Author Topic: DinGear v2.0  (Read 40270 times)

SiENcE

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Re: DinGear v1.2 (source code released)
« Reply #20 on: December 22, 2010, 05:10:47 pm »
hey,

i downloaded DinGear and the left side of the screen flickers and i see a vertical line.
I have an ILI9325 LCD.

cheers
SiENcE

btw. your vsync test works.
« Last Edit: December 22, 2010, 05:16:03 pm by SiENcE »

hitchhikr (OP)

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Re: DinGear v1.2 (source code released)
« Reply #21 on: December 22, 2010, 05:19:50 pm »
So now you're telling me that's different types of ILI9325 ? Did you test the DinGear_test.zip files ?

hitchhikr (OP)

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Re: DinGear v1.2 (source code released)
« Reply #22 on: December 22, 2010, 06:05:05 pm »
Ok it's sorted now, so the ILI9325 issue seems to be gone for good.

Note: for those who noticed the GameGear games aren't zoomed to full screen, it's just that i wanted to keep the aspect ratio of the original games (which was 1.11111 while Master system's was 1.33333), zooming them more horizontally would only look like an ugly blurred soup of pixels.

fosamax

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Re: DinGear v1.2 (source code released)
« Reply #23 on: December 22, 2010, 07:50:06 pm »
Hi,

thanks for this great emu

The scaling is nice and soft.

The menu looks great.

It would be great to be able to remap the input anyway.

It would be great also to be able to set the volume lower than its current lowest setting without turning it off.

I still have a vertical line showing up at the right of the screen (easily noticable when playing Rastan) I tried every test versions posted so far.

I have a non hk dingoo with pof 1.2 FW and an ili 9331 screen.

Keep up the good work.

By the way, we're still missing a good Genesys, SNES and Nec PCE for native FW.

Thanks

EugenyN

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Re: DinGear v1.2 (source code released)
« Reply #24 on: December 22, 2010, 09:43:19 pm »
hitchhikr,

3_1 version works correctly for me. others do not work correctly.

but on all versions of the emulator also there is a screen flicker. especially on the right

samir

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Re: DinGear v1.2 (source code released)
« Reply #25 on: December 22, 2010, 10:15:16 pm »
Thanks hitchhikr, good work.

RodrigoCard

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Re: DinGear v1.2 (source code released)
« Reply #26 on: December 23, 2010, 03:15:50 am »
Quote
Would be possible to include a 60hz option? Even if I need to disable vsync?
I always played SMS in 60hz and at 50 it feels so slow... :/

Sorry that's not possible at this time, use another emulator.

too bad, this emulator is almost perfect :/
thanks anyway :)

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #27 on: December 24, 2010, 01:10:31 am »
Release v1.3:

- More emulator speedup.
- Added a screen configuration menu which will be displayed
  the first time the emulator is run (a file called HVMODE.CFG will be created
  in GAMES directory and will be used afterwards with the selected screen orientation).
- Added more volume levels.
- Buttons can now be configured (saved as DINGEAR.CFG).
- Fixed "Ace of Aces".
« Last Edit: December 24, 2010, 03:41:24 am by hitchhikr »

qbertaddict

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Re: DinGear v1.3 (source code released)
« Reply #28 on: December 24, 2010, 03:38:16 am »
I still get a line down the screen on my 325 its to the left be but still exists.

djdron

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Re: DinGear v1.3 (source code released)
« Reply #29 on: December 24, 2010, 09:17:14 am »
hitchhikr, programmers team of "unreal speccy portable" want to respect you for investigating dingoo hardware so close.

as far we know you used very nice tricks for:
+ perfect vsync;
+ hardware image stretching;
+ hardware memory transfers;

can we include this mega-features to dingoo-sdk project by harteex&flatmush?
can we include this in dingux open kernel or booboo kernel?

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #30 on: December 24, 2010, 09:50:26 am »
You're free to do whatever you want with the src (credits would be nice).

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #31 on: December 24, 2010, 11:43:09 am »
Quote
I still get a line down the screen on my 325 its to the left be but still exists.

Are you willing to help ?

fosamax

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Re: DinGear v1.3 (source code released)
« Reply #32 on: December 24, 2010, 03:38:22 pm »
I'm also  still having having a vertical line showing up ramdomly at the right of the screen.

(Dingoo with a 9331 screen set with 1 as orientation at fist boot-up).

I can test some fixes if needed.

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #33 on: December 24, 2010, 04:35:30 pm »
Thanks to qbertaddict for the testing it seems the vertical bars are now gone on ILI93325 screens but i'm not sure that it's really smooth can anyone confirm that there's no tearing on such consoles ? (even after playing a game for some times).
« Last Edit: December 24, 2010, 04:37:43 pm by hitchhikr »

Hellsing1

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Re: DinGear v1.3 (source code released)
« Reply #34 on: December 24, 2010, 05:17:33 pm »
Hi

The left hand side line has gone so that is fine now (LCD 9325).

However, screen issues in Final Bobble Bobble, displays shimmering lcd pixels across the top 3rd of the display - difficult to describe.
Affects all games which I load afterwards. New Zealand Story is bady affected.

It actually affect the LCD screen display in a similar way even when you exit the emulator and all affect all games in other emulators.

Also not sure if its slightly slower that before - it difficult to tell as it may the the 50hz version.
« Last Edit: December 24, 2010, 05:25:03 pm by Hellsing1 »

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #35 on: December 24, 2010, 06:06:41 pm »
Ok, reverted to previous code then.

EugenyN

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Re: DinGear v1.3 (source code released)
« Reply #36 on: December 24, 2010, 07:52:10 pm »
Thanks to qbertaddict for the testing it seems the vertical bars are now gone on ILI93325 screens but i'm not sure that it's really smooth can anyone confirm that there's no tearing on such consoles ? (even after playing a game for some times).

I have a screen flicker/blinking and a vertical white stripe on the right of screen on all versions (1.0-1.3) in the games and menu. lcd - ILI9325

hitchhikr (OP)

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Re: DinGear v1.3 (source code released)
« Reply #37 on: December 25, 2010, 05:11:06 am »
I tried a new approach:

http://franck.charlet.pagesperso-orange.fr/temp/DINGEAR_newmode50.zip
http://franck.charlet.pagesperso-orange.fr/temp/DINGEAR_newmode60.zip

This new mode is more flexible and should also allow the user to switch between 50hz and 60hz on the LCD mode too.

The value for the 9325 screens are phony so i don't think it'll give proper results yet, i'd like to know if it's working properly on 9331 ones though (both work perfectly on mine).

fosamax

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Re: DinGear v1.3
« Reply #38 on: December 25, 2010, 11:03:14 am »
I tried both new mode 50 et 60.

They're both working well on my ili9331 screen but i still having the white vertical line flickering on the right of the screen from time to time. (large view on or off and in menu)

In fact, when in large view, you can see some kind of tearing on the last 15 pixels on the right of the screen. The vertical line is somewhere near at the left of that tearing.

Anyway 60 Hz is great and smooth for me.

Thanks for your support


hitchhikr (OP)

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Re: DinGear v1.3
« Reply #39 on: December 25, 2010, 11:24:25 am »
What about now ? (frequency can be switched from the menu, doesn't work on TVOUT yet).

http://franck.charlet.pagesperso-orange.fr/temp/DINGEAR_newmode.zip

Are the tearing at the same place/further on the left/further on the right/gone ?

edit: thanks to qbertaddict testing it should be fixed for ILI9325 too (crossing fingers).
« Last Edit: December 25, 2010, 12:53:58 pm by hitchhikr »

 

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