo in native mode only has 16MB usable! The native OS kernel uses the other 16MB which is really excessive.
If anyone knows how to change this or rebuild the native kernel ... Please let me know!

Anyway, check the gameslist.txt, it tells you which games is in which app.
« Last Edit: May 11, 2013, 07:02:09 am by slaanesh »

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #17 on: May 11, 2013, 07:01:36 am »
Excellent, but cheats doesn't work!

Hmmm, I never even checked the cheats as i don't use them.
cheat are disabled, i remove them in 1st version.
You must remove the
Quote
// ALEK no cheat actually
#if 0 
It's line 619 and the #endif line 818.

I'll activate it for the next release - which will be much sooner than 3 years from now, I promise. :)

samir

  • Posts: 344
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #18 on: May 11, 2013, 08:25:19 am »
Slaanesh,can you take a look into the "unable to start video emulation" in some konami and CPS games,please? Those games runs ok in the older mame for Dingux.

hi-ban

  • Posts: 889
Re: MAME4ALL v1.1 Dingoo Native released
« Reply #19 on: May 11, 2013, 09:34:29 am »
would it be possible to add support for Bomberman/Dynablaster (bombrman.zip/dynablst.zip)?