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Author Topic: Tile World for GCW (Chip's Challenge)  (Read 9093 times)

Senor Quack (OP)

  • Posts: 225
Tile World for GCW (Chip's Challenge)
« on: March 16, 2014, 11:56:24 am »
Tile World for Handhelds v1.0: First GCW release, 3/15/2014

Download Link:   http://www.gcw-zero.com/file.php?file=tileworld.opk

Tile World is an open source emulator of Chip's Challenge, able to
emulate both the original Atari Lynx version as well as the Microsoft
Windows version. Chip's Challenge remains a popular game even today,
despite having been introduced in 1989. Thousands of unique levels have
been created by fans.

GCW and 320x240 handheld port by senquack.





Video (Thanks go to Kouen Hasuki)
<a href="https://web.archive.org/web/20210507193845/https://www.youtube.com/watch?v=WgtqQmloaLY" target="_blank">https://www.youtube.com/watch?v=WgtqQmloaLY</a>

Source code of this port is available on github:
https://github.com/senquack/tileworld-for-handhelds

IF YOU WOULD LIKE TO PLAY THE ORIGINAL CHIP'S CHALLENGE: You must own the original Windows Chip's Challenge. If your disk is damaged, you can find a rescue copy by googling the term WITH QUOTES: "Original Chip's Challenge Download". Unzip the archive and upload the CHIPS.DAT file inside to your $HOME/.tworld/data/ folder via FTP. Note that you must first run Tile World and then exit at least once in order for the folder to be created.

LIST OF IMRPOVEMENTS OF TILEWORLD FOR HANDHELDS OVER ORIGINAL TILEWORLD:
(Courtesy of Senor Quack, aka Dan Silsby dansilsby<AT>gmail.com):

* Simplified, menu-driven interface.

* All sprites graphics have been hand-shrunk and optimized for 320x240 screens.  The new game interface is reminescent of the Amiga/Lynx versions of Chip's Challenge. The sprites and blitting code have been modified to allow 32-bit alpha-blended shadows instead of the ugly checkerboard shadows of the original Tileworld. 

* Automatic configuration of level packs: No more editing configuration files! When first running the program, a folder is created in $HOME/.tworld containing both $HOME/.tworld/data/ and $HOME/.tworld/sets/ folders. As with the original PC Tileworld, you can place additional level packs, including the CHIPS.DAT file from the original Windows version of Chip's Challenge, into the $HOME/.tworld/data/ folder. Normally you would need to then manually create configuration files in the $HOME/.tworld/sets/ folder for this new levelset, one for running with the MS rulset and one for the Lynx rulset. Now, the game automatically creates these two configuration files for you and there is no need at all to even touch the sets/ folder and I recommend you do not.  Additionally, the game will now detect if the original CHIPS.DAT file is encountered and automatically add the "fixlynx=y" option to its Lynx configuration file (to fix a few minor glitches introduced by Microsoft's version of the levelset)

* You can control Chip from both the GCW DPAD, the A/B/X/Y buttons, as well as the analog stick (after enabling it from the main menu).

* There is a optional over-30-minute musical soundtrack added from the chipmusic artist Am-Fm (menu music from Chaozz of gp32x.com)

* Automatically remembers last levelpack and level played, so no need to remember and go back to it. Automatically displays scores and times and number of levels in levelsets completed. 

* Custom levelpack and level selection screens.

* Improved death sound.  The original death sound was much too distorted and grating for my tastes.

* NOTE: The original Chip's Challenge level pack cannot be included because of copyright restrictions. Instead, a few very good user-created levelpacks have been included, including the best-of levelpack CCLP3. A CCLP1 (replacement in spirit for original Chip's Challenge levelpack) level pack is also in the works to be released sometime soon. Many hundreds of community-created levelsets have been created and are available for download. The Chip's Challenge community is quite active and new levels are created every day.  You can enter your scores in online score-tracking sites and compete against the best.
« Last Edit: October 01, 2015, 02:05:51 pm by Senor Quack »

Gab1975

  • Posts: 1165
Re: Tile World for GCW (Chip's Challenge)
« Reply #1 on: March 16, 2014, 01:02:30 pm »
Thanks a lot! A very cool game! :)

iames85

  • Posts: 65
Re: Tile World for GCW (Chip's Challenge)
« Reply #2 on: March 16, 2014, 02:38:36 pm »
I remember playing chip's challenge back in the day :) Cool to have it on my handheld now. Thanks a bunch!

Oh yeah, and I love the music!
« Last Edit: March 16, 2014, 03:01:31 pm by iames85 »

vgslag

  • Posts: 1
Re: Tile World for GCW (Chip's Challenge)
« Reply #3 on: March 17, 2014, 02:07:36 pm »
I had to register just for this. I loved this gammon my Lynx and can't wait to play it on my GCW-Zero.

Thanks :)

Skyline969

  • Posts: 279
Re: Tile World for GCW (Chip's Challenge)
« Reply #4 on: March 19, 2014, 07:07:33 pm »
Is there a way to create a new tileset for the game? I'd love to port over the graphics from the Windows version of Chips Challenge, for my private use of course due to copyright. I have the original tiles.bmp file.

EDIT: Looks like atiles.png is entirely different from tiles.bmp. Lots of manual editing would need to be done.
« Last Edit: March 19, 2014, 07:30:29 pm by Skyline969 »

Nebuleon

  • Guest
Re: Tile World for GCW (Chip's Challenge)
« Reply #5 on: March 19, 2014, 09:06:10 pm »
Looks really good! I like the level sets on the Lynx-style engine because of the smoother animation. The user-created levels are good too.

Like in Mario World hacks with their invisible coin blocks, I hate the invisible blocks shown in the intro level sets. I've only played a few user-created levels and they don't abuse invisible blocks so far; let's hope this trend continues.

The soundtrack. Yes. (I love chiptunes. :) )

The CPU usage is very low, so low in fact that it doesn't even register in 'top'.

Congrats on the port, Senor.

Chiba3010

  • Posts: 127
Re: Tile World for GCW (Chip's Challenge)
« Reply #6 on: March 20, 2014, 12:05:50 am »
Great release! I still play Chip's Challenge on my Lynx, and now this port for the Zero offers dozens of new levels to solve. Thanks so much for your outstanding efforts in bringing this game to the GCW.

Prophet

  • Posts: 200
Re: Tile World for GCW (Chip's Challenge)
« Reply #7 on: March 30, 2014, 08:52:36 pm »
Very nice game. Thank you.

Wild Penguin

  • Posts: 69
Re: Tile World for GCW (Chip's Challenge)
« Reply #8 on: March 31, 2014, 04:01:32 pm »
Nice work, thank you! Never played the original, but still like it  8)
My Hocoslamfy highscore: 107. Also try Freedroid for GCW0!

Losk

  • Posts: 95
Re: Tile World for GCW (Chip's Challenge)
« Reply #9 on: March 31, 2014, 08:09:44 pm »
Thanks, this is a great addition to the GCW library!! :)

Thraka

  • Posts: 51
Re: Tile World for GCW (Chip's Challenge)
« Reply #10 on: April 16, 2014, 06:26:35 am »
My wife is going to love this game on her GCW, and so am I!!

Thanks!!

Reath

  • Posts: 2
Re: Tile World for GCW (Chip's Challenge)
« Reply #11 on: April 23, 2014, 12:35:07 pm »
I've never played the original game, so I was surprised at how fun Tile World is. It works really well on the GCW. The music's a nice addition, it's very catchy. Thank you for the port.

Kouen Hasuki

  • Posts: 155
Re: Tile World for GCW (Chip's Challenge)
« Reply #12 on: August 06, 2014, 11:28:54 am »
My girlfriend has been playing a lot of it since she found out its on my zero but she did notice some blocks that are normally invisible till you try to walk over them "chip" pushes but the block doesn't fill in sometimes

Senor Quack (OP)

  • Posts: 225
Re: Tile World for GCW (Chip's Challenge)
« Reply #13 on: August 08, 2014, 08:36:23 pm »
My girlfriend has been playing a lot of it since she found out its on my zero but she did notice some blocks that are normally invisible till you try to walk over them "chip" pushes but the block doesn't fill in sometimes

It sounds like it might be an issue where a specific level designed with MS-ruleset quirks is being played in Lynx mode. There were many, many levels made that used/abused Microsoft-ruleset quirks.  For instance, the very popular CCLP2 levelset has almost 50% of its levels like this.  Ideally, Tile World (and my port as well) will tell you when a level is not compatible with Lynx mode. However, often it is unable to determine this and so it will let you play with no warning and the level will not behave as it should or will not be solvable.  This is one of the reasons I only included CCLP3 and not CCLP2.

Please have her let me know which levelpack and level inside it is giving her trouble, and also tell me which ruleset it is being played under: MS or Lynx.

Thanks, BTW, for making the video for the official website news article! 

Kouen Hasuki

  • Posts: 155
Re: Tile World for GCW (Chip's Challenge)
« Reply #14 on: August 10, 2014, 12:09:35 pm »
No worries mate about the video and ill ask her about the ruleset and level / pack she was using or when she encounters that issue :)

 

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