Author Topic: Dingux-write...on native?  (Read 3782 times)

clach04 (OP)

  • *
  • Posts: 256
Dingux-write...on native?
« on: January 05, 2011, 05:27:04 am »
I've been messing around with some of Zx's projects

They all share a similar porting framework, a mix of psp_XYZ and gp2x_ZYX functions. I managed to get Dingux Write working under Linux desktop (SDL).... and then Dingoo Native.

If you are not familiar with "Write" see and

This keyboard is used in a few emus.

DinguxDingoo Write is a pretty decent ISO 8859-1 text viewer (and it is surprisingly good for editing too!)

I have a minor need for this (for editing config file) but the main reason for doing this is to get some port ports going to Native, e.g. improved tg16 emu.....

My port is very quick and dirty so the code is a bit of a mess.  It could be the start of new emus though. Anyone interested in working on this (I'm not sure I'm going to have much time in the next few weeks)? If you do develop/build on this, make sure you are using headrevs of the SDK (2011-01-05). I found a bug in my opendir/readdir code.

Download from the code is there too. Make sure the .app is in a directory called:

A:\Game\3D Games\dingux-write

I suspect this port is rather fragile so don't start using this for your homework, bank letters, etc.  ;D

clach04 (OP)

  • *
  • Posts: 256
Re: Dingux-write...on native?
« Reply #1 on: January 06, 2011, 04:48:30 am »
New build/release available at

Main new feature is save support  :o

There is a half-hearted wiki at

Other features (new to native, you could probably rebuild under Dingux to get these too):

    * file browser now displays the directory name
    * No longer hangs/crashes on root directory when "parent directory" selected. sigsegv's under Linux x86
    * Support for MiniSD card B: drive (implemented OhBoy browsing toggle between disks)


Post a new topic