Author Topic: Mame4all.  (Read 31256 times)

alyinsanfran (OP)

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Re: Mame4all.
« Reply #30 on: December 06, 2013, 05:00:31 pm »
Alekmaul, I love you. And want to have your babies.  ;)

TimeDevouncer

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  • Posts: 231
Re: Mame4all.
« Reply #31 on: December 06, 2013, 06:16:50 pm »
I will release a specific opk version of Mame4all for GCW0, just wait a little. Perhaps you will have a nice christmas ;)

Oh My God! I can't wait for this! :o :-* :-*
Look behind you! A three-headed monkey!

Gab1975

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Re: Mame4all.
« Reply #32 on: December 06, 2013, 06:26:03 pm »
I will release a specific opk version of Mame4all for GCW0, just wait a little. Perhaps you will have a nice christmas ;)

A very good news! Thanks a lot! ;)

PS: moreover, if you will make a good optimization of the code for the GCW Zero hardware, it will be an outstanding news! ;)

slaanesh

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    • Slaanesh Dev
Re: Mame4all.
« Reply #33 on: December 06, 2013, 08:12:27 pm »
Hi Alek,

I was going to convert my original port of MAME4ALL for GCW0 - currently doing an A380 port for the guys in the other forum.

Just wondering what base are you using? Is it the one in your repository?

Xaijiqq

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Re: Mame4all.
« Reply #34 on: December 07, 2013, 04:10:21 am »
its happening!!  :-*

alekmaul

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    • Portabledev
Re: Mame4all.
« Reply #35 on: December 07, 2013, 05:39:55 am »
Just wondering what base are you using? Is it the one in your repository?
Yes, the version from my github, and you have credentials to update it if you want.

Also, I'm currently working on frontend to allow cfg file to have folders outside mame4all directory.

BlockABoots

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Re: Mame4all.
« Reply #36 on: December 07, 2013, 06:41:14 pm »
Just wondering what base are you using? Is it the one in your repository?
Yes, the version from my github, and you have credentials to update it if you want.

Also, I'm currently working on frontend to allow cfg file to have folders outside mame4all directory.



Great news!!!!, so this will be optimised for the GCW-zero then?, what rom version will it be using and what sort of performace can we expect do you know, better than FBA??, im guess games like Killer Instinct wouldnt be possible but would be joyful if 90% of stuff thats not soo demanding as KI would work!?
« Last Edit: December 07, 2013, 06:44:17 pm by BlockABoots »

alyinsanfran (OP)

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Re: Mame4all.
« Reply #37 on: December 07, 2013, 09:31:17 pm »
Don't ask questions, he needs to maintain focus!  ;)

alekmaul

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    • Portabledev
Re: Mame4all.
« Reply #38 on: December 09, 2013, 06:51:03 am »
opk version works now. I'm currently working on fame optimisation as you did in your last version Slaanesh (to use multiple fame 68000 for a game, don't know if game will run faster withh that).


TimeDevouncer

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  • Posts: 231
Re: Mame4all.
« Reply #39 on: December 09, 2013, 07:00:56 am »
opk version works now. I'm currently working on fame optimisation as you did in your last version Slaanesh (to use multiple fame 68000 for a game, don't know if game will run faster withh that).

Look behind you! A three-headed monkey!

pcercuei

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    • GitHub
Re: Mame4all.
« Reply #40 on: December 09, 2013, 08:07:11 am »
opk version works now. I'm currently working on fame optimisation as you did in your last version Slaanesh (to use multiple fame 68000 for a game, don't know if game will run faster withh that).
Upstream FAME can already do that, no?

sparkymark79

Re: Mame4all.
« Reply #41 on: December 09, 2013, 11:42:40 am »
is there anyway to get mame4all to show snaps/previews whatever you call them? Don't let this delay the release though! can't wait thanks :)

Frenzis

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Re: Mame4all.
« Reply #42 on: December 09, 2013, 01:07:01 pm »
I'm probably just missing it, it must be clear to everybody but me... where can I find this great opk that works?

Thanks

Nebuleon

  • Guest
Re: Mame4all.
« Reply #43 on: December 09, 2013, 02:25:04 pm »
I'm probably just missing it, it must be clear to everybody but me... where can I find this great opk that works?

Thanks
Nowhere for now. alekmaul's working on it.

alyinsanfran (OP)

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  • Posts: 417
Re: Mame4all.
« Reply #44 on: December 09, 2013, 08:10:35 pm »
opk version works now.

A little bit of pee just came out. I'm very excited.

 

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