Author Topic: GPD WIN Gamepad Updating Manual  (Read 6756 times)

Willburn

Re: GPD WIN Joystick Updating Manual
« Reply #30 on: December 12, 2016, 10:43:15 am »

I think the main issue with the acceleration is that if you try to move in a circular motion, the acceleration will stop dead and snap to that position. Furthermore, in a game where you use the mouse to move the camera and aim it can cause issues while in other games where it might be beneficial, you could just increase the speed of the mouse in the mouse settings and push the analog stick in less if you need to move slower and more precisely. Acceleration is better suited to things that are on or off, like a DPAD, not an analog stick with a range of motion, again especially when it decelerates if you change directions.

Yes, exactly this! The mouse speed should be dependent on how much you push the analog stick in a certain direction.
Having it accelerate like it currently does just does not feel natural.

Either way if we had some sort of custom mapper for mouse mode we wouldn't even need to have this discussion...

Faust

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  • Posts: 305
Re: GPD WIN Gamepad Updating Manual
« Reply #31 on: December 12, 2016, 01:14:06 pm »
@Kendyzhu777

I encountered a Huge problem in mouse mod, it's not possible to use the D-pad (WASD) and the left triggers (Mouse Clic) in the same time.

I tried several games (Action RPG: Severance, FPS: Unreal Tournament 99), every time I try to use the left triggers while using the D-pad, the left triggers don't work, when I only use the left triggers it work.

I don't understand because it works with the right triggers while I use the D-pad, and this problem occurs only in mouse mod.

I really hope Gpd can fix all this kind of software problem, and add customisation for the mouse mod.

Can you report it ? Thanks


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Smoker1

Re: GPD WIN Gamepad Updating Manual
« Reply #32 on: December 15, 2016, 07:17:13 am »
There needs to be a Update that makes it so the XInput and DInput will be detected all the time. You could be in Mouse Mode and it will still Detect the other Modes so when you Switch to either of them, they will run. Right now, you have to move the Switch into the Input you want BEFORE you run the Game or App or it will not work with some Games.
Also, DInput needs to be fixed. I could not run a DS Emulator because it was running slow. So I got NOX Android Emulator and ran the DS Emu from there. It would not detect the Buttons in XInput Mode, but DInput worked great.........however I noticed the Buttons had issues. Under the Mupen Emulator under the Android Emu, I found that the Buttons are as follows
X = X
Y = A
B = B
A = C
L1 = Y
R1 = Z
L2 = L1
R2 = R1
Select = L2
Start = R2
L3 = Select
R3 = Start

Under the DS Emulator, it is following this. A does nothing, X is the Dash, and Y/B are the Jump Buttons. Very Problematic. It should just be Labeled like a typical PSX/2 Controller and the Variants.

Maniac

Re: GPD WIN Gamepad Updating Manual
« Reply #33 on: December 15, 2016, 11:58:47 am »
There needs to be a Update that makes it so the XInput and DInput will be detected all the time. You could be in Mouse Mode and it will still Detect the other Modes so when you Switch to either of them, they will run. Right now, you have to move the Switch into the Input you want BEFORE you run the Game or App or it will not work with some Games.
Also, DInput needs to be fixed. I could not run a DS Emulator because it was running slow. So I got NOX Android Emulator and ran the DS Emu from there. It would not detect the Buttons in XInput Mode, but DInput worked great.........however I noticed the Buttons had issues. Under the Mupen Emulator under the Android Emu, I found that the Buttons are as follows
X = X
Y = A
B = B
A = C
L1 = Y
R1 = Z
L2 = L1
R2 = R1
Select = L2
Start = R2
L3 = Select
R3 = Start

Under the DS Emulator, it is following this. A does nothing, X is the Dash, and Y/B are the Jump Buttons. Very Problematic. It should just be Labeled like a typical PSX/2 Controller and the Variants.

1. That's a problem with the game(s), not the GPD Win. The only fix GPD could make would be to not disconnect/reconnect the 360 gamepad device when moving the switch.

2. Welcome to DirectInput. You need to remap your controls in the android emulator. People complain about XInput, but at least it standardized the button layouts.

Willburn

Re: GPD WIN Gamepad Updating Manual
« Reply #34 on: December 15, 2016, 12:44:44 pm »
@GPD representatives:

Could you please provide some sort of method where we can roll back to the previous mouse drivers?

I honestly preferred the linear mouse movement a lot more than the accelerated movement which the drivers currently have...  :(

Thank you.

Deen0X

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Re: GPD WIN Gamepad Updating Manual
« Reply #35 on: December 15, 2016, 01:09:38 pm »
i prefer the old driver too

please, can you upload a driver update for install the previous version?

in another hand, the current version need to be improved. Mouse movement is ok if this is accelerated, but changing to any direction stop the current acceleration and start again, and this is a mistake in my opinion.

The alternative is to keep the current acceleration while changing the direction, except when change to opposite direction, or when the stick is release. in these two cases the acceleration must be reset and start again.

Greetings!

Mountainmohawk

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  • Posts: 67
Re: GPD WIN Gamepad Updating Manual
« Reply #36 on: December 15, 2016, 09:37:39 pm »
I'm just waiting for an update to.increase the polling rate for the gamepad buttons...🙏

Willburn

Re: GPD WIN Gamepad Updating Manual
« Reply #37 on: December 20, 2016, 08:06:18 am »
I gave up with the current mouse controls.
Using mouse mode with this update actually infuriated me to a point where I didn't want to use the device anymore.

I would advise everyone who feels similarly about this "improvement" to go and download AntiMicro and use that for mouse control movement. I can honestly say that using Mouse Mode with AntiMicro is a million times more pleasant than even the GPD mouse control before the current update.

https://github.com/AntiMicro/antimicro/releases

And guess what, you can configure sideways scrolling for the left stick and Arrow keys for the DPad  ;D

If anyone is interested I can upload my current mapping, which for me personally is perfect.
« Last Edit: December 20, 2016, 08:08:05 am by Willburn »

enodr

Re: GPD WIN Gamepad Updating Manual
« Reply #38 on: December 20, 2016, 08:15:17 am »
There needs to be a Update that makes it so the XInput and DInput will be detected all the time. You could be in Mouse Mode and it will still Detect the other Modes so when you Switch to either of them, they will run.

I have been recently looking at how to emulate a Xbox 360 controller with an arduino. I believe what you describe is not possible without a hardware redesign. They are using a USB microcontroller which "announces" itself differently depending on the switch position. HID mouse, HID joystick or XINPUT. One USB device cannot be all at the same time. You would need 3 chips to achieve that.

Faust

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  • Posts: 305
Re: GPD WIN Gamepad Updating Manual
« Reply #39 on: December 20, 2016, 10:48:43 am »
I gave up with the current mouse controls.
Using mouse mode with this update actually infuriated me to a point where I didn't want to use the device anymore.

I would advise everyone who feels similarly about this "improvement" to go and download AntiMicro and use that for mouse control movement. I can honestly say that using Mouse Mode with AntiMicro is a million times more pleasant than even the GPD mouse control before the current update.

https://github.com/AntiMicro/antimicro/releases

And guess what, you can configure sideways scrolling for the left stick and Arrow keys for the DPad  ;D

If anyone is interested I can upload my current mapping, which for me personally is perfect.
Thanks pal, I would be glad that you share your profile.

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wlin7730 (OP)

Re: GPD WIN Gamepad Updating Manual
« Reply #40 on: December 23, 2016, 09:04:19 am »
Dear friends, we are sorry to tell you that this manual update is not perfect. There are some problems regarding this change of the firmware. However we are working to make a better Gamepad update to solve this problem, and we will let you know once it has been made. Apologize again.

Willburn

Re: GPD WIN Gamepad Updating Manual
« Reply #41 on: December 24, 2016, 11:12:26 pm »
Dear friends, we are sorry to tell you that this manual update is not perfect. There are some problems regarding this change of the firmware. However we are working to make a better Gamepad update to solve this problem, and we will let you know once it has been made. Apologize again.

Thats good to hear, thanks! I'm very much looking forward to that update! :) :)

Thanks pal, I would be glad that you share your profile.

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My pleasure. You can find my profile here:
https://dl.dropboxusercontent.com/u/6486452/desktop.gamecontroller.amgp
 Let me know if you like it :)

Re: GPD WIN Gamepad Updating Manual
« Reply #42 on: March 14, 2017, 03:44:49 pm »
My pleasure. You can find my profile here:
https://dl.dropboxusercontent.com/u/6486452/desktop.gamecontroller.amgp
 Let me know if you like it :)

Nice and easy, thanks a lot!

 

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