Author Topic: XMAME v1.0 release  (Read 70363 times)

van denhawk

Re: XMAME v1.0 release
« Reply #315 on: October 04, 2016, 04:34:25 pm »
@slaanesh: any news of the Pandora version?

and gp2x version?

davidgilmour

Re: XMAME v1.0 release
« Reply #316 on: October 04, 2016, 04:42:46 pm »
@slaanesh: any news of the Pandora version?
@dingooforever it should run much faster. Look at this 2010 (!) video. All the games shown run great on gcw mame too except for "in the hunt". That does not run good on the gcw (m4a, fba, xmame) but it was already running 100% on the pandora!

https://youtu.be/69mtRRwXoyk

Gcw34ohda

Re: XMAME v1.0 release
« Reply #317 on: November 03, 2016, 03:03:29 am »
Glad to say I got Ninja Baseball Batman working on this!
Have you noticed slow downs at times? If so are those short comings due to hardware limitations?
« Last Edit: November 03, 2016, 03:06:45 am by Gcw34ohda »

gameblabla

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Re: XMAME v1.0 release
« Reply #318 on: November 03, 2016, 04:12:54 am »
Have you noticed slow downs at times? If so are those short comings due to hardware limitations?
Quote
That does not run good on the gcw (m4a, fba, xmame) but it was already running 100% on the pandora!
Well, MAME isn't exactly designed to run fast, for one.

But i'll have to say that the GCW0, despite running at the same clock frequency as the Pandora,
is much slower than the Pandora.
The Pandora has faster memory, faster storage access (pcercuei was apparently working on that)
and most of all, uses a popular architecture which means it can take advantage of specifc NEON optimisations.

Interestingly enough, the prototypes are actually faster than the retail ones due to faster memory being used.
(DDR2 instead of SDRAM)
I would be glad to see a GCW0 prototype runnong some games on MAME so we can compare it.

 

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