Author Topic: Rotated display or what????  (Read 2091 times)

davidcm

  • Guest
Rotated display or what????
« on: March 18, 2010, 08:35:34 pm »
Hi... I'm gettin' really crazy about that thing... I've coded something in my PC using the classic "Loader" to see it working on Windows and then uploading it to the Dingoo...

My app uses width = 320 and height = 240, and works well in the PC, but when I upload it to the console, it seems that the screen is rotated 90 degrees right, and is width = 240 and height = 320... can anybody confirm to me this point? I'm in hurry, I have my project near to the end and now I see every graphics routine is wrong!!

Thank you :D

santino

  • Guest
Re: Rotated display or what????
« Reply #1 on: March 18, 2010, 08:40:51 pm »
Yes this is correct, the dingoo has a rotated screen.

davidcm

  • Guest
Re: Rotated display or what????
« Reply #2 on: March 18, 2010, 09:40:37 pm »
Thank you... damn the designer that took this decission :)

Reesy

  • *
  • Posts: 59
Re: Rotated display or what????
« Reply #3 on: March 20, 2010, 07:05:30 pm »
The screen is not rotated if you access the framebuffer directly, the SDK provided by dingoo must be doing something weird.

davidcm

  • Guest
Re: Rotated display or what????
« Reply #4 on: March 21, 2010, 03:15:54 pm »
You mean with the _lcd... calls? I'm inheriting from the Engine class provided in the official SDK... I don't know how to use entry.a and see my progresses in Windows without having to upload the app file to the Dingoo to see if it works... that's why I'm using the official SDK...

 

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