Author Topic: zerox86 released!  (Read 46095 times)

slapstick

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Re: zerox86 released!
« Reply #80 on: July 03, 2014, 08:06:37 am »
Will you be able to get http://p.sos.gd/ to work in the future?

Gab1975

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Re: zerox86 released!
« Reply #81 on: July 03, 2014, 08:46:19 am »
Will you be able to get http://p.sos.gd/ to work in the future?

I'm reading the "system requirements" and they should be too high for the current zerox86 emulation speed... the minimum CPU needed is a 80486DX2 66 MHz, while the zerox86 emulation speed is equivalent to a virtual 80486DX2 40 MHz...

Malleus

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Re: zerox86 released!
« Reply #82 on: July 03, 2014, 02:28:14 pm »
I am currently working on the high-resolution timer issue, and it looks like I will be able to eliminate that problem in the next version. So, most likely you can run many more games at their correct speed in the upcoming version. :)

Pate

Sounds like great news in the making!

Pate (OP)

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Re: zerox86 released!
« Reply #83 on: July 06, 2014, 06:22:09 am »
zerox86 version 0.04 released!

This version has the following fixes and improvements:
- Removed the requirement for high-resolution timer kernel support.
- Fixed screen corruption problems in various games.
- Fixed Sound Blaster detection in Ishar: Legend of the Fortress.
- Added separate error message for games using Virtual Memory.

See http://zerox86.patrickaalto.com/ for download links and information. Be sure to read my blog posts at http://zerox86.patrickaalto.com/zblog.html for information about the current status of zerox86.

Thank you for your interest in zerox86!

Pate

Gab1975

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Re: zerox86 released!
« Reply #84 on: July 06, 2014, 08:32:27 am »
Thanks a lot for the update! Now games like Avoid the Noid, Monster Bash and Prehistorik run at the right speed ! :)

PS: other games (like Arctic Fox, Battle Zone and Test Drive 3) still run too fast... 

TimeDevouncer

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Re: zerox86 released!
« Reply #85 on: July 06, 2014, 09:29:50 am »
Oh yeah! Thank you Pate! ;D ;D
Look behind you! A three-headed monkey!

ker

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Re: zerox86 released!
« Reply #86 on: July 06, 2014, 10:18:15 am »
Thank you very much Pate!!!!

Wizardy 6 still freezes when sound is activated  :'( :'(

I've tried this game with DSx86 port on a 3DS XL. It crashes with an error but it works fine on DS2x86... sound included!!! I don't know if it's very difficult to add DS2x86 patches on zerox86 port. I'll really appreciate it!!!

By the way, DSx86 screen touch is displaced when launched in DS compatibility mode. Emulator uses 100% of touchscreen when just 2/3 of it is been used.

zear

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Re: zerox86 released!
« Reply #87 on: July 06, 2014, 01:51:21 pm »
Wizardy 6 still freezes when sound is activated  :'( :'(
I don't believe that's on the list of changes, so no surprise it didn't get magically fixed ;)

ker

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Re: zerox86 released!
« Reply #88 on: July 06, 2014, 03:22:51 pm »
Wizardy 6 still freezes when sound is activated  :'( :'(
I don't believe that's on the list of changes, so no surprise it didn't get magically fixed ;)
I know, but he touched some code related to sound detection. It could be fixed Wiz6 issue wihout know it. In fact, Wiz6 is marked as non working in compatibility list but it works (with no sound)

Surkow

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Re: zerox86 released!
« Reply #89 on: July 06, 2014, 03:28:29 pm »
Wizardy 6 still freezes when sound is activated  :'( :'(
I don't believe that's on the list of changes, so no surprise it didn't get magically fixed ;)
I know, but he touched some code related to sound detection. It could be fixed Wiz6 issue wihout know it. In fact, Wiz6 is marked as non working in compatibility list but it works (with no sound)
Like I mentioned before, I'd suggest people to start a compatibility list at the GCW Zero wiki. The DSx86 compatibility list is not applicable due to architectural changes.

AtariHERO

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Re: zerox86 released!
« Reply #90 on: July 06, 2014, 03:37:50 pm »
Tempest 2000 still not working  ???

ker

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Re: zerox86 released!
« Reply #91 on: July 06, 2014, 05:02:37 pm »
Like I mentioned before, I'd suggest people to start a compatibility list at the GCW Zero wiki. The DSx86 compatibility list is not applicable due to architectural changes.

You are right. I've created the compatibility table. Thank you for insisting ;-)

Gab1975

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Re: zerox86 released!
« Reply #92 on: July 06, 2014, 09:18:40 pm »
I added some games to the compatibility list! ;)

ker

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Re: zerox86 released!
« Reply #93 on: July 06, 2014, 09:58:24 pm »
I added some games to the compatibility list! ;)
I see we have a totally different favourite games ;-P

Gab1975

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Re: zerox86 released!
« Reply #94 on: July 06, 2014, 10:42:58 pm »
I see we have a totally different favourite games ;-P

I like the adventure/RPG games too... but the action games are more easy to test! :P

Pate (OP)

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Re: zerox86 released!
« Reply #95 on: July 07, 2014, 06:00:59 am »
Big thanks for all your work on the compatibility wiki! I added a link to that to my zerox86 pages. The wiki is of great help both to me and to the fellow zerox86 users.  :)

@AtariHERO: I tested Tempest 2000, but there is something weird going on with that game. It crashes in a strange place, and even the crash address and SIGSEGV address are something that should be perfectly legal. So it still needs more debugging.

@ker: Wizardry 6 sets the timer IRQ frequency to 33kHz which is REALLY high, so this is probably the reason for the hang. I'm not sure if it even actually hangs, it just becomes REALLY slow (like one frame every minute  :) ). I hope that when I have time to optimize my timer IRQ handling still further, it might start running better.

Thanks again for your interest in zerox86!

ker

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Re: zerox86 released!
« Reply #96 on: July 07, 2014, 06:11:44 am »
@ker: Wizardry 6 sets the timer IRQ frequency to 33kHz which is REALLY high, so this is probably the reason for the hang. I'm not sure if it even actually hangs, it just becomes REALLY slow (like one frame every minute  :) ). I hope that when I have time to optimize my timer IRQ handling still further, it might start running better.

I had the same thought and let my GCW at Wiz6 logo screen. Several minutes after, logo disappeared. So it becomes really really slow.

Gab1975

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Re: zerox86 released!
« Reply #97 on: July 07, 2014, 06:27:06 am »
Thanks again for your interest in zerox86!

We have to thanks you for your work! ;)

PS: as I wrote some replies ago, it would be useful to add a second method to quit the emulator; a specific option/button in the virtual keyboard or a keys combo (e.g. to press L+R when the virtual keyboard is on) it could be the solution... do you think to add this feature in a next release?

ker

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Re: zerox86 released!
« Reply #98 on: July 07, 2014, 06:42:31 am »
The ability to map combinations of keys would be awesome. Some old games need a lot of different keys  :'( :'(

Malleus

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Re: zerox86 released!
« Reply #99 on: July 07, 2014, 07:38:27 am »
You guys who are testing games and what not, how about adding keycombo files to the wiki for the different games that need them?

Tried railroad tycoon, but didnt remember the important keys and forgot to change the mousesensitivity (can that be changed per game also?)



 

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