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Author Topic: Maplevania v1.1 (OpenBOR)  (Read 12216 times)

Gab1975 (OP)

  • Posts: 1165
Maplevania v1.1 (OpenBOR)
« on: November 08, 2013, 09:00:00 am »
An updated release of Maplevania (OpenBOR) with graphic improvements in the menu, backgrounds and end-titles...
ZippyShare link
SendSpace link
(the game resolution is 320x240 pixels and it's fully operative on GCW Zero)

The latest OpenBOR engine is downloadable from this topic: http://boards.dingoonity.org/gcw-releases/openbor-8487/
« Last Edit: December 25, 2014, 08:32:26 pm by Gab1975 »

ruffnutts

  • Posts: 2654
Re: Maplevania v1.1 (OpenBOR)
« Reply #1 on: November 08, 2013, 02:00:02 pm »
Will check this out after work thanks Gab

EDIT: Yeah this is cool was playing it, it only seems to have jump and whip maybe the there's more moves unsure though............
« Last Edit: November 08, 2013, 03:31:02 pm by ruffnutts »

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #2 on: November 08, 2013, 03:48:11 pm »
Thanks Ruffnutts for testing the game! :) Yes, the controls are simple, d-pad to "move", A button to "fire" and B button to "jump"... no "special moves".

PS: few minutes ago I uploaded a new "pak" file with a little correction in the level 4 backdrop! (you can check the first post).
« Last Edit: November 08, 2013, 04:31:28 pm by Gab1975 »

theweirdn8

  • Posts: 115
Re: Maplevania v1.1 (OpenBOR)
« Reply #3 on: November 08, 2013, 05:30:23 pm »

Don't re-use someone else's gfx there are plenty of open source/royalty free options.

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #4 on: November 08, 2013, 08:40:05 pm »
I made some little improvements in a freeware open-source game and it's not my intention to stand in for the creator... indeed I didn't change the "creator-intro" and the credits info! ;)

ruffnutts

  • Posts: 2654
Re: Maplevania v1.1 (OpenBOR)
« Reply #5 on: November 08, 2013, 08:49:30 pm »
We need more paks 320X240 like I said in the other thread ;)

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #6 on: November 08, 2013, 10:59:57 pm »
In my opinion the best "mod" (which uses QVGA resolution) is Night Slashers X !
« Last Edit: November 09, 2013, 05:21:02 am by Gab1975 »

Vato

  • Posts: 75
Re: Maplevania v1.1 (OpenBOR)
« Reply #7 on: November 12, 2013, 01:40:24 pm »
We need more paks 320X240 like I said in the other thread ;)

just seen this while looking for a hatchet ninjaz pak (<3 the intro music). havent tested any of these yet, but being at the subsector for GP32, the paks should be 320x240 styley.
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #8 on: November 12, 2013, 01:50:21 pm »
Thanks for the link! ;)

DopefishJustin

  • Posts: 8
Re: Maplevania v1.1 (OpenBOR)
« Reply #9 on: November 22, 2013, 04:20:00 am »
So since it doesn't seem to documented anywhere obvious, here is where the pak file is supposed to go for OpenBOR to see it:

/media/data/local/share/openbor/Paks

Hope this helps some other confused noobs out there :)

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #10 on: January 11, 2014, 06:21:49 am »
So since it doesn't seem to documented anywhere obvious, here is where the pak file is supposed to go for OpenBOR to see it:

/media/data/local/share/openbor/Paks

Hope this helps some other confused noobs out there :)

Does this require OpenBOR to play?

Nevermind, just read the above post. @DopefishJustin, I did as you said and now it just shows the first loading screen with the logo, then exits back to gMenu2x. What did I do wrong?
« Last Edit: January 14, 2014, 08:34:49 am by GuyInDogSuit »
"We are all searching for others whose demons play well with ours."

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #11 on: January 14, 2014, 08:34:53 am »
Bump.
"We are all searching for others whose demons play well with ours."

yonif

  • Posts: 25
Re: Maplevania v1.1 (OpenBOR)
« Reply #12 on: January 14, 2014, 09:59:41 am »
So since it doesn't seem to documented anywhere obvious, here is where the pak file is supposed to go for OpenBOR to see it:

/media/data/local/share/openbor/Paks

Hope this helps some other confused noobs out there :)

Does this require OpenBOR to play?


Yes it does !

OpenBOR is required to play this pak.

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #13 on: January 18, 2014, 10:57:18 am »
It crashes for me. Shows the splash screen, then exits back to gMenu2x.
"We are all searching for others whose demons play well with ours."

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #14 on: January 18, 2014, 12:46:33 pm »
Did you put the pak file in the correct folder (*/local/share/operbor/Paks) ?
« Last Edit: January 18, 2014, 11:03:15 pm by Gab1975 »

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #15 on: January 18, 2014, 12:48:15 pm »
Yes, I put several in there.
"We are all searching for others whose demons play well with ours."

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #16 on: January 18, 2014, 12:54:34 pm »
I don't know... the game works fine for me! Do you use the openbor.opk downloaded from Google Drive repository?
https://docs.google.com/folderview?id=0B9EgGumkJaabSE9TaEdFbVVBSlU#list

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #17 on: January 18, 2014, 12:55:46 pm »
I used the one posted in this thread.
"We are all searching for others whose demons play well with ours."

Gab1975 (OP)

  • Posts: 1165
Re: Maplevania v1.1 (OpenBOR)
« Reply #18 on: January 18, 2014, 12:58:53 pm »
You can try to re-download the game... maybe your pak file is corrupted...

GuyInDogSuit

  • Posts: 65
Re: Maplevania v1.1 (OpenBOR)
« Reply #19 on: January 18, 2014, 01:05:02 pm »
All of them?
"We are all searching for others whose demons play well with ours."

 

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