Author Topic: Emulator requests thread  (Read 22734 times)

Yrx

Re: Emulator requests thread
« Reply #30 on: January 15, 2015, 11:11:33 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

xXFrostXx

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Re: Emulator requests thread
« Reply #31 on: January 15, 2015, 11:19:23 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)
Dingoonity is the place to be!

Yrx

Re: Emulator requests thread
« Reply #32 on: January 15, 2015, 11:52:57 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)

Sorry, I meant on the original console. In other words, scaling was automatic on the original Genesis/Mega Drive, so developers sometimes cheated and used a reduced aspect ratio. In an emulator without scaling options, you'll run across games like that and they look completely wrong.

xXFrostXx

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Re: Emulator requests thread
« Reply #33 on: January 16, 2015, 01:02:41 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)

Sorry, I meant on the original console. In other words, scaling was automatic on the original Genesis/Mega Drive, so developers sometimes cheated and used a reduced aspect ratio. In an emulator without scaling options, you'll run across games like that and they look completely wrong.


I haven't run into any games that weren't scaled correctly, and I have a large list of Genesis games to play.
It would be best to ask pcercuei, but from what he told me, he doesn't plan to bring anymore updates to Picodrive.
Dingoonity is the place to be!

David Knight (OP)

Re: Emulator requests thread
« Reply #34 on: January 16, 2015, 01:10:10 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

It is better to request new features for existing ports from the port maintainer, it is more likely to be actioned and it avoids duplication of work ;)

Yrx

Re: Emulator requests thread
« Reply #35 on: January 16, 2015, 01:39:42 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

It is better to request new features for existing ports from the port maintainer, it is more likely to be actioned and it avoids duplication of work ;)

Thanks for the reply. I did just ask about this in the thread from the last Picodrive release (which was way back in October 2013), but I saw this one and said, "Ah, what the heck." I had also been discussing this feature with pcercuei for months before that, so I guess my hopes aren't too terribly high, lol... It does look like hardware scaling has finally been implemented in the GCW itself, though, so if someone were to do this it would presumably be even simpler than before.

xXFrostXx, That's what several people were saying before, but I guess my favorite Genesis games aren't shared by everyone. Open up Gemfire or Shining Force II to see what I mean. I know there were several others as well.

zhongtiao1

Re: Emulator requests thread
« Reply #36 on: February 07, 2015, 06:27:12 pm »
What about a Pokémon mini emulator port? The source code for it is available

David Knight (OP)

Re: Emulator requests thread
« Reply #37 on: February 07, 2015, 06:59:34 pm »
What about a Pokémon mini emulator port? The source code for it is available

Already done, just needs tweaking (PM ;) )

BAFelton

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Re: Emulator requests thread
« Reply #38 on: February 10, 2015, 08:39:47 am »
Would be great to have thomson's computers :

http://zx81.zx81.free.fr/serendipity_fr/index.php?/categories/71-Thomson-MO5

http://zx81.zx81.free.fr/serendipity_fr/index.php?/categories/39-Thomson-TO7

Sources are in the links

Thanks !

Added this one : http://repo.openpandora.org/?page=detail&app=TO8D_PND

It's the better one, I think the sources are in the pnd.
« Last Edit: February 10, 2015, 08:42:02 am by BAFelton »

Vanacraft

Re: Emulator requests thread
« Reply #39 on: February 10, 2015, 08:21:03 pm »
Kind of late but still:

PC-98

Fujitsu FM Towns?

van denhawk

Re: Emulator requests thread
« Reply #40 on: February 10, 2015, 08:42:05 pm »
Kind of late but still:

PC-98



It's one of Slaanesh projects. He may release it when he is finished with mame?

David Knight (OP)

Re: Emulator requests thread
« Reply #41 on: February 10, 2015, 09:43:13 pm »
Why late? I'm listening, and I'm sure others are reading this too...see here for proof ;)

zhongtiao1

Re: Emulator requests thread
« Reply #42 on: February 11, 2015, 05:43:32 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

xXFrostXx

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Re: Emulator requests thread
« Reply #43 on: February 13, 2015, 03:07:33 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

I second Mega Duck. I've never had the chance to try the console, but the games look interesting. I wouldn't mind an emulator for it. :)
Dingoonity is the place to be!

zhongtiao1

Re: Emulator requests thread
« Reply #44 on: February 13, 2015, 04:09:26 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

I second Mega Duck. I've never had the chance to try the console, but the games look interesting. I wouldn't mind an emulator for it. :)

I wonder if you would just need a game boy emulator that supports the .bin format or if it is more complicated than that.