Author Topic: ReGBA, GBA emulator version 1.45.5 (hardware scaling)  (Read 206131 times)

Malleus

  • Posts: 67
Re: ReGBA, GBA emulator [alpha 10]
« Reply #120 on: October 25, 2013, 08:13:35 am »
My GCW0 is in the mail and I've been following this thread for quite some time now.
First thing Im getting on my GCW0 when it arrives!

HUGE kudos to you Nebuleon for all your hard work!

Gab1975

  • Posts: 1165
Re: ReGBA, GBA emulator [alpha 10]
« Reply #121 on: October 25, 2013, 09:42:37 am »
Awesome! Thanks a lot Nebuleon! :)

Vato

  • Posts: 76
Re: ReGBA, GBA emulator [alpha 10]
« Reply #122 on: October 25, 2013, 02:08:14 pm »
Awesome update!
I just renamed a few of my TempGBA's _0.rts files to .s00, .s01, .02 etc, and they work real good on reGBA.
Thanks Neb =D

Eliwood_san

  • Posts: 258
Re: ReGBA, GBA emulator [alpha 10]
« Reply #123 on: October 25, 2013, 09:37:16 pm »
good i hope with this new alpha 10 fixed the game doom gba,it has graphical errors.Thank you nebuleon for making a good emulator GBA :)

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 10]
« Reply #124 on: October 25, 2013, 09:59:04 pm »
good i hope with this new alpha 10 fixed the game doom gba,it has graphical errors.Thank you nebuleon for making a good emulator GBA :)
That's weird.

On ReGBA/DSTwo, Doom has worked in every single version, even a freshly-made compilation of the very latest code. (albeit slowly)
On ReGBA/GCW0, Doom outputs garbled graphics in any version, including alpha 10. (and alpha 5 segfaults immediately)

I will need to investigate this.

Eliwood_san

  • Posts: 258
Re: ReGBA, GBA emulator [alpha 10]
« Reply #125 on: October 25, 2013, 10:17:33 pm »
good i hope with this new alpha 10 fixed the game doom gba,it has graphical errors.Thank you nebuleon for making a good emulator GBA :)
That's weird.

On ReGBA/DSTwo, Doom has worked in every single version, even a freshly-made compilation of the very latest code. (albeit slowly)
On ReGBA/GCW0, Doom outputs garbled graphics in any version, including alpha 10. (and alpha 5 segfaults immediately)

I will need to investigate this.

Thank you nebuleon for you reply.In Doom 2 GBA version plays fine it doesnt have graphical errors,Doom GBA has graphical errors.Its the only rom i have this problem every rom i play its fine,maybe i have a bad rom from doom gba,anyways i will search for another backup.

Note:I installed the gba bios in their respective folder Regba


Edit:Video Example about the graphical errors in Doom GBA

<a href="https://web.archive.org/web/20221207033917/https://www.youtube.com/watch?v=cfEPcjt8cV0" target="_blank">https://www.youtube.com/watch?v=cfEPcjt8cV0</a>
« Last Edit: October 26, 2013, 02:08:43 am by alexei_gp »

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 10]
« Reply #126 on: October 26, 2013, 04:42:46 am »
<2 nested quotes omitted ~Nebuleon>
<a href="https://web.archive.org/web/20221207033917/https://www.youtube.com/watch?v=cfEPcjt8cV0" target="_blank">https://www.youtube.com/watch?v=cfEPcjt8cV0</a>
I would just like to compliment you for having one of the most detailed bug reports I've had for ReGBA. Not only does it contain an occurrence of the bug, it also contains your entire relevant settings and the ROM information. Bravo. :)

I get the same problem as you when trying it out on the GCW0, but it works fine on the DSTwo. I'll try disabling MIPS32 R2 instruction optimisations first, seeing as this is one of the big differences between the two ports.

Eliwood_san

  • Posts: 258
Re: ReGBA, GBA emulator [alpha 10]
« Reply #127 on: October 26, 2013, 04:55:27 am »
<2 nested quotes omitted ~Nebuleon>
<a href="https://web.archive.org/web/20221207033917/https://www.youtube.com/watch?v=cfEPcjt8cV0" target="_blank">https://www.youtube.com/watch?v=cfEPcjt8cV0</a>
I would just like to compliment you for having one of the most detailed bug reports I've had for ReGBA. Not only does it contain an occurrence of the bug, it also contains your entire relevant settings and the ROM information. Bravo. :)

I get the same problem as you when trying it out on the GCW0, but it works fine on the DSTwo. I'll try disabling MIPS32 R2 instruction optimisations first, seeing as this is one of the big differences between the two ports.

Thank you jejeej :-* but the only merit its you nebuleon for making a good emulator  for the GBA.If you dont have those options on the REGBA i cant detailed the bug report.I will try more roms if i see another bug i will post in this threads.Sorry for my bad english language its not my native language  :-[
« Last Edit: October 26, 2013, 04:57:29 am by alexei_gp »

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 11]
« Reply #128 on: October 26, 2013, 06:50:10 am »
ReGBA alpha 11 is available.

Download: https://dl.dropboxusercontent.com/u/106475413/gcw-zero/regba-alpha-11.opk

This build contains a quick fix for Doom's garbled graphics. As I suspected, MIPS32 R2 instructions are to blame. I disabled some of them (and will need to revalidate them before enabling them again later). The performance will be up to 4% less in any release from now on until the MIPS32 R2 instructions are validated, which will be unnoticeable in all games except Mario Golf and Tennis.

In this release, there is also a small change to the progress bar. The text is now inside the bar, and the background is TRS-80 blue.

The last commit that went into this build is commit fbc3d1a: "OpenDingux: Quick fix to disable most MIPS32 R2 instructions in the stub, but allow the SYNCI instruction.".

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 11]
« Reply #129 on: October 26, 2013, 05:37:07 pm »
I have revalidated the optimisations, and it turns out I used the wrong register in some GCW-specific code. I have fixed this, resulting in ReGBA/GCW0 alpha 12. Up to 4% of performance has been restored.

Download: https://dl.dropboxusercontent.com/u/106475413/gcw-zero/regba-alpha-12.opk

Dingoo A320 users don't need this; they can continue using alpha 10. Alphas 10, 11 and 12 will be byte-identical on the Dingoo A320.

The last commit that went into this build is commit dc526d2: "GCW Zero, mips/stub.S: Correct the MIPS32 R2 instructions. The instructions used the wrong register.".

MacDonals

  • Posts: 79
Re: ReGBA, GBA emulator [alpha 12]
« Reply #130 on: October 26, 2013, 08:53:58 pm »
Nebuleon, your dedication is admirable.  Thank you!

SuperMarcoVer

  • Posts: 121
Re: ReGBA, GBA emulator [alpha 12]
« Reply #131 on: October 26, 2013, 09:17:02 pm »
Thank you very much for you work!!

gamefreak_joey

  • Posts: 138
Re: ReGBA, GBA emulator [alpha 12]
« Reply #132 on: October 28, 2013, 06:46:45 am »
What features are next for ReGBA? I would like to request a couple.  Rumble and Tilt emulation. I have yet to utilize either of these functions of the GCW Zero, but aren't there a few GBA games that utilize them? I'd love to play them.

MightyJAK

  • Posts: 538
    • My tumblr
Re: ReGBA, GBA emulator [alpha 12]
« Reply #133 on: October 28, 2013, 02:56:17 pm »
What features are next for ReGBA? I would like to request a couple.  Rumble and Tilt emulation. I have yet to utilize either of these functions of the GCW Zero, but aren't there a few GBA games that utilize them? I'd love to play them.
There are about 20 or so GB/GBC cartridges with a built-in rumble pack, but only 2 for GBA: Drill Dozer and WarioWare: Twisted!

Only 3 GBA games (and 1 GBC game) with tilt sensors:
Yoshi's Universal Gravitation (AKA Yoshi Topsy-Turvy)
WarioWare: Twisted!
Koro Koro Puzzle Happy Panechu!
Kirby Tilt 'n' Tumble (GBC)

Although it's only for a few games, having support for rumble and tilt would be big steps towards making ReGBA "complete" and "unique" for the GCW Zero.  8)
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

pcercuei

  • Posts: 1732
    • My devblog
Re: ReGBA, GBA emulator [alpha 12]
« Reply #134 on: October 28, 2013, 03:01:57 pm »
Currently the firmware does not support force-feedback (that's like the last thing on the TO-DO list).

Zoel

  • Posts: 60
Re: ReGBA, GBA emulator [alpha 12]
« Reply #135 on: October 28, 2013, 07:58:37 pm »
<a href="https://web.archive.org/web/20221207033917/https://www.youtube.com/watch?v=0bH4kABrksU" target="_blank">https://www.youtube.com/watch?v=0bH4kABrksU</a>

This is just a minor bug on Castlevania, not quite sure what you would call it. But I uploaded a video of it.

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 12]
« Reply #136 on: October 28, 2013, 11:43:35 pm »
<a href="https://web.archive.org/web/20221207033917/https://www.youtube.com/watch?v=0bH4kABrksU" target="_blank">https://www.youtube.com/watch?v=0bH4kABrksU</a>

This is just a minor bug on Castlevania, not quite sure what you would call it. But I uploaded a video of it.
Yeah... This is a micro-bug I had only seen so far in Golden Sun battles - if you enter the psynergy menu or something, it shows 1 frame garbled. Perhaps the video-mode switching is at fault.

Fei

  • Posts: 18
    • Retre-gaming Connexion
Re: ReGBA, GBA emulator [alpha 12]
« Reply #137 on: October 31, 2013, 11:23:03 am »
Thanks for the great (and fast) work on the emulator :)
I try it tonight ^^

hobastian

  • Posts: 56
Re: ReGBA, GBA emulator [alpha 12]
« Reply #138 on: November 03, 2013, 06:59:02 pm »
I'm having problems with a lot of ROMs in alpha 12. Most of the mario games don't work. Mario Advance is all garbled, Mario Advance 3 won't load, neither will Mario Advance 4. Wolfenstein won't load

I tried the built-in gba bios, and the official nintendo one. Neither worked....
Dingoo, Open Pandora and GCW enthusiast, C++ coder, and linux user.

hi-ban

  • Posts: 889
Re: ReGBA, GBA emulator [alpha 12]
« Reply #139 on: November 03, 2013, 07:32:24 pm »
I'm having problems with a lot of ROMs in alpha 12. Most of the mario games don't work. Mario Advance is all garbled, Mario Advance 3 won't load, neither will Mario Advance 4. Wolfenstein won't load

I tried the built-in gba bios, and the official nintendo one. Neither worked....

All 4 mario advance games and Wolfenstein work fine for me. Using  alpha 12 with nintendo bios.