Big thanks for all your work on the compatibility wiki! I added a link to that to my zerox86 pages. The wiki is of great help both to me and to the fellow zerox86 users.
@AtariHERO: I tested Tempest 2000, but there is something weird going on with that game. It crashes in a strange place, and even the crash address and SIGSEGV address are something that should be perfectly legal. So it still needs more debugging.
@ker: Wizardry 6 sets the timer IRQ frequency to 33kHz which is REALLY high, so this is probably the reason for the hang. I'm not sure if it even actually hangs, it just becomes REALLY slow (like one frame every minute
). I hope that when I have time to optimize my timer IRQ handling still further, it might start running better.
Thanks again for your interest in zerox86!