Author Topic: What's your suggestion on next Dingoo console?  (Read 9924 times)

Eltaron

Re: What's your suggestion on next Dingoo console?
« Reply #30 on: May 19, 2013, 06:41:05 pm »
You mean Ingenic's own kernel with some bits from booboo. Learn history before posting nonsense, dude.
Sure, I was Ingenic who implemented screen driver, keyboard driver and dualboot. Omg, how could I forgot this?

We are talking about dingux, and dingux is much more that just some kernel that can be run on the JZ47xx.
booboo made a great job. I had similar proprietary hardware hacking expirience so I can estimate the complexity. No one has the right to call it 'crap'.

pcercuei

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Re: What's your suggestion on next Dingoo console?
« Reply #31 on: May 19, 2013, 06:50:46 pm »
You mean Ingenic's own kernel with some bits from booboo. Learn history before posting nonsense, dude.
Sure, I was Ingenic who implemented screen driver, keyboard driver and dualboot. Omg, how could I forgot this?

We are talking about dingux, and dingux is much more that just some kernel that can be run on the JZ47xx.
booboo made a great job. I had similar proprietary hardware hacking expirience so I can estimate the complexity. No one has the right to call it 'crap'.
The keyboard driver is gpio-keys. It exists in the Linux kernel since 2005. The video driver is from Ingenic. Booboo extracted the panel initialization code from Dingoo Digital's unbricker and patched Ingenic's video driver to send that firmware to the LCD. The dual-boot is just Ingenic's u-boot with a couple of changes to work around the jz4740's awkward boot mode (it loads only 8kB of data from SD while u-boot is larger).
I never said that Booboo didn't do a good job. But Dingux is completely outdated now, live with that.

Barsik

Re: What's your suggestion on next Dingoo console?
« Reply #32 on: May 19, 2013, 07:40:32 pm »
Display - Oled/amoled/ips 4:3 (min 640x480)
touch tecnology like wakom (stylus based), but not resistive
Ram - min 512
Video - multicore mali 400 or higher
Two analogue sticks
Battery 6 hours+
More buttons
Market and free SDK, support community - demoscene, emulation.

two versions (portable and big)

bamboori

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Re: What's your suggestion on next Dingoo console?
« Reply #33 on: May 20, 2013, 03:11:31 pm »
my requirements:
low/reasonable price
qvga display
touchscreen (resistive would be fine)
av out
6 face action buttons, 4 shoulder buttons, analog stick seperate from dpad
small enough to fit in your pocket, but big enough to be held comfortable (for example gba)
open source or at least support for homebrew
everything up to n64/ps1 and dos emulation, enough hardware power for that (so i guess about 1ghz + 256mb ram)
long battery life (and/or exchangeable battery)
av and hdmi out
plug for up to four wired or wireless controllers (sold seperately)
free button mapping for everything
extra buttons for menu, volume and power
plug for multiplayer cable or wireless multiplayer (bluetooth, wifi or whatever works good enough)

guys, keep in mind that higher res display needs more power. also, we are talking about an emulation handheld, right? why would we need higher than qvga other than dos? no game that id want to play on dos has a higher resolution :p

10basetom

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Re: What's your suggestion on next Dingoo console?
« Reply #34 on: May 20, 2013, 04:09:06 pm »
My dream portable console that can actually be produced today:

  • OpenDingux OS with kernel and drivers optimized to take maximum advantage of the hardware
  • CPU/GPU powerful enough to emulate most N64 and PSX games at 30fps
  • 512MB RAM
  • 4.5-5.5" 640x480 screen with hardware upscaling to support the widest variety of platforms, from TV consoles to ScummVM
  • screen features:
    - IPS panel with wide color gamut and deep blacks (similar to Note II)
    - capacitive touchscreen
    - Gorilla Glass 2 or 3
  • proper D-pad (as close to feel of SNES controller as possible)
  • 6 face buttons: A, B, C, X, Y, Z (quality on par with SNES face buttons)
  • 2 real analog joysticks, not sliding caps (quality on par with Sixaxis analogs)
  • 4 shoulder buttons: L1, L2, R1, R2 (quality on par with Sixaxis controller)
  • real Start and Select buttons underneath D-pad so we can play vertical shooters (should be same as face buttons)
  • rumble pack and motion and light sensors to play these GBC/GBA games
  • stereo speakers (2 separate drivers)
  • headphone amp (can use the same AD8397 used in the FiiO E11)
  • SD card slot that supports up to 64GB cards
  • OTG support
  • Wi-Fi 802.11a/b/g/n dual band
  • Bluetooth 4.0
  • automatic peer-to-peer networking that "just works"
  • HDMI out
  • removable battery with enough juice for at least 4 hours of continuous gaming
  • support for optional keyboard sleeve for things like DOSBox and Linux terminal
  • an awesome SDK to make awesome homebrew!

If someone can put all this together into a quality kit, my $350 is waiting...

booboo

Re: What's your suggestion on next Dingoo console?
« Reply #35 on: May 20, 2013, 07:14:23 pm »
You mean Ingenic's own kernel with some bits from booboo. Learn history before posting nonsense, dude.
Sure, I was Ingenic who implemented screen driver, keyboard driver and dualboot. Omg, how could I forgot this?

We are talking about dingux, and dingux is much more that just some kernel that can be run on the JZ47xx.
booboo made a great job. I had similar proprietary hardware hacking expirience so I can estimate the complexity. No one has the right to call it 'crap'.
The keyboard driver is gpio-keys. It exists in the Linux kernel since 2005. The video driver is from Ingenic. Booboo extracted the panel initialization code from Dingoo Digital's unbricker and patched Ingenic's video driver to send that firmware to the LCD. The dual-boot is just Ingenic's u-boot with a couple of changes to work around the jz4740's awkward boot mode (it loads only 8kB of data from SD while u-boot is larger).
I never said that Booboo didn't do a good job. But Dingux is completely outdated now, live with that.

What Paul says is true. Also, I would agree that dingux was kind of crappy, mostly due to the fact that it was based on Ingenic's kernel, but also because of my utter lack of time back then to continue development. It was anyway intended to be a starting point and to create a critical mass of user and developer interest. Then the opendingux crew took over and did things right writing the JZ4740 support from scratch. I know the massive amount of work they've done and the head-against-wall-banging roadblocks they've had to overcome due to the absoloutely shitty support from Ingenic. Their combined work is several orders of magnitude larger than mine with dingux.

SNESFAN

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Re: What's your suggestion on next Dingoo console?
« Reply #36 on: May 21, 2013, 02:09:45 pm »
@10basetom have you looked at nvidia shield?

Its a bit large, but gets almost all of those points including price.

Doesn't have 6 face buttons or removable battery though.

Comes stock with android but tegra devices have a track record of getting Linux ports with deep support for Linux from nvidia.

10basetom

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Re: What's your suggestion on next Dingoo console?
« Reply #37 on: May 21, 2013, 07:44:10 pm »
@10basetom have you looked at nvidia shield?

Its a bit large, but gets almost all of those points including price.

Doesn't have 6 face buttons or removable battery though.

Comes stock with android but tegra devices have a track record of getting Linux ports with deep support for Linux from nvidia.

Yeah I've been eyeing the Shield, but don't think I will order it because I'm already enjoying Android games on my Note II and will enjoy them even more when I get the Moga Pro controller. The good thing about the Moga Pro is that I can throw it in a bag and have a normal phone again -- I can't do that with the Shield.

Still, something about OpenDingux devices attracts me ... maybe it comes from having a soft spot for the original Dingoo and wanting to support it somehow. The Dingoo is such a geeky thing and Android is so mainstream, that's partly what makes Dingoo related devices so attractive for the geek in me.

SNESFAN

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Re: What's your suggestion on next Dingoo console?
« Reply #38 on: May 21, 2013, 08:05:15 pm »
What if you combine the two? The raw power of top of the line mainsteam android hardware with the minimalist and bare metal access of opendingux or similar?

I can foresee a future where the two are one. After all, its only software.

dmitry_smagin

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Re: What's your suggestion on next Dingoo console?
« Reply #39 on: May 21, 2013, 08:36:30 pm »
Dual-boot android/opendingux ?
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

lemmywinks

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Re: What's your suggestion on next Dingoo console?
« Reply #40 on: May 21, 2013, 08:46:29 pm »
What if you combine the two? The raw power of top of the line mainsteam android hardware with the minimalist and bare metal access of opendingux or similar?

I can foresee a future where the two are one. After all, its only software.

What are the options regarding handheld Linux based operating systems running on ARM architecture? It's not something I know anything about, are there Linux ports for any tablets? I mean proper Linux, not Android.

Surely being ARM based it would make emulators easier to port as long as there are drivers for the hardware?
« Last Edit: May 21, 2013, 08:52:40 pm by lemmywinks »
Handhelds:
GPD XD 64gb, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
Consoles:
XBox360, Wii, PS2 Slim, PSOne
PC:
HP Touchsmart 11 (AMD A6)
Voyo A1 Mini
Psion 5 & 5MX

SNESFAN

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Re: What's your suggestion on next Dingoo console?
« Reply #41 on: May 21, 2013, 09:11:19 pm »
Well the three I have personally looked into was Angstrom and Slackware (Pandora) and Ubuntu (nexus 7) but there are more and more distros that are gaining arm support as time goes on.

The PITA is going to be GPU Linux drivers. Most (all that I'm aware of) GPUs are closed source and for the most part android only unless the manufacturer provides a precompiled Linux binary. Bottom line; no manufacturer support=incomplete Linux experience.
« Last Edit: May 21, 2013, 09:17:20 pm by SNESFAN »

forphucksakes

Re: What's your suggestion on next Dingoo console?
« Reply #42 on: December 29, 2014, 02:25:07 pm »
Quote
The PITA is going to be GPU Linux drivers. Most (all that I'm aware of) GPUs are closed source and for the most part android only unless the manufacturer provides a precompiled Linux binary. Bottom line; no manufacturer support=incomplete Linux experience.
Sorry for resurrecting this but I came across this and just had to ask: Whatbout using a non-PowerVR Intel Atom SoC? They have always had a good documentation track record; is RISC non-negotiable?
forphucksakes

zhongtiao1

Re: What's your suggestion on next Dingoo console?
« Reply #43 on: December 31, 2014, 07:27:57 pm »
A 16:10 screen so that 4:3 games don't look as stretched as on 16:9
IR blaster for wireless multiplayer
8.5 hr minimum battery
A joystick like the gcw-zero has
6 buttons (abcxyz) and shoulder buttons for Sega Saturn emulation possibility
At least 768 Mb of RAM (preferably 1gb) so that dingoo can include a ps1 or n64 emulator that will run at average framerates
Easy to navigate OS, doesn't need to be opendingux as long as it is easy to use and customize if need be
Mini HDMI output (or micro)
3.5mm headphone jack
Micro sd card support up to 128gb
Charge through micro USB or mini USB
Ability to port emulators from native dingo to new console relatively easily (maybe provide a converter?)
Not PSP form factor

forphucksakes

Re: What's your suggestion on next Dingoo console?
« Reply #44 on: January 02, 2015, 08:02:25 am »
A 16:10 screen so that 4:3 games don't look as stretched as on 16:9
IR blaster for wireless multiplayer
8.5 hr minimum battery
A joystick like the gcw-zero has
6 buttons (abcxyz) and shoulder buttons for Sega Saturn emulation possibility
At least 768 Mb of RAM (preferably 1gb) so that dingoo can include a ps1 or n64 emulator that will run at average framerates
Easy to navigate OS, doesn't need to be opendingux as long as it is easy to use and customize if need be
Mini HDMI output (or micro)
3.5mm headphone jack
Micro sd card support up to 128gb
Charge through micro USB or mini USB
Ability to port emulators from native dingo to new console relatively easily (maybe provide a converter?)
Not PSP form factor

I know this isnt hardware specific but whatabout mature psx/n64 emulators first before rolling out new hardware? 
forphucksakes

 

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