Author Topic: Amiga Frontend  (Read 13365 times)

sairuk

Re: Amiga Frontend
« Reply #30 on: May 25, 2016, 09:22:34 pm »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

It is very cool what you managed to put together the script. I suspect there will be some non-windows users who would certainly appreciate it. At the end of the day, the more choices the better. I have now settled on the screenshots taking the first 128 colours in the palette and the skin taking the upper 128. So maybe you can come up with something. :)

Btw, did you ever see the imgtoiff.py script that came with the original AGS? Seems like it might be useful: https://github.com/MagerValp/ArcadeGameSelector/blob/master/imgtoiff.py
Your right, if your compilation builder is only win based then perhaps i should roll mine up to a release state. I havent had a chance to get back to AGS at all of late, want to def have a deeper look when things quiet down again

Sent from my SM-N9005 using Tapatalk


OutRun8601

Re: Amiga Frontend
« Reply #31 on: May 26, 2016, 09:13:28 am »
Here's a video I've put together. Thanks to @Statmat and also @Sairuk for making a Batman Box skin (This was my Amiga pack as a kid). I balls up a few times on the video as I'm playing with save states here and there. This is a great Frontend and it makes playing the Amiga really pleasant and simple.
https://youtu.be/9zNtaXOojeA

PaulFoster

Re: Amiga Frontend
« Reply #32 on: May 27, 2016, 02:40:10 pm »
Any estimated date of release for this?

StatMat (OP)

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Re: Amiga Frontend
« Reply #33 on: May 30, 2016, 04:36:13 pm »
Free time to work on the project has been somewhat scarce of late. However I should have some more free time over the next couple of weeks to finally get a release together. :)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

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Re: Amiga Frontend
« Reply #34 on: May 30, 2016, 04:37:44 pm »
Here's a video I've put together. Thanks to @StatMat and also @sairuk for making a Batman Box skin (This was my Amiga pack as a kid). I balls up a few times on the video as I'm playing with save states here and there. This is a great Frontend and it makes playing the Amiga really pleasant and simple.
https://youtu.be/9zNtaXOojeA

Cheers. Thanks for sharing bud. Looks cool with the Batman skin in action.
"When the only tool you own is a hammer, every problem begins to resemble a nail."

OutRun8601

Re: Amiga Frontend
« Reply #35 on: June 02, 2016, 09:43:25 am »
No worries, thank you for sharing with me and making something so cool.

Stouffa

Re: Amiga Frontend
« Reply #36 on: June 04, 2016, 09:30:17 pm »
Not really tried installing UAE4ALL on my XD yet, this looks like it will make it much easier to use on it! I hope it works well, I'm hoping to try it on my Pandora as well (I know they're not popular really on here)

Sent from my E5823 using Tapatalk


Panja

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Re: Amiga Frontend
« Reply #37 on: June 16, 2016, 11:28:15 am »
Any news on a public beta?  8) 8)
..:: GPD XD - 16GB :: LegacyROM - 1.8GHz :: 32GB MicroSD ::..

menelaus

Re: Amiga Frontend
« Reply #38 on: June 19, 2016, 10:46:19 pm »
I have a craptop of Amiga games just sat waiting for this.   Hope it comes soon, heck I'd be willing to pay for it.

I wonder if its possible for them to map the mouse to an gpd analogue stick?   Would be awesome to play something like Dungeon Master or Eye of the Beholder but you need the mouse.

Chimera

Re: Amiga Frontend
« Reply #39 on: June 20, 2016, 01:10:10 pm »
I'd love to be able to donate to this project if that's something you're interested in @StatMat

@menelaus I believe the right analog stick is mapped to the mouse however I think it would be really tough to play Dungeon Master with that method, you'd never be able to move it to the correct movement/weapon icon quickly during those intense combat situations with Rock Piles or Water :)

galaxyknight

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    • GazerStar the beginning
Re: Amiga Frontend
« Reply #40 on: June 20, 2016, 01:13:18 pm »
So i tested Uae4all from Playstore.
And there it is possible to use the mouse with the right analog stick,
But. Not all (or only a small amount) of games are running...
Dingoo A330, GPD XD, Nintendo 3DS XL

suikoden82

Re: Amiga Frontend
« Reply #41 on: June 20, 2016, 02:32:01 pm »
So i tested Uae4all from Playstore.
And there it is possible to use the mouse with the right analog stick,
But. Not all (or only a small amount) of games are running...
when a game is not running try to go in misc/Memory/chip and decrease 1mb value with 512 kb or simply you can find another adf versions of that game :)
The problem is when  games like midnight resistence or narc starts to play with 2 players and not with the default single player.

galaxyknight

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    • GazerStar the beginning
Re: Amiga Frontend
« Reply #42 on: June 21, 2016, 07:11:38 am »
@suikoden82
Yes. Thanks for that info.
I know how to configurate the UAE.
Played it a lot on the Win PC. There most of all games are running.
But on android very often it lacks or freezes. I think this is a difference in the complied version.
But you are right. I will figure it out how to set up every game.  ;D

Midnight Resistance. Wow. That was a great game.. Remember it to play with my brother this game..
Oh. This memories..........
Dingoo A330, GPD XD, Nintendo 3DS XL

Panja

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Re: Amiga Frontend
« Reply #43 on: July 13, 2016, 03:08:24 pm »
Any news on a public beta?  8) 8)

Any news now?
..:: GPD XD - 16GB :: LegacyROM - 1.8GHz :: 32GB MicroSD ::..

PaulFoster

Re: Amiga Frontend
« Reply #44 on: July 24, 2016, 03:00:41 pm »
Has this died now?  :(

 

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