Author Topic: Tincore Help  (Read 6110 times)

Daeymon (OP)

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Tincore Help
« on: January 27, 2014, 11:38:37 pm »
Trying to get my head around Tincore. Just got an annoying hurdle at the moment. Whenever I press A or B, its the same as pressing the Back button. I swear I must be overlooking something, but Tincore must have a way of locking out the buttons from doing anything while they are being mapped. Anyone willing to give me a helpful nudge?

tincore

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Re: Tincore Help
« Reply #1 on: January 28, 2014, 12:08:17 am »
<a href="https://web.archive.org/web/20190313161743/https://www.youtube.com/watch?v=H2LzTYshWm4" target="_blank">https://www.youtube.com/watch?v=H2LzTYshWm4</a>

That is the fallback and should happen if you are not remapping to touch or other key code. Games or apps properly written would ignore that back if needed.

Daeymon (OP)

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Re: Tincore Help
« Reply #2 on: January 28, 2014, 07:34:15 am »
I'm afraid that video didn't show me anything new. I am mapping buttons to places on the screen just like the stock mapper. But with the stock mapper, once you've mapped it, the default behaviour is overriden. I believe the default behaviour is X and Y are Select/Enter and A and B are Back. With Tincore its not being overriden but being done in addition.

So whenever trying to map A or B, Tincore keeps asking me if I want to minimise or apply because it thinks I'm pressing the back button as well. Then once I try using the profile, the game thinks I am touching the point on the screen where I put the mapping and it also thinks I'm pressing the back button as well. Very annoying that a game thinks I want to return to main menu everytime I press A or B.

And just to clarifiy, I have pressed Clear/Close on the stock mapper, so its not interfereing with Tincore.

failrunner

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Re: Tincore Help
« Reply #3 on: January 28, 2014, 07:46:12 am »
I'm afraid that video didn't show me anything new. I am mapping buttons to places on the screen just like the stock mapper. But with the stock mapper, once you've mapped it, the default behaviour is overriden. I believe the default behaviour is X and Y are Select/Enter and A and B are Back. With Tincore its not being overriden but being done in addition.

So whenever trying to map A or B, Tincore keeps asking me if I want to minimise or apply because it thinks I'm pressing the back button as well. Then once I try using the profile, the game thinks I am touching the point on the screen where I put the mapping and it also thinks I'm pressing the back button as well. Very annoying that a game thinks I want to return to main menu everytime I press A or B.

And just to clarifiy, I have pressed Clear/Close on the stock mapper, so its not interfereing with Tincore.

I've had to press clean and close twice.  I have since been able to disable the stock mapper and launch tincore with the physical and soft key mapper button with a xposed framework mod someone made.
This is my deep signature. Thank you.

tincore

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Re: Tincore Help
« Reply #4 on: January 28, 2014, 07:48:40 am »
I'm afraid that video didn't show me anything new. I am mapping buttons to places on the screen just like the stock mapper. But with the stock mapper, once you've mapped it, the default behaviour is overriden. I believe the default behaviour is X and Y are Select/Enter and A and B are Back. With Tincore its not being overriden but being done in addition.

So whenever trying to map A or B, Tincore keeps asking me if I want to minimise or apply because it thinks I'm pressing the back button as well. Then once I try using the profile, the game thinks I am touching the point on the screen where I put the mapping and it also thinks I'm pressing the back button as well. Very annoying that a game thinks I want to return to main menu everytime I press A or B.

And just to clarifiy, I have pressed Clear/Close on the stock mapper, so its not interfereing with Tincore.

You should tell your device, firmware, version you are using etc... Also if you have been modifying system files.

Daeymon (OP)

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Re: Tincore Help
« Reply #5 on: January 28, 2014, 09:38:21 am »
Okay I figured out the issue. It seems GravityBox and Tincore don't play nice. Seems GravityBox long press functionality is enabled, A and B become full fledged Back buttons. Also Start and Select become full fledged Menu buttons.

skelton

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Re: Tincore Help
« Reply #6 on: January 28, 2014, 09:58:31 am »
Then it's a problem of GravityBOX, which overrides generic.kcm settings, and probably corrupted your system file.
Retired

Daeymon (OP)

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Re: Tincore Help
« Reply #7 on: January 28, 2014, 10:23:02 am »
I set the functionality back to Default for all buttons in GravityBox and it's back to normal. GravityBox hasn't corrupted anything, I believe the issue is the behavior of the handheld.

In normal apps my A and B buttons act as "Back" buttons, the C and D buttons act as "Enter" buttons, the Start button acts as the Home button and the Select button acts as the Menu button. And changing what the default Back, Home and Menu buttons do affects the equivalent linked controls as well.

Tincore seems to disconnect this link when the buttons are mapped, but not when their linked equivalents are mapped to do something on a longpress with GravityBox.

Any ideas? Or is it a case of one or the other?
« Last Edit: January 28, 2014, 11:28:33 am by Daeymon »

skelton

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Re: Tincore Help
« Reply #8 on: January 28, 2014, 01:36:00 pm »

GravityBOX developer does not seem to ignore fallback actions of the kcm, so try to contact GravityBOX developer and send him a logcat so that he can fix it.
Retired

tincore

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Re: Tincore Help
« Reply #9 on: January 28, 2014, 08:33:33 pm »
I set the functionality back to Default for all buttons in GravityBox and it's back to normal. GravityBox hasn't corrupted anything, I believe the issue is the behavior of the handheld.

In normal apps my A and B buttons act as "Back" buttons, the C and D buttons act as "Enter" buttons, the Start button acts as the Home button and the Select button acts as the Menu button. And changing what the default Back, Home and Menu buttons do affects the equivalent linked controls as well.

Tincore seems to disconnect this link when the buttons are mapped, but not when their linked equivalents are mapped to do something on a longpress with GravityBox.

Any ideas? Or is it a case of one or the other?

Those are all changes that you make on your kcm files. My app has nothing to do with that.


Daeymon (OP)

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Re: Tincore Help
« Reply #10 on: January 28, 2014, 10:18:21 pm »
After turning the GravityBox options back to default, then jus playing games, missing my longpress kill switch, and deciding to turn it back on, it now all works as it should. So sod knows what happened, but for anyone else who gets it, set your long presses to default in GravityBox, restart, make sure Tincore is in the background, and put your long presses back to how they were.

For the record Tincore, your app is amazing. Playing God of Blades how a brawler should be played!!!

By the way, another small question. How do I turn off all the toast notifications?
« Last Edit: January 28, 2014, 10:28:23 pm by Daeymon »

tincore

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Re: Tincore Help
« Reply #11 on: January 29, 2014, 09:58:09 am »
After turning the GravityBox options back to default, then jus playing games, missing my longpress kill switch, and deciding to turn it back on, it now all works as it should. So sod knows what happened, but for anyone else who gets it, set your long presses to default in GravityBox, restart, make sure Tincore is in the background, and put your long presses back to how they were.

For the record Tincore, your app is amazing. Playing God of Blades how a brawler should be played!!!

By the way, another small question. How do I turn off all the toast notifications?

Many of the toasts will not show if you turn on advanced mode (settings -> ui)


Daeymon (OP)

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Re: Tincore Help
« Reply #12 on: January 29, 2014, 12:33:40 pm »
I have Advanced turned on, and it's still a lot of toasts. Any chance of providing a future update to allow the user to turn toasts off?

Also I have AutoLoad Profiles on but have Auto Download profiles turned off, yet every time I boot up RetroArch, it downloads the server profile for RetroArch. Is that a bug?
« Last Edit: January 29, 2014, 01:29:46 pm by Daeymon »

tincore

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Re: Tincore Help
« Reply #13 on: January 29, 2014, 02:15:42 pm »
I have Advanced turned on, and it's still a lot of toasts. Any chance of providing a future update to allow the user to turn toasts off?

Also I have AutoLoad Profiles on but have Auto Download profiles turned off, yet every time I boot up RetroArch, it downloads the server profile for RetroArch. Is that a bug?


Which version of the app are  you using? It should get it only once but right now I'm not sure if that is on 3.1.9 or 3.2.0

About the toasts off I'll end adding an option but I need to redo some other things first.

Daeymon (OP)

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Re: Tincore Help
« Reply #14 on: January 29, 2014, 02:52:22 pm »
The PlayStore version, 3.1.9. And it does only get it once, but the server profile overrides my hardware buttons so I don't want to use a Tincore profile with Retroarch. I've done a bit of a workaround by having an empty profile with the same name as the server profile, but in the end, it seems a bug, as its downloading profiles even though I have that option turned off.

And thankyou for putting the toasts request on your ToDo list.
« Last Edit: January 29, 2014, 02:55:39 pm by Daeymon »