Author Topic: Gmu Music Player for GCW Zero  (Read 7952 times)

radon86 (OP)

Gmu Music Player for GCW Zero
« on: October 21, 2013, 02:53:35 pm »
Gmu is an open source music player for portable gaming consoles and handhelds. You can get more information in the wej's blog.

       

        Download:gmu.opk
        Source: gmu-0.9.1.tar.gz
        Additional source files for gcw0: gmu-gcw0-src.tar.gz, libmpg123.so.0
        (just unpack to the GMU source dir, place libmpg123.so.0 to the libs.gcw0 dir and run "TARGET=gcw0 make distbin")


This port includes flac, mikmod, mpg123, vorbis and wavpack decoders (supports .flac, .ogg, .mp3, .mp2, .mp1, .wv, .wvc, .mod, .it, .stm, .s3m, .xm, .669, .ult, .m15 audio files).

In addition to the SDL frontend, there is also WebSocket-based browser interface (turn on wifi, run gmu app and open "http://YOUR-GCW0-IP:4680" in the web browser). Password is set in the config file (default is "stupidpassword"). You can remotely control your GCW now :)

All configs and playlists stored in the HOME directory - /usr/local/home/.config/gmu/.

Changelogs:
GMU 0.9.1 release;
GMU 0.9.0 release.
« Last Edit: January 25, 2014, 05:15:43 pm by radon86 »

pcercuei

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Re: Gmu Music Player for GCW Zero
« Reply #1 on: October 21, 2013, 09:36:11 pm »
That's cool, thanks.

Ziz

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Re: Gmu Music Player for GCW Zero
« Reply #2 on: January 24, 2014, 12:26:38 pm »
It is indeed!

Do you care, if I reupload your recent build to the gp32x file archive of EvilDragon? I know, GMU is free software, but I am not sure, whether you have the right on the compilation + packaging of GMU and I am to lazy to build and pack it myself. :)
I am a leaf on the wind - watch how I soar. Wash

zear

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Re: Gmu Music Player for GCW Zero
« Reply #3 on: January 24, 2014, 06:31:15 pm »
Mind that there's no GCW Zero category on openhandhelds.org and uploading it to the Dingoo section is wrong.

Ziz

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Re: Gmu Music Player for GCW Zero
« Reply #4 on: January 24, 2014, 09:13:34 pm »
Mind that there's no GCW Zero category on openhandhelds.org and uploading it to the Dingoo section is wrong.
I know. The archive moved/is moving: http://www.gp32x.com/board/index.php?/files/category/329-gcw-zer0/
I am a leaf on the wind - watch how I soar. Wash

radon86 (OP)

Re: Gmu Music Player for GCW Zero
« Reply #5 on: January 25, 2014, 04:49:45 pm »
Do you care, if I reupload your recent build to the gp32x file archive of EvilDragon? I know, GMU is free software, but I am not sure, whether you have the right on the compilation + packaging of GMU and I am to lazy to build and pack it myself. :)

I don't care, if you will reupload OPK.

This package includes GMU binary and libmpg123 binary. GMU licensed under GPL 2. mpg123 licensed under LGPL 2.1, but has some patent issues. Software patents doesn't work in my country, but if they are working in your country, it is better to say that you compile the library for yourself  :)

Game Dude

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Re: Gmu Music Player for GCW Zero
« Reply #6 on: January 25, 2014, 09:29:05 pm »
Is this music player experimental (ie unstable and incompatible) or in it's final stages? If it's not in its final stages, is it highly compatible?

radon86 (OP)

Re: Gmu Music Player for GCW Zero
« Reply #7 on: January 25, 2014, 10:06:35 pm »
This player is stable. wej makes releases with new features periodically..

marcos.souza

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Re: Gmu Music Player for GCW Zero
« Reply #8 on: April 04, 2014, 06:12:51 am »
Why not put he GMU player in our rootfs by default?

(If the problem is the mp3 support, maybe we can remove the support for mp3 and suggest the people to convert musics to ogg or other sound file format )

hi-ban

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Re: Gmu Music Player for GCW Zero
« Reply #9 on: April 04, 2014, 07:43:49 am »
so hard it is to copy the opk into the GCW zero?

marcos.souza

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Re: Gmu Music Player for GCW Zero
« Reply #10 on: April 04, 2014, 04:40:32 pm »
so hard it is to copy the opk into the GCW zero?

Why you guys like the "Just download and put in your device" thing? It'll be easier for the final user if apps like GMU could be in the rootfs by default.

Surkow

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Re: Gmu Music Player for GCW Zero
« Reply #11 on: April 04, 2014, 05:25:39 pm »
There already have been plans to include GMU in the firmware. GMU seems to allow for modularized codecs, which gives users the option to add patent encumbered codecs later on. Not sure what the hold up was.

MightyJAK

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Re: Gmu Music Player for GCW Zero
« Reply #12 on: April 16, 2014, 05:27:05 pm »
There already have been plans to include GMU in the firmware.

IIRC, my SE shipped with the non-mp3-support version of GMU installed.

Disregard that, my memory sucks.
« Last Edit: April 17, 2014, 03:43:31 am by MightyJAK »
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

pcercuei

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Re: Gmu Music Player for GCW Zero
« Reply #13 on: April 16, 2014, 10:45:16 pm »
I doubt it. We didn't include it.

 

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