Author Topic: New console Android Gamer  (Read 54620 times)

Offline Leftyright

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Re: New console in prototype stage
« Reply #30 on: November 19, 2010, 06:28:19 PM »
i like how everyones started requesting more features, like it's some mutant forum spawned device XD
Actually, except for modifying the shoulder buttons that are already there and case and LCD downsizing to keep it pocket friendly, everything else is an omission from the current hybrid specifications.

It has analog and d-pad and wifi built in is in the works so will be the usb host

Again, why wifi and an analog stick? For slow surfing youtube and forums on a 4" screen, or for when autoaiming is off in Quake and Doom and you want that extra, extra precision a D-pad can't replicate? It's your Frankenstein's Monster DDU and i'm interested, but please don't use the contents from the "abi normal" jar. There's my old Pandora from that category: too big and heavy, everything but the kitchen sink, two nubs and a keyboard for bragging purposes only, and a broken promises wait list that only Doctor Who could outlast.  

Also, any word on the availability of the Black Gemei A330 and its TV-OUT cables? Delayed?
« Last Edit: November 19, 2010, 06:33:48 PM by Leftyright »

Online zear

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Re: New console in prototype stage
« Reply #31 on: November 19, 2010, 06:39:10 PM »
Again, why wifi and an analog stick?
Wifi for multiplayer gaming. Quake, Doom, Duke Nukem 3D, Descent 1&2, Jazz Jackrabbit, Heroes of Might and Magic 2 and some other games already support multiplayer. And from my experience, they all play really good on multiplayer. There are also tons of emulators supporting multiplayer.
As for the analog stick, yes, it would be mostly used for aiming in shooters and for arcade games that originally used analog on their systems. Also could work better than d-pad as a mouse cursor in games like exult, fheroes2, or interpreters like scummvm.
« Last Edit: November 19, 2010, 06:41:22 PM by zear »

Offline Leftyright

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Re: New console in prototype stage
« Reply #32 on: November 19, 2010, 06:50:46 PM »
Again, why wifi and an analog stick?
Wifi for multiplayer gaming. Quake, Doom, Duke Nukem 3D, Descent 1&2, Jazz Jackrabbit, Heroes of Might and Magic 2 and some other games already support multiplayer. And from my experience, they all play really good on multiplayer. There are also tons of emulators supporting multiplayer.
As for the analog stick, yes, it would be mostly used for aiming in shooters and for arcade games that originally used analog on their systems.

Sure, but do they multiplay well on many of these smaller <4" handhelds? I've only seen Capcom fighters work at decent speeds with two localized handhelds. In-built Wifi is always tricky to get working right, and a dongle would be a simpler choice except for battery drain. That might be a negative. There's always something with these devices. What i'd like to see is someone knockoff the Gameboy SP. That to me was nearly perfect.

Online zear

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Re: New console in prototype stage
« Reply #33 on: November 19, 2010, 06:58:02 PM »
Sure, but do they multiplay well on many of these smaller <4" handhelds?
Can't say for emulators, but I have playtested a couple of multiplayer games with my brother using Dingoo <-> Dingoo connection (yes, Dingoo supports multiplayer via usb networking with a PC host in the middle). We have completed the whole Doom I&II on coop mode, which was a really awesome experience. Besides that we have also tested Jazz Jackrabbit and Descent 1&2, which were ok, but not as epic as Doom.
As for Quake, currently there's a bug in the sdlquake preventing a player from joining a hosted game, but I have seen a patch for it somewhere.
Duke3D desynchronizes too fast, but eduke32 devs are working on a new multiplayer code which should play just fine on handhelds.

I have said that many times already, but I really think having an easy way of multiplayer connection (wireless or cable) between two handhelds can be a good selling point. Especially if the console itself is cheap enough to buy them in bundles :)
« Last Edit: November 19, 2010, 07:02:35 PM by zear »

Offline flatmush

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Re: New console in prototype stage
« Reply #34 on: November 19, 2010, 06:58:26 PM »
I hope this doesn't turn into a Pandingoo, too many cooks and all.

Offline Leftyright

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Re: New console in prototype stage
« Reply #35 on: November 19, 2010, 07:09:30 PM »
Sure, but do they multiplay well on many of these smaller <4" handhelds?
Can't say for emulators, but I have playtested a couple of multiplayer games with my brother using Dingoo <-> Dingoo connection (yes, Dingoo supports multiplayer via usb networking with a PC host in the middle). We have completed the whole Doom I&II on coop mode, which was a really awesome experience.

I played Doom with my brother long ago and that was great fun. Good to know multiplayer works decent on the Dingoo.

I hope this doesn't turn into a Pandingoo, too many cooks and all.
I think I stepped on some Pandingoo once.

Offline Tarmil

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Re: New console in prototype stage
« Reply #36 on: November 19, 2010, 07:52:34 PM »
Wow this rocks! Apart from the camera which I find quite useless on such a device, the characteristics look really great.
If you're careful with the build quality, this can become an excellent product.

Re: New console in prototype stage
« Reply #37 on: November 19, 2010, 08:52:39 PM »
In china they have a fascination with the camera as we did in europe and america about 4 to 6 years ago. Ok things I know for certain now the built in wifi is a possability but not sure if it will drive costs up too much the same goes for USB Host.

I'm leaning more towards and pushing for USB host then people can use a WiFi Dongle for the wifi aspect.

Offline lemmywinks

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Re: New console in prototype stage
« Reply #38 on: November 19, 2010, 10:21:30 PM »
What side will the analogue stick be on btw?

It's only of use for shooters if it's on the right but for lots of other games it's better as a d-pad replacement

Tbh i think it's of more benefit on the right for aiming in fps etc. D-pad can adequetly take care of movement controls.
Handhelds:
JXD S7300b, Dingoo, DS Lite, GBA SP, PSP, HTC One X, HTC Dream.
Netbooks/Palmtops:
Acer 522 (4gb ram) Radeon 6310 - MSI Wind U230 (4gb ram and DTV card installed)
Psion Series 5 and 5mx, Psion Series 3 and Psion Siena

Online zear

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Re: New console in prototype stage
« Reply #39 on: November 19, 2010, 11:11:01 PM »
I'm leaning more towards and pushing for USB host then people can use a WiFi Dongle for the wifi aspect.
The usb host would be perfect with the regular usb slot, not the mini we currently have in the dingoos. As miniUSB means you have to use a mini > regular converter, which takes a lot of space and after you apply wifi dongle on top of it, it sticks a lot too far out from the dingoo and makes it easy to fall out of the slot due to it's combined weight.

Offline jagotu

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Re: New console in prototype stage
« Reply #40 on: November 20, 2010, 07:51:55 AM »
I'm absolutely for built-in Wi-Fi, because watching youtube and playing multiplayer games would be awesome.
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

Offline flatmush

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Re: New console in prototype stage
« Reply #41 on: November 20, 2010, 11:23:32 AM »
Surely bluetooth would make sense for a device this small and cheap, you could still access the internet by tethering to your PC using an adapter that costs < $2  and it'd be much cheaper to put a bluetooth chip in the machine. Also it'd have the added advantage of being low power and tethering to your phone.
Plus it could be used for peripherals like mouse/keyboard.

Offline Minexew

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Re: New console in prototype stage
« Reply #42 on: November 20, 2010, 11:29:23 AM »
How would that be useful if you still had to be near a bluetooth-equipped PC? :o
« Last Edit: November 20, 2010, 11:35:49 AM by Minexew »

Offline gibberish

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Re: New console in prototype stage
« Reply #43 on: November 20, 2010, 02:24:27 PM »
i hope DDU is ignoring most of your requests otherwise project creep will kill it before it's even prototyped.
« Last Edit: November 20, 2010, 02:28:14 PM by gibberish »

Re: New console in prototype stage
« Reply #44 on: November 21, 2010, 12:51:48 AM »
You asked for it here are some pictures of the PCB front and back of our new 4755 Console

http://img708.imageshack.us/i/pcbfront.jpg/

http://img442.imageshack.us/i/pcbback.jpg/