Author Topic: GPD WIN on INDIEGOGO  (Read 659393 times)

vcoleiro1

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Re: GPD WIN on INDIEGOGO
« Reply #30 on: February 25, 2016, 09:07:43 pm »
Well, before I went to bed last night(I'm in Australia) I emailed Liliputing and managed to get them to write an article on the GPD WIN Indiegogo.   I also wrote into obscurehandhelds.com and got them to put up a story on it also

The Liliputing story on the GPD WIN Indiegogo is here, seems a lot of people commented

http://liliputing.com/2016/02/gpd-win-is-a-handheld-windows-gaming-pc-for-299-crowdfunding.html


The Obscurehandhelds.com story is here:

http://obscurehandhelds.com/2016/02/gpd-are-back-with-something-a-little-different/


Looks like Deenox got it onto Cnx-software

http://www.cnx-software.com/2016/02/25/gpd-win-windows-10-portable-gaming-console-launched-on-indiegogo-for-299/
« Last Edit: February 25, 2016, 09:46:28 pm by vcoleiro1 »

monstercameron

Re: GPD WIN on INDIEGOGO
« Reply #31 on: February 25, 2016, 11:05:31 pm »
the page and ads look very slick, gj kendy.

My only issue, where is my amd apu at?

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #32 on: February 26, 2016, 05:52:36 am »
Kendy, what happens if you don't meet your goal?  Will the GPD Win be cancelled?  I am worried that if I back the project, and your goal isn't met, I will have lost $300 with nothing to show for it.  The IndieGogo campaign is set up with a "flexible goal" meaning you get our money even if you don't meet the goal.  Anyway, as long as the GPD Win will still get made at some point even if you don't meet the goal, I will happily pledge.

Also I agree with vcoleiro1 about the title.  Calling it a laptop will not grab many people's attention.  Calling it something like a Windows-based gaming handheld would probably be more effective.

Good luck!

Please don't worry.No matter the found raise is succeed or not.we will be surely complete this perfect device!!!Of cause,we all hope you can help us to make this campaign success.So we will have more confidence for GPD WIN!!!Any concerns,just be free to let me know!!With many thanks again!!!

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #33 on: February 26, 2016, 05:54:35 am »
Kendy, what happens if you don't meet your goal?  Will the GPD Win be cancelled?  I am worried that if I back the project, and your goal isn't met, I will have lost $300 with nothing to show for it.  The IndieGogo campaign is set up with a "flexible goal" meaning you get our money even if you don't meet the goal.  Anyway, as long as the GPD Win will still get made at some point even if you don't meet the goal, I will happily pledge.

Also I agree with vcoleiro1 about the title.  Calling it a laptop will not grab many people's attention.  Calling it something like a Windows-based gaming handheld would probably be more effective.

Good luck!

This is absolutely my concern.
If the goal is not met, do we get a refund?
Will you produce the unit anyway even if the goal is not met?

Hello,This is kendy. Please do not worry about it.Please don't worry.No matter the found raise is succeed or not.we will be surely complete this perfect device!!!Of cause,we all hope you can help us to make this campaign success.So we will have more confidence for GPD WIN!!!Any concerns,just be free to let me know.With many thanks again!!!

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #34 on: February 26, 2016, 05:56:11 am »
There's no mention of native x-input support. It's kind of useless for me if it doesn't have it.

Yes,X-input is supported!!

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #35 on: February 26, 2016, 06:10:14 am »
We made a campaign on INDIEGOGO for GPD WIN.Hope you can support us and keep it going!!Thanks so much!!

Hi Kendy.  I would love to support your campaign.  Unfortunately, due to the L3/R3 placement on the device, buttons that I need for running in many of my Steam games,  I am going to have to pass on the device.  Since I would have to use an additional controller for your device anyway, I couldn't use it as a pocket-able gaming device.  The Teclast X98 Pro (4GB + Dual Boot) and Xiaomi MiPad 2 (2GB + Win10 Only) both use the Z8500 CPU, are $50 less in price, and adding a keyboard case is a pretty simple affair.  While not as small, the Xiaomi isn't much larger with case.  If the placement of these keys is reconsidered, to a place where I can use both sticks while holding the buttons, I am happy to support your campaign.

Hello,I know there is many member do not satisfactory with the keyboard layout.I will try my best to suggest to fix it.But i am not sure.Cause this is decide by our production team and maybe they have their own concerns.Hope you all could understand.

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #36 on: February 26, 2016, 06:18:03 am »
299 shipped is where I'm comfortable pulling the trigger.

There's no way it will actually be 500 on release, I'm sure that markup is just so you feel value pre-ordering at 299. The same happened with the GPD XD (wasn't it 250 retail, preorder 180, and can be picked up now for 180 or so?)

Even on the baidu forums, users were commenting between 1200 - 2000 yuan ($180-300 for higher specs) for suggested prices they'd pay. I think many are discouraged by the 299 price tag, but it is a first-gen niche device - it's not competing against the tablet market, that's not the point.

Can you imagine if they actually get momentum with this thing, and major manufacturers like HP or Asus start looking back into the UMPC space?
 
Although I'm not a fan of the flexible goal campaign type, I think they'll hit their goal - especially if they put up some video of working prototypes. At minimum, they'll garner more publicity from other tech crowds who were previously unaware pocket pc's may be coming back into the picture.

Please do not worry. We are a company is specialized in the design and manufacture of video games consoles.And we all have a dream to make a portable handheld PC/Gaming consoles based on Windows system.So we make GPD WIN.No matter the found raise is succeed or not.we will be surely complete this perfect device!!!Of cause,we all hope you can help us to make this campaign success.So we will have more confidence for GPD WIN!Any concerns,just be free to let me know.

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #37 on: February 26, 2016, 06:21:11 am »
Well, before I went to bed last night(I'm in Australia) I emailed Liliputing and managed to get them to write an article on the GPD WIN Indiegogo.   I also wrote into obscurehandhelds.com and got them to put up a story on it also

The Liliputing story on the GPD WIN Indiegogo is here, seems a lot of people commented

http://liliputing.com/2016/02/gpd-win-is-a-handheld-windows-gaming-pc-for-299-crowdfunding.html


The Obscurehandhelds.com story is here:

http://obscurehandhelds.com/2016/02/gpd-are-back-with-something-a-little-different/


Looks like Deenox got it onto Cnx-software

http://www.cnx-software.com/2016/02/25/gpd-win-windows-10-portable-gaming-console-launched-on-indiegogo-for-299/

Thanks so much for sharing this news on other platform.It could help us to let more people know this news!!Really appreciated!!!

XenapZ

Re: GPD WIN on INDIEGOGO
« Reply #38 on: February 26, 2016, 06:59:44 am »
Hello,I know there is many member do not satisfactory with the keyboard layout.I will try my best to suggest to fix it.But i am not sure.Cause this is decide by our production team and maybe they have their own concerns.Hope you all could understand.
I really hope you can get them to reconsider, I would buy it if the keyboard made any sense. There is just nu reason to have a physical keyboard if you cant use both hands.

Deen0X

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  • Posts: 1652
Re: GPD WIN on INDIEGOGO
« Reply #39 on: February 26, 2016, 08:30:38 am »
Kendy
can you answer the following points? (may be so useful if you post on indiegogo page)

- The device will have a switch/button for switch between DInput and XInput modes?
- When you're on Mouse mode, the rest of gamepad will be disabled?
- There will be a switch for enable/disable the keyboard? this is very important in my opinion, because disabling the keyboard you can avoid accidental pressings on the keyboard when playing


Suggestions:
- When the device is in Mouse mode, maybe the left stick act as the wheel (up and down), and R2 may be the center button.

- Will be so useful for gaming experience, if the wifi is 5ghz (dual channel). a portable device like this become ideal for streaming experience, and dual-channel is the best way to get this. with dual-channel you can play at 1080p/60fps without problems.
Yes, the screen is 720p, but if you play with the device plugged to a TV, you can get 1080p via HDMI

- Maybe useful if the device have a switch/button (hardware or software) for disable the built in gamepad.
Situation: if i want to play with the device plugged to TV (as desktop gaming console/PC), and connect a bluetooth gamepad, most probably the first gamepad recognized on the system is the built in gampead. This will cause some problems on many games, because they donīt have a way to select which gamepad you want to use for playing, and use directly the first one that is connected to the system
For this reason, i think is a good implementation some sort of button (maybe via software) for easy "enable/disable" (or plug and unplug) the builtin gamepad, for allow other gamepads become the first recognized by the system.

- Suggestion based on GPD-XD device. May be the gravity sensor can be located on the screen section of the device?
many times you are playing on GPD-XD, and screen orientation changes because the base of the device is not aligned with the user, but the most natural is thinking that the screen is the pain part that control this behavior.

- May be the device come with two (duplicated) headphones outputs?
Plugging a wired headphone on the current GPD-XD sometimes is a problem, because as my experience, if you're playing on bus/subway/train and there are so much people near, is so easy to the connector get messed by people and, potentially, break the piece.
if GPD-Win come with a second headphone plug located on the front of the device, will be more secure for avoiding this kind of situations, because users can plug their headphones in front and take care of the connector with easy.


Pleng

Re: GPD WIN on INDIEGOGO
« Reply #40 on: February 26, 2016, 09:09:31 am »
$499 and no Android.

It's steep for a dual-boot but an absolute no-go for a single OS device.

Saber

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Re: GPD WIN on INDIEGOGO
« Reply #41 on: February 26, 2016, 12:44:02 pm »
Hello,I know there is many member do not satisfactory with the keyboard layout.I will try my best to suggest to fix it.But i am not sure.Cause this is decide by our production team and maybe they have their own concerns.Hope you all could understand.
I really hope you can get them to reconsider, I would buy it if the keyboard made any sense. There is just no reason to have a physical keyboard if you cant use both hands.
This Kendy.

Re: GPD WIN on INDIEGOGO
« Reply #42 on: February 27, 2016, 06:24:51 am »
wow that indie gogo has me super depressed. the location of l3 and r3 being unaccesable seems ridiculous.  Tiny screen making standard windows operation annoying. At $500 i will not be buying this. nor will i spend 300 on something that doesnt even exist yet.
"Space does tend to take your breath away"

kendyzhu777 (OP)

Re: GPD WIN on INDIEGOGO
« Reply #43 on: February 27, 2016, 07:18:03 am »
Kendy
can you answer the following points? (may be so useful if you post on indiegogo page)

- The device will have a switch/button for switch between DInput and XInput modes?
- When you're on Mouse mode, the rest of gamepad will be disabled?
- There will be a switch for enable/disable the keyboard? this is very important in my opinion, because disabling the keyboard you can avoid accidental pressings on the keyboard when playing


Suggestions:
- When the device is in Mouse mode, maybe the left stick act as the wheel (up and down), and R2 may be the center button.

- Will be so useful for gaming experience, if the wifi is 5ghz (dual channel). a portable device like this become ideal for streaming experience, and dual-channel is the best way to get this. with dual-channel you can play at 1080p/60fps without problems.
Yes, the screen is 720p, but if you play with the device plugged to a TV, you can get 1080p via HDMI

- Maybe useful if the device have a switch/button (hardware or software) for disable the built in gamepad.
Situation: if i want to play with the device plugged to TV (as desktop gaming console/PC), and connect a bluetooth gamepad, most probably the first gamepad recognized on the system is the built in gampead. This will cause some problems on many games, because they donīt have a way to select which gamepad you want to use for playing, and use directly the first one that is connected to the system
For this reason, i think is a good implementation some sort of button (maybe via software) for easy "enable/disable" (or plug and unplug) the builtin gamepad, for allow other gamepads become the first recognized by the system.

- Suggestion based on GPD-XD device. May be the gravity sensor can be located on the screen section of the device?
many times you are playing on GPD-XD, and screen orientation changes because the base of the device is not aligned with the user, but the most natural is thinking that the screen is the pain part that control this behavior.

- May be the device come with two (duplicated) headphones outputs?
Plugging a wired headphone on the current GPD-XD sometimes is a problem, because as my experience, if you're playing on bus/subway/train and there are so much people near, is so easy to the connector get messed by people and, potentially, break the piece.
if GPD-Win come with a second headphone plug located on the front of the device, will be more secure for avoiding this kind of situations, because users can plug their headphones in front and take care of the connector with easy.

Thanks so much for your kind suggestion!!
And for the question:
1.GPD WIN can support both Xinput and Dinput. But it don't have a switch between this two mode.
2.When on Mouse mode, the rest of gamepad will be disabled.In order to let mouse convenient use and avoid accidental pressings on the joysticks when use mouse.so we design this mode.
3.No switch for enable/disable the keyboard,The hand should not affect the keyboard.you can check the pic blow:

shinkamui

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  • Posts: 395
Re: GPD WIN on INDIEGOGO
« Reply #44 on: February 27, 2016, 07:32:10 am »
Kendy
can you answer the following points? (may be so useful if you post on indiegogo page)

- The device will have a switch/button for switch between DInput and XInput modes?
- When you're on Mouse mode, the rest of gamepad will be disabled?
- There will be a switch for enable/disable the keyboard? this is very important in my opinion, because disabling the keyboard you can avoid accidental pressings on the keyboard when playing


Suggestions:
- When the device is in Mouse mode, maybe the left stick act as the wheel (up and down), and R2 may be the center button.

- Will be so useful for gaming experience, if the wifi is 5ghz (dual channel). a portable device like this become ideal for streaming experience, and dual-channel is the best way to get this. with dual-channel you can play at 1080p/60fps without problems.
Yes, the screen is 720p, but if you play with the device plugged to a TV, you can get 1080p via HDMI

- Maybe useful if the device have a switch/button (hardware or software) for disable the built in gamepad.
Situation: if i want to play with the device plugged to TV (as desktop gaming console/PC), and connect a bluetooth gamepad, most probably the first gamepad recognized on the system is the built in gampead. This will cause some problems on many games, because they donīt have a way to select which gamepad you want to use for playing, and use directly the first one that is connected to the system
For this reason, i think is a good implementation some sort of button (maybe via software) for easy "enable/disable" (or plug and unplug) the builtin gamepad, for allow other gamepads become the first recognized by the system.

- Suggestion based on GPD-XD device. May be the gravity sensor can be located on the screen section of the device?
many times you are playing on GPD-XD, and screen orientation changes because the base of the device is not aligned with the user, but the most natural is thinking that the screen is the pain part that control this behavior.

- May be the device come with two (duplicated) headphones outputs?
Plugging a wired headphone on the current GPD-XD sometimes is a problem, because as my experience, if you're playing on bus/subway/train and there are so much people near, is so easy to the connector get messed by people and, potentially, break the piece.
if GPD-Win come with a second headphone plug located on the front of the device, will be more secure for avoiding this kind of situations, because users can plug their headphones in front and take care of the connector with easy.

Thanks so much for your kind suggestion!!
And for the question:
1.GPD WIN can support both Xinput and Dinput. But it don't have a switch between this two mode.
2.When on Mouse mode, the rest of gamepad will be disabled.In order to let mouse convenient use and avoid accidental pressings on the joysticks when use mouse.so we design this mode.
3.No switch for enable/disable the keyboard,The hand should not affect the keyboard.you can check the pic blow:

Kendy, PLEASE PLEASE PLEASE do not disable the gamepad when in mouse mode.  This is a windows device after all.  There are LOTS of games without gamepad support but keyboard mouse emulation would work great.  Instead, in mouse mode, let us configure either hotkeys (asdf), or hard assign asdf or dpad to keys.  It would in fact be advisable to enable custom controller mapping in one or both modes.  The steam controller is an excellent example of providing a controller that can be custom mapped properly to any combination of keyboard, mouse, gamepad keys/buttons.  Thats your killer selling point right there.  Thats one of the main reasons the smach-z sounded good (that and the alledged apu).

In the worst possible case, assigning SOMETHING to the disabled buttons and axes will at least enable a chance for in game mapping.  The more options the better.  Im not sure how you're handling the gamepad controller (separate microcontroller?) and its firmware, but whatever you guys do, give us an option to make changes.  Whether that be a gamepad config utility that reflashes the controller, or a utility that the controller driver reads on a per process basis.  Any option is better than disabled.  Shoot, i'd rather see a 3 way hardware switch that toggles between 3 player made configurations.  Let us use one as a mouse if we want/need it?  Anything that can't be updated via a software update or community patch pretty much leaves us screwed.
« Last Edit: February 27, 2016, 07:39:04 am by shinkamui »

 

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