Author Topic: Best cross-platform 2D library?  (Read 4868 times)

dawnmew

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Best cross-platform 2D library?
« on: September 04, 2011, 09:15:49 pm »
Long story short, I'm thinking about making a simple game, but I want it to work on the Dingoo a320 and on Windows/Linux, at the very least. As I understand it, cross-platform libs DO exist for the Dingoo, but which one is the best and easiest to use for 2D games?

zear

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Re: Best cross-platform 2D library?
« Reply #1 on: September 04, 2011, 10:16:55 pm »
I think you're pretty much limited to SDL. Which is highly portable, but it covers only basic stuff like displaying the graphics and handling input, the game logic is all up to you.

pcercuei

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Re: Best cross-platform 2D library?
« Reply #2 on: September 05, 2011, 12:11:22 am »
I wouldn't call it the "best 2D library"; it doesn't abstract things like sprites or backgrounds...
But as zear told you, it is highly portable.

flatmush

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Re: Best cross-platform 2D library?
« Reply #3 on: September 10, 2011, 10:57:58 am »
I'm sure there are tons of 2d libraries built on top of SDL which you can use, and so long as they don't do anything silly and are open-source then they will work on any platform that SDL does.

 

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