It is possible ADD sound to Hook?.
In Legacy Dingux Hook Works but without sound.
The Irem M92 games, which includes 'Hook' as well as 'In the Hunt' are excellent games which both unfortunately need more RAM than the Dingoo Native is capable of. It's that silly 16Mb limit.
That 16MB limit includes the size of the executable + uncompressed ROM + converted graphics + a whole load of other bits and pieces.
The typical MAME executable is about 2MB.
Hook as an uncompressed ROM is about 7MB.
The Graphics when converted are about 10MB
Other runtime can vary anywhere from 1MB to 8MB.
As you can see we've quickly gone over Dingoo Native's 16MB limit, yes would still fit in old Dingux's ~25MB usable limit.
So basically it won't run, even without sound. Perhaps with a GFXCONVERT written for it.
If only the Dingoo guys had given 24MB of user space to use in Native mode and loads of great games would work very nicely.
It's funny I was thinking the same thing a few years ago when I was looking at the GP32 version.
The GP32 only has 8MB RAM total of which 7MB is usable - but it's a good decent percentage, especially considering that things like screen size hasn't changed (ie both 320x240)
Anyway, if there is anyone technical out there and good and stuffing around with uCOSII, the A320's native OS, please put your hand up!
Anyway, for larger games Open Dingux is going to be the way to go in the future for the A320, however I've still found nothing beats the speed of the A320 in native mode, and that speed difference is substantial.