Author Topic: Gameblabla's Oswan  (Read 15876 times)

care16la20

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Re: Gameblabla's Oswan
« Reply #20 on: October 20, 2015, 12:28:55 am »


Hi excellent release ! Almost final version heheh

Klonoa for some reason is necessary to press start quickly otherwise it crashes....

The rest is pretty solid and the graphics looks much nicer than before

Regards

eltehero

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Re: Gameblabla's Oswan
« Reply #21 on: October 20, 2015, 06:05:04 pm »
Is this emu 60fps fullspeed with sound?

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #22 on: October 20, 2015, 09:44:02 pm »
New final update to Oswan : This one fixes the crashes in Klonoa, yay !

However, zear and i found graphical glitches in One piece Swan Colloseum during the super attacks,
pretty minor but i still don't know how to fix them.
And there's still Pocket Fighter with the incorrect palette at times.

But pretty much every other game works properly now.

Quote
Is this emu 60fps fullspeed with sound?
Yes, fullspeed with sound, just too lazy to do a video to show it to you though
but it runs very well. (especially the last version)

qbertaddict

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Re: Gameblabla's Oswan
« Reply #23 on: October 20, 2015, 09:44:33 pm »
Is this emu 60fps fullspeed with sound?

It seems to be. I've been playing Judgement Silversword for a week straight :)

Its a great release.

qbertaddict

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Re: Gameblabla's Oswan
« Reply #24 on: October 20, 2015, 09:45:37 pm »
Quote
Yes, fullspeed with sound, just too lazy to do a video to show it to you though
but it runs very well. (especially the last version)

I am doing a video of it now. I will be up in a few hours. Nothing but praises to you and David Knight.

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #25 on: October 26, 2015, 09:49:58 pm »
Thanks for your vid, Qbert !
Seeing you struggling with the menu made me a little sad so i have done a few changes :
- You can press the shoulder buttons to go up and down 5 times.
- Put "Gameblabla's Oswan" in the menu, just to make sure you are indeed using this emulator and not something else.
- Some minor changes.

Cheers
« Last Edit: October 29, 2015, 06:08:29 am by gameblabla »

care16la20

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Re: Gameblabla's Oswan
« Reply #26 on: October 28, 2015, 02:27:43 pm »


Hi, nice, would be possible to add on the control swap the option to swap the D-Pad with Stick and leave the stick mapped on the buttons (for ex. in judgement silver sword, the control of the ship would be on d-pad and the shooting on the buttons )

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #27 on: October 29, 2015, 06:06:41 am »


Hi, nice, would be possible to add on the control swap the option to swap the D-Pad with Stick and leave the stick mapped on the buttons (for ex. in judgement silver sword, the control of the ship would be on d-pad and the shooting on the buttons )
Then what the stick would be for ?
Could at least show me how i should map the Wonderswan buttons to the GCW0 ?
Thanks

(The Wonderswan has two Dpad called X and Y along with an Option button and 2 buttons)

care16la20

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Re: Gameblabla's Oswan
« Reply #28 on: October 29, 2015, 02:14:38 pm »


Hi, nice, would be possible to add on the control swap the option to swap the D-Pad with Stick and leave the stick mapped on the buttons (for ex. in judgement silver sword, the control of the ship would be on d-pad and the shooting on the buttons )
Then what the stick would be for ?
Could at least show me how i should map the Wonderswan buttons to the GCW0 ?
Thanks
(The Wonderswan has two Dpad called X and Y along with an Option button and 2 buttons)

Hi
Simple , in this case the D-Pad is the ship movement and 4 buttons are the shotting commands...

No need to have the stick on a game like this

The reason is simple : The stick is a little bit fragile so I avoid using it for something that is not a mouse pointer

This option also would be cool probably for the music game which i dont remember the name

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #29 on: November 06, 2015, 10:42:42 pm »
Sorry guys,
i was just too sleepy so i have not done much but i have updated my emulator and it has
a new control sheme called 'Swap everything" which does exactly what care16la20 said.

care16la20

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Re: Gameblabla's Oswan
« Reply #30 on: November 07, 2015, 06:08:31 pm »
Sorry guys,
i was just too sleepy so i have not done much but i have updated my emulator and it has
a new control sheme called 'Swap everything" which does exactly what care16la20 said.

Hi,

Very nice; Now all control swap possibilities are covered

There is one thing I noticed: On the previous version, the gfx had some kind of a filter to make the graphics smooth when selecting keep aspect ratio... In this version this doesnt seems to be enabled so the gfx looks a little blocky

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #31 on: November 13, 2015, 11:21:50 pm »
Quote
There is one thing I noticed: On the previous version, the gfx had some kind of a filter to make the graphics smooth when selecting keep aspect ratio... In this version this doesnt seems to be enabled so the gfx looks a little blocky
That was an old dev version that had IPU scaling : i tried to bring it back but i (miserably) failed.
IPU scaling on GCW0 with the SDL port is very tricky because it does not like playing with resolutions lower than the screen's native resolution.
(That's how Mednafen-GCW0 got its IPU scaling support broken from one release to another)

care16la20

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Re: Gameblabla's Oswan
« Reply #32 on: November 15, 2015, 02:29:40 pm »
Quote
There is one thing I noticed: On the previous version, the gfx had some kind of a filter to make the graphics smooth when selecting keep aspect ratio... In this version this doesnt seems to be enabled so the gfx looks a little blocky
That was an old dev version that had IPU scaling : i tried to bring it back but i (miserably) failed.
IPU scaling on GCW0 with the SDL port is very tricky because it does not like playing with resolutions lower than the screen's native resolution.
(That's how Mednafen-GCW0 got its IPU scaling support broken from one release to another)

Oh I hope you figure out how to enable the ipu because the difference is big ...
Regards

care16la20

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Re: Gameblabla's Oswan
« Reply #33 on: January 21, 2016, 12:40:29 pm »
Hi, any news if the IPU scaling can be brought back ?

Thnks in advance

Spaceman

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Re: Gameblabla's Oswan
« Reply #34 on: June 03, 2016, 06:08:19 pm »
It's great all these emulators and all, but what would be really great is an actual working link.
You know, so people can actually use them.
There are actually very little working links to any of these OPK's on here.

Edit
Found some on the repository
« Last Edit: June 03, 2016, 06:11:21 pm by Spaceman »

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #35 on: June 07, 2016, 10:05:03 pm »
It's great all these emulators and all, but what would be really great is an actual working link.
You know, so people can actually use them.
There are actually very little working links to any of these OPK's on here.

Sorry, i changed the link but forgot to update the post here.
In any case, it is availabe at http://gcw-zero.com.
« Last Edit: June 07, 2016, 10:06:42 pm by gameblabla »

Spaceman

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Re: Gameblabla's Oswan
« Reply #36 on: June 08, 2016, 04:24:16 pm »
So which is the past version. The one in this thread is 44k the one on the repo is 52K.

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #37 on: June 09, 2016, 01:45:36 pm »
So which is the past version. The one in this thread is 44k the one on the repo is 52K.
The one on the official repository is the older version but why would you want the old version ?
I must mention they have almost no difference other than the size. (due to some optimisations)

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #38 on: October 03, 2016, 09:03:30 am »
Bump.
I took some time to fix the upscaling issue and it is now fixed !
Select "Keep Aspect" and it will use the IPU to upscale it to the GCW0's screen and apply linear filtering.

Of course, you need to download it again.

Enjoy

gameblabla (OP)

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Re: Gameblabla's Oswan
« Reply #39 on: June 02, 2018, 03:12:54 pm »
Hey,
i have uploaded a new version again. Unlike the previous one, it's mostly minor.
The audio code should be somewhat a little bit faster but other than that, not much had been done.

 

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