Author Topic: Emulation: speed vs accuracy  (Read 7183 times)

fosamax

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  • Posts: 297
Re: Emulation: speed vs accuracy
« Reply #20 on: April 11, 2012, 11:37:00 am »
A full speed Sega CD support (with sound) will not be easy to achieve given the fact that picodrive's latest available sources are 1.35b without support for cue/iso/mp3.
A better way to play those game is to buy a JXD s601 or a Yinlips G16/G18 or any of those unexpensive android devices (more cpu speed, a lot more RAM).
I tend to avoid playing games with a deprecated experience (like PSX without sound on the dingoo).
Anyway, i would love to see cd support for pce since there's really great games for that device (like dracula x).

Keep up the good work !

maddogbr

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  • Posts: 8
Re: Emulation: speed vs accuracy
« Reply #21 on: April 12, 2012, 10:56:23 pm »
A full speed Sega CD support (with sound) will not be easy to achieve given the fact that picodrive's latest available sources are 1.35b without support for cue/iso/mp3.
A better way to play those game is to buy a JXD s601 or a Yinlips G16/G18 or any of those unexpensive android devices (more cpu speed, a lot more RAM).
I tend to avoid playing games with a deprecated experience (like PSX without sound on the dingoo).
Anyway, i would love to see cd support for pce since there's really great games for that device (like dracula x).

Keep up the good work !

sorry for my bad english :(
 what i mean is if it's possible to make sonic cd run like lunar eternal blue runs on dingoo, i think it has pcm music, so it can run with all songs, i heard of a guy that was tring to do the same with sonic cd on dingoo, convert all the mp3 songs for pcm and merge all to run with the iso.
is this possible?

SilverhawkBR

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  • Posts: 390
Re: Emulation: speed vs accuracy
« Reply #22 on: April 14, 2012, 02:44:19 pm »
Yup, speed all the way to the top, as long as it can run the most famous games nicely or perfectly.
Nicely = not too much frameskip
Perfectly: 60 fps.

 

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