Author Topic: XMAME v1.0 release  (Read 73080 times)

van denhawk

Re: XMAME v1.0 release
« Reply #315 on: October 04, 2016, 04:34:25 pm »
@slaanesh: any news of the Pandora version?

and gp2x version?

davidgilmour

Re: XMAME v1.0 release
« Reply #316 on: October 04, 2016, 04:42:46 pm »
@slaanesh: any news of the Pandora version?
@dingooforever it should run much faster. Look at this 2010 (!) video. All the games shown run great on gcw mame too except for "in the hunt". That does not run good on the gcw (m4a, fba, xmame) but it was already running 100% on the pandora!

https://youtu.be/69mtRRwXoyk

Gcw34ohda

Re: XMAME v1.0 release
« Reply #317 on: November 03, 2016, 03:03:29 am »
Glad to say I got Ninja Baseball Batman working on this!
Have you noticed slow downs at times? If so are those short comings due to hardware limitations?
« Last Edit: November 03, 2016, 03:06:45 am by Gcw34ohda »

gameblabla

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Re: XMAME v1.0 release
« Reply #318 on: November 03, 2016, 04:12:54 am »
Have you noticed slow downs at times? If so are those short comings due to hardware limitations?
Quote
That does not run good on the gcw (m4a, fba, xmame) but it was already running 100% on the pandora!
Well, MAME isn't exactly designed to run fast, for one.

But i'll have to say that the GCW0, despite running at the same clock frequency as the Pandora,
is much slower than the Pandora.
The Pandora has faster memory, faster storage access (pcercuei was apparently working on that)
and most of all, uses a popular architecture which means it can take advantage of specifc NEON optimisations.

Interestingly enough, the prototypes are actually faster than the retail ones due to faster memory being used.
(DDR2 instead of SDRAM)
I would be glad to see a GCW0 prototype runnong some games on MAME so we can compare it.

Thylacine

Re: XMAME v1.0 release
« Reply #319 on: June 24, 2017, 06:27:24 am »
any news on the Pandora version or have you given up.

slaanesh (OP)

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    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #320 on: June 25, 2017, 01:48:54 pm »
Oh no I'm working on the Pandora versions now. Getting name 0.84 just today going - previously was just 0.69.


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van denhawk

Re: XMAME v1.0 release
« Reply #321 on: June 25, 2017, 07:09:15 pm »

Hi Slaanesh,

Any latest updates on GP2X, Wiz, Dingoo A320 and GCW Zero versions?

Are you still working on the Gemei A330 version?

slaanesh (OP)

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    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #322 on: June 25, 2017, 10:10:26 pm »
Yes there are updates that have not been released for all the machines you mention.

slaanesh (OP)

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    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #323 on: June 26, 2017, 02:32:25 am »
Here is my plan:

Following machines will get a the new MAME4ALL v2.0 release:
(There are so many changes to MAME4ALL v2.0 that this is basically a new version of MAME4ALL.)
GP2X, Wiz, Dingoo A320, Gemei A330, GCW-Zero and Pandora.

Following machines will get Mame 0.69 and Mame 0.84:
GCW-Zero and Pandora.

All hosts have my new improve frontend which includes image snapshot support.

I'm currently working on the Mame 0.84 version on the Pandora - hooking up Cyclone and DRZ80.

At 1000hz, the GCW-Zero is a very capable machine. There's nothing wrong with it. It's certainly faster than my Pandora Classic clocked to the standard 600Mhz.
For example: if running a game which has, say, the M6809 core like Dragon Spirit, it runs much faster than the Pandora version.
Of course this changes when running M68000/Z80 games thanks to Cyclone and DRZ80.

Both GCW-Zero and Pandora has very capable screen scaling mechanisms and excellent controls. The Pandora slightly better in this regards thanks to it's keyboard.

kaio

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Re: XMAME v1.0 release
« Reply #324 on: June 26, 2017, 07:21:31 am »
Mame4All V1.2 New Year Edition --> MAME4ALL v2.0 (http://boards.dingoonity.org/gcw-releases/mame4all-v1-2-new-year-edition/)
Am I right?
OR
XMAME v1.0 release --> MAME4ALL v2.0
GCW-Zero | JXD S602

slaanesh (OP)

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Re: XMAME v1.0 release
« Reply #325 on: June 26, 2017, 07:43:53 am »
The GCW-Zero will receive updates to both however will be released all together.

ie.

XMAME v1.0 supports three versions of MAME: 0.37b16, 0.69 and 0.84.
XMAME v2.0 will still support just three versions: 0.69, 0.84  and my updated version of MAME4ALLv 2.0.

I've deleted 0.37b16 as MAME4ALL v2.0 easily covers it and then some :)

MAME4ALL v2.0 is as least equal or better then the majority of the games that it supports when compared to 0.69 and 0.84 versions.

This is because MAME4ALL v2.0 has had many improvements that go up to and in some cases beyond Mame 0.105.

dingooforever

Re: XMAME v1.0 release
« Reply #326 on: June 26, 2017, 09:40:35 am »
@slaanesh: Will XMAME and MAME4ALL 2.0 support newer (post 0.84) games? If yes, may i suggest some titles to you?
And BTW how is CPS3 (if supported) performance on these?

EDIT: i refer to Xmame and Mame2.0 Pandora versions.
« Last Edit: June 26, 2017, 10:15:40 am by dingooforever »

 

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