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Dingoo Official Firmware => Development => Topic started by: Harteex on November 12, 2009, 03:23:05 pm

Title: Non-Pawed Dingoo Testing Thread
Post by: Harteex on November 12, 2009, 03:23:05 pm
Since my Dingoo has a paw mark, I want other people to test my releases to verify it works for them.
Other devs may use this thread if they want aswell for testing.

I've added support for XM/MOD/S3M in GooPlayer, and would like to have it tested :)
Go here (http://www.harteex.com/temp/) to find the player and some music in different formats.
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: QBert on November 12, 2009, 03:34:41 pm
I just tried this on my non-paw Dingoo, and it worked great. All of the samples provided played without any issues.

I used to collect MODs back in the BBS days. I recognized "war-rem.s3m" very well. :)
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: Harteex on November 12, 2009, 04:38:52 pm
Thanks

I will do a release as fast as the file archive updates the files.

I don't have a big collection, but I have some files (mainly of the type XM because I liked play around with FastTracker) which I have had for a very long time now :)
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: Harteex on November 12, 2009, 09:34:01 pm
So testing time again ;)
I would like to test some memory related things (see this (http://boards.dingoonity.org/dingoo-development/memory-reclaiming/) thread).

Please test:
GooPlayer-memtest.app (http://www.harteex.com/temp/GooPlayer-memtest.app)
calloc_free_test.app (http://www.harteex.com/temp/calloc_free_test.app)
malloc_free_test.app (http://www.harteex.com/temp/malloc_free_test.app)

EDIT:
please also test GnuBoy (GB emulator) (http://www.harteex.com/temp/GNUBOY.SIM)
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: QBert on November 15, 2009, 11:45:33 pm
GooPlayer-memtest.app = works fine, no freezing

calloc_free_test.app = "Done, Press A"
malloc_free_test.app = "Done, Press A"

GnuBoy (GB emulator) = freezes when attemping to load for a second time (same as previous version)
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: Harteex on November 16, 2009, 12:56:28 am
That means that the problem with GnuBoy is something else than forgetting to free normal memory allocations I guess.

Thanks for your tests!
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: QBert on November 16, 2009, 03:09:56 am
That means that the problem with GnuBoy is something else than forgetting to free normal memory allocations I guess.

Thanks for your tests!

No problem. Although it's not really a big deal since Gnuboy-Dingux works fine, I'd still like to see this bug stomped for good.
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: Icetea06 on January 02, 2010, 09:36:53 pm
I just tried GooPlayer on my brand new Dingoo (pawed, I think) and it freezes when I launch it.
Actually, every homebrew app freezes the same way.
The other native games/emulators work well. The firmware if 1.2.
Anyboby's got the same problem ?
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: Chris23235 on January 02, 2010, 10:23:43 pm
There is a new revision out there, it seems, in another thread (http://boards.dingoonity.org/dingoo-hardware-general/hi-everyone!-%28and-hardware-pic%29/) somebody also said, that every homebrew freezes.
Title: Re: Non-Pawed Dingoo Testing Thread
Post by: ahahah on January 03, 2010, 03:52:31 pm
I just tried GooPlayer on my brand new Dingoo (pawed, I think) and it freezes when I launch it.
Actually, every homebrew app freezes the same way.
The other native games/emulators work well. The firmware if 1.2.
Anyboby's got the same problem ?

i have the same problem as you and same thing that in the thread showed by chris23235