Author Topic: XRick V1.0  (Read 8132 times)

alekmaul (OP)

  • Posts: 330
    • Portabledev
XRick V1.0
« on: June 16, 2013, 07:30:41 am »
Hello all,
Here is a new game for GCW-ZERO, it is xrick, the port of "Rick Dangerous" xrick version  ;D

Picture (from Windows SDL version, the source code is compatible) :


You can download here :
- XRickGCW0 v1.0 : XRick opk executables

Source code will be available soon on  my github

Enjoy :) !

Jx7

  • Posts: 15
Re: XRick V1.0
« Reply #1 on: June 28, 2013, 10:36:27 pm »
Great! Love this game :D Thank you very much :)

Timepilot2084

  • Posts: 35
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Re: XRick V1.0
« Reply #2 on: May 21, 2014, 12:57:29 am »
Would it be possible to map jump to something besides UP?  I've never been good at games where jump is mapped this way.  I notice there's a xrick.cfg file, but it seems to be blank.
Timepilot2084
timepilot2084 AT gmail.com
@rob_conder

Aeter

  • Posts: 329
Re: XRick V1.0
« Reply #3 on: May 23, 2014, 01:21:26 am »
Will this also be added to the repo?
~cucullus non facit monachum~

zear

  • Moderator
  • Posts: 2381
Re: XRick V1.0
« Reply #4 on: May 23, 2014, 04:27:17 pm »
It uses copyrighted game data without permission, so no.

Vato

  • Posts: 76
Re: XRick V1.0
« Reply #5 on: May 27, 2014, 02:07:57 pm »
ya, a jump button alt would be nice.
* Vato recalls that on the ds version alek added 'b' for jump.

Gab1975

  • Posts: 1165
Re: XRick V1.0
« Reply #6 on: May 27, 2014, 04:15:07 pm »
ya, a jump button alt would be nice.
* Vato recalls that on the ds version alek added 'b' for jump.

Best of all (IMHO), it would be to add a dedicated config option, where it's possible select the favorite jump mode ( button and/or joypad direction up)

davidgilmour

  • Posts: 347
Re: XRick V1.0
« Reply #7 on: September 23, 2016, 01:07:08 am »
ya, a jump button alt would be nice.
* Vato recalls that on the ds version alek added 'b' for jump.
Yeah, this game is tough with such a small dpad. It needs a jump button!

 

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