Author Topic: Dingux vs Dingoo OS  (Read 5539 times)

doglush (OP)

  • Posts: 102
Dingux vs Dingoo OS
« on: September 01, 2010, 10:38:49 am »
I tried Dingux and Dingoo OS (And i loved both).
With same frequency (overclock), Mame4All run faster on NativeOS (Dingoo) than on Dingux.
(tried with DoubleDragon2 - Liquid Kids - RastanSaga).
Mame4all on nativeOS is splitted in different emulation machine, why ?
We have much more memory acces on Dingux ?

Neogeo run quite well on (light game - don't expect anything on KOF series) native
FBA320 is still too slow.

And Genesis/Megadrive emulation run so smooth on Dingux (better than nativeOS)
I think Snes4d (Dingux) run better than originale snes emulator on nativeOS.

Have you the same result ? Why their is so many differences on native and dingux.
NativeOS is more light than dingux ? SDL port on nativeOS can solve the problem ?
Why i'm a noob ? ;)

Thanx

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Dingux vs Dingoo OS
« Reply #1 on: September 01, 2010, 01:20:32 pm »
Because this are different Emulators or different Ports of Emulators and different people coded this Emulators ;-).

It's a different world :-).

There is no real technical reason.

This all depends, on how much work you put into an Emulator and this depends on the time you have. Dingux is made in free time from hobbyists. It's easier to develop for. So you have more Apps than on NativOS.

You have to choose whats better for your needs.

I like Dingux more :). Because it's open and we can enhance the OS like we want.

kswildside

  • Guest
Re: Dingux vs Dingoo OS
« Reply #2 on: September 01, 2010, 02:22:22 pm »
Sience,

    Now that we have SDL on Native can we expect your SNES Emu there?

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Dingux vs Dingoo OS
« Reply #3 on: September 01, 2010, 06:02:30 pm »
I have to get into the nativ SDK. I never used it.

kswildside

  • Guest
Re: Dingux vs Dingoo OS
« Reply #4 on: September 01, 2010, 06:42:25 pm »
Sweet hopefully you can

alekmaul

  • Posts: 330
    • Portabledev
Re: Dingux vs Dingoo OS
« Reply #5 on: September 02, 2010, 04:50:21 am »
  Now that we have SDL on Native can we expect your SNES Emu there?
For this port, we also need to have complete C++ support, which is not true actually ...

Chris23235

  • Posts: 603
Re: Dingux vs Dingoo OS
« Reply #6 on: September 03, 2010, 12:10:53 am »
Neogeo run quite well on (light game - don't expect anything on KOF series) native
FBA320 is still too slow.

From my experience NeoGeo runs better with FBA320, then with the native OS. All games I tried ran fullspeed and games, that refused to work under the native OS like Overtop ran fine. The native NeoGeo emulation is impressive nonetheless.

animeman14

  • Guest
Re: Dingux vs Dingoo OS
« Reply #7 on: September 09, 2010, 12:31:18 am »
Neogeo run quite well on (light game - don't expect anything on KOF series) native
FBA320 is still too slow.

From my experience NeoGeo runs better with FBA320, then with the native OS. All games I tried ran fullspeed and games, that refused to work under the native OS like Overtop ran fine. The native NeoGeo emulation is impressive nonetheless.
Who cares about FBA if you can't customize the controls! They're so disjointed that it makes most Capcom and SNK fighting games unplayable unless you're the type to just click around. I only use FBA for the side-scrolling beat-em-ups, and even then, I'd rather use the no-frills Native OS. KOF is almost tolerable on Native.

alekmaul

  • Posts: 330
    • Portabledev
Re: Dingux vs Dingoo OS
« Reply #8 on: September 09, 2010, 05:36:33 am »
There is no real technical reason.
Wrong, the lack of memory on Native OS is the reason why you have different .app files. Trust me, it's the main reason why you have so much files ...

 

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