Author Topic: How to debug my application with dingoo_sdk?  (Read 4501 times)

yefeng (OP)

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How to debug my application with dingoo_sdk?
« on: April 23, 2010, 05:38:38 am »
hello,how to debug your applitions?compilied them and then copy *.app file to a:\game\3d directory,run it or them to see the resault?
Do it every time after compiled?

flatmush

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  • Posts: 286
Re: How to debug my application with dingoo_sdk?
« Reply #1 on: April 23, 2010, 07:44:56 am »
The only way to test your applications currently is to copy the app file onto your Dingoo. I'm working on getting the lib to run on the PC too, and I'm working on a debugging system for the Dingoo, but neither project are at any state of usability.

SiENcE

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  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: How to debug my application with dingoo_sdk?
« Reply #2 on: April 23, 2010, 09:03:18 am »
Crossplatform sdk (pc & dingoo) would be the best to develop.

yefeng (OP)

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Re: How to debug my application with dingoo_sdk?
« Reply #3 on: April 23, 2010, 11:11:46 am »
Yes,it's already have a MultiplatforSDK,it use Win32(Visual C++ 6.0,VS2005) to debug and run to see the resault,supports SDL interface,
Target platform has:Dingoo A320,Gemei 760+,ChinaChip CC1600 cpu,Gemei x690HD...
we can use it to compile out *.sim,*,app application.
All the librarys are open source!With Chinese documents.

The google code project is:
http://code.google.com/p/mp4sdk/

the features blow:
 1.have Graphics Accelerator;
 2.*.ini configure support;
 3.system key handle;
 4.TTF font suppot;
 5.File handle function;
 6.GUI windows manager;
 7.Image Library(PNG,BMP,JPG);
 8.Audio Decoder;
 9.Video Decoder;
10.Some System API functions;
11.And so on...

download it :
http://mp4sdk.googlecode.com/files/MultiPlatform.rar

here is the sample source for picture view applition,it suports BMP,JPG files,and picture can be zoomed in or out
download it:
http://mp4sdk.googlecode.com/files/PicShow.rar

smlsdl emulator source code:
http://mp4sdk.googlecode.com/files/smssdl_src.zip

...



SiENcE

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    • Crank Gaming (Dingux Apps)
Re: How to debug my application with dingoo_sdk?
« Reply #4 on: April 23, 2010, 03:03:51 pm »
OH  :o

No one knows that before?

I also see SDL here: http://code.google.com/p/mp4sdk/source/browse/#svn/trunk/MultiPlatform/lib/gcc-mips

Does it work wit nativ OS?

yefeng (OP)

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  • Posts: 33
Re: How to debug my application with dingoo_sdk?
« Reply #5 on: April 23, 2010, 04:50:36 pm »
haha,  :D SiENcE is so Humorous with such a shock ,I'm a Chinese,My English is rather poor.
Yes,it does.
You can download them with source at:
http://code.google.com/p/mp4sdk/downloads/list

The MultiPlatform.rar is you want,just download it after installed Cygwin,you also need to install Mipstools(mips-linux-gcc),if you run your applition you will need a Platform.rar and unpack it to dingoo root(a:\Platform)

In this folder:
have a320.ini configure file,application *.ini configure file,and two directory:Fonts,NLS
FONTS:put in TTF font for used in you application
NLS:Contains language convert table ,like blow file :

cp_1250.nls
cp_1251.nls
cp_1253.nls
cp_1254.nls
cp_1256.nls
cp_437.nls
cp_874.nls
cp_932.nls
cp_936.nls
cp_949.nls
cp_950.nls
c_1250.nls
c_1251.nls
c_1253.nls
c_1254.nls
c_1256.nls
c_437.nls
c_874.nls
c_932.nls
c_936.nls
c_949.nls
c_950.nls

« Last Edit: April 23, 2010, 05:15:07 pm by yefeng »

kswildside

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Re: How to debug my application with dingoo_sdk?
« Reply #6 on: April 23, 2010, 06:56:40 pm »
Wow if we can incorporate this the the Native SDK we would have SDL maybe have to let Flatmush know about this....

alekmaul

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    • Portabledev
Re: How to debug my application with dingoo_sdk?
« Reply #7 on: April 23, 2010, 07:13:33 pm »
what about speed, because emulators and port like szdoom and smsplus_sdl are really slow with sdl, so is it really a good idea to integrate or to port it ?

Siloucos

  • Guest
Re: How to debug my application with dingoo_sdk?
« Reply #8 on: April 23, 2010, 08:51:40 pm »
Hmm...This shock smells like good news!

yefeng (OP)

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  • Posts: 33
Re: How to debug my application with dingoo_sdk?
« Reply #9 on: April 24, 2010, 03:07:27 am »
The first SDK didn't support SDL interface,someone ported for this in later Version,maybe not all the SDL functions work,or at least ,need to change the SDL source ,compiled it again,you could look at smssdl Emulator source code. even SDLPAL(Chinese RPG game) base on SDL,it runs on dingoo perfectly!

 

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