Author Topic: Making a roguelike for dingoo - need some testers  (Read 2716 times)

comatsu

  • Guest
Making a roguelike for dingoo - need some testers
« on: June 05, 2010, 12:22:31 pm »
Im making a small roguelike for the Dingoo (native app), learning C as I go along.  As you can imagine Im probably making a mess out of it.

If anyone wants to give it a try and let me know of any bugs/problems that crop up, download at: http://www.mediafire.com/download.php?t2uztmq2gwn

This is mostly an engine test at this time.  There is just 1 kind of monster and 1 kind of item.  No equippable items, no spells etc. So don't expect a playable game or anything.

Controls:
Start: quit game
Dpad to move
A: Action
B: Cancel
Right Trigger (in game): Enter Menu
Right Trigger (in menu): Next Menu
Left Trigger (in menu): Prev. Menu
Select (in inventory): Choose action

zear

  • * Moderator
  • Posts: 2379
Re: Making a roguelike for dingoo - need some testers
« Reply #1 on: June 05, 2010, 01:15:18 pm »
I've tested it, works quite well for an early version. I love roguelikes, though I hope one day you port it to dingux, as I don't have in habit to launch native os, 'cause it messes up my RTC settings ;)

Harteex

  • * Administrator
  • Posts: 709
    • Harteex Productions
Re: Making a roguelike for dingoo - need some testers
« Reply #2 on: June 05, 2010, 08:14:37 pm »
Seems to work fine, when I figured out you had to press the action button to pick up the item ;)

 

Post a new topic