Author Topic: New example for flatmusk plateform sdk  (Read 6903 times)

alekmaul (OP)

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New example for flatmusk plateform sdk
« on: April 08, 2010, 08:13:04 pm »
Hi all,
Here is a little test of voxel engine for dingoo with flatmush new sdk (thanks him for his great work).

Of course, it's a native dingoo app file (with source, and original source is not from me).
My goal is to know if i can port my old release to new sdk to help HK and non HK to use my app/sim games/emulators.
So, Please tell me if it works fine on HK and non HK dingoo, i don't understand how it can work for both dingoo.
My dingoo is of course an old one non HK model.
Flatmush, of course, you can add it as example to your sdk if you want (original (c) author is in main.c file).
AppFile : voxel_demo.app
Sourcefile : vortextest.zip

Harteex

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Re: New example for flatmusk plateform sdk
« Reply #1 on: April 08, 2010, 08:51:56 pm »
That is awesome, and it's very smooth too.

You don't have to port the apps to make them work on the HK dingoos, you can simply patch the executable app file.
See this topic: http://boards.dingoonity.org/dingoo-hardware-general/fix-for-hk-models-and-models-that-won't-play-native-community-apps-emulators/
There you'll find an archive with apps pre-patched by dingoo-digital-usa, and you'll find the patch program by mth.

kswildside

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Re: New example for flatmusk plateform sdk
« Reply #2 on: April 08, 2010, 11:12:42 pm »
I know I did the emu's but did I do rick and spout and stuff I forget

that day was all a daze tooo me

Chris23235

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Re: New example for flatmusk plateform sdk
« Reply #3 on: April 08, 2010, 11:28:35 pm »
This looks great, I would love to see a port of Koronis Rift based on a Voxel Engine  ;D

alekmaul (OP)

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Re: New example for flatmusk plateform sdk
« Reply #4 on: April 09, 2010, 05:46:27 am »
You don't have to port the apps to make them work on the HK dingoos, you can simply patch the executable app file.
See this topic: http://boards.dingoonity.org/dingoo-hardware-general/fix-for-hk-models-and-models-that-won't-play-native-community-apps-emulators/
There you'll find an archive with apps pre-patched by dingoo-digital-usa, and you'll find the patch program by mth.
So you confirm that i must patch the .app file to work on HK-Dingoo ( and unpawned dingoo) ?

Harteex

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Re: New example for flatmusk plateform sdk
« Reply #5 on: April 09, 2010, 08:30:02 am »
You don't have to port the apps to make them work on the HK dingoos, you can simply patch the executable app file.
See this topic: http://boards.dingoonity.org/dingoo-hardware-general/fix-for-hk-models-and-models-that-won't-play-native-community-apps-emulators/
There you'll find an archive with apps pre-patched by dingoo-digital-usa, and you'll find the patch program by mth.
So you confirm that i must patch the .app file to work on HK-Dingoo ( and unpawned dingoo) ?

Yes for HK-Dingoo.
I'm not 100% sure it fixes memory leak issues causing problems for the unpawed dingoos. But I think so.

Any app file previously working on the old dingoos will work fine after this patch. They might even be faster.

In the new SDK all compiled apps are patched as a part of the compilation.

alekmaul (OP)

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Re: New example for flatmusk plateform sdk
« Reply #6 on: April 09, 2010, 10:14:55 am »
ok, so, this .app, which is compiled with new flatmush sdk is prepatched and can work on HK dingoo without anything ?
Sorry, i don't understand if i need to patch even with new flatmush sdk  :( ...

flatmush

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Re: New example for flatmusk plateform sdk
« Reply #7 on: April 09, 2010, 12:22:53 pm »
Well I personally haven't tested it on a new dingoo since I don't have one, but every app compiled with the toolchain is patched and the patch works according to dingoo-digital/mth, so I'm going to assume it works until proven otherwise.

kswildside

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Re: New example for flatmusk plateform sdk
« Reply #8 on: April 09, 2010, 01:49:30 pm »
I have an unpawed a hk model I took on trade in as dealer I won't mention names wouldn't and the old oriiginal faithful pawed. Oh a new shipment just came in so I can test it on one of those. Just compile me a couple things Ake and Flat and send them to [email protected] I will download and test them and get back with you.

Harteex

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Re: New example for flatmusk plateform sdk
« Reply #9 on: April 09, 2010, 02:42:31 pm »
ok, so, this .app, which is compiled with new flatmush sdk is prepatched and can work on HK dingoo without anything ?
Sorry, i don't understand if i need to patch even with new flatmush sdk  :( ...

Clarification. If you use the new SDK, it will automatically patch your app when you compile, so you will not have to do that yourself.
If you do not use this SDK, you will have to patch your apps yourself, with the patch from mth.

alekmaul (OP)

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Re: New example for flatmusk plateform sdk
« Reply #10 on: April 09, 2010, 02:44:49 pm »
Just compile me a couple things Ake and Flat and send them to [email protected] I will download and test them and get back with you.
You've got a link in the first post : AppFile : voxel_demo.app
;)

Harteex, ok, now that's clear and i compiled this app with flatmush new sdk, so now i need someone to test on unpawned and hk dingoo :D !

kswildside

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Re: New example for flatmusk plateform sdk
« Reply #11 on: April 09, 2010, 03:16:40 pm »
You got it will test tonight and let you know for all three ;)

kswildside

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Re: New example for flatmusk plateform sdk
« Reply #12 on: April 09, 2010, 10:16:47 pm »
It works with all three models so yes the SDK has the universal patch now

alekmaul (OP)

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Re: New example for flatmusk plateform sdk
« Reply #13 on: April 10, 2010, 06:20:22 am »
HERE IS A GREAT NEWS dingoo-digital-usa \o/ !!!

Harteex

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Re: New example for flatmusk plateform sdk
« Reply #14 on: April 10, 2010, 11:55:51 pm »
I guess I could also mention that a patched app file also still works fine on the Gemei x760+. (But you still have to think of the volume and buttons of course)

tiagao_extremo

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Re: New example for flatmusk plateform sdk
« Reply #15 on: April 11, 2010, 12:51:25 am »
I guess I could also mention that a patched app file also still works fine on the Gemei x760+. (But you still have to think of the volume and buttons of course)

Yeah would be really great if the programmers of the native system released their games and emulators for the gemei also. Joyrider and Harteex already did it. Can you please consider it also alekmaul?  ;D

 

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