Author Topic: FCEUX 2.2.3 - UPDATE 2016-08-23  (Read 48910 times)

Vato

  • *
  • Posts: 72
Re: FCEUX 2.2.2
« Reply #30 on: November 28, 2013, 06:28:18 pm »
Why is there no option to set "default" folder to look for games? It currently just throws that away after each and every load of the emulator. It should at the very least save it's last folder, or even better say "hey would you like to make this default?"

in gmenu2x highlight the fceux icon and press select, then 'edit Fceux'. from there you can edit the 'Selector Directory' to your game folder.

edit: oh i see what you mean, it wont save the path in the emulators gui...

edit too: once the 'selector directory' path set up, even though the emulator itself doesnt save the path, pressing L+R to get to get to its menu, and then A then Y brings me back to my NES directory. fewer clicks then navigating all the way to the folder my games are kept in.
A bit of a shortcut i guess.
« Last Edit: November 28, 2013, 07:31:49 pm by Vato »

133794m3r

Re: FCEUX 2.2.2
« Reply #31 on: December 03, 2013, 04:48:58 am »
I'll try that then.
And by the way it _doesn't_ work at all.
I'm using the latest one that he gave there. And it's the _only_ OPK that isn't able to be edited.
There is no "edit" fceux in there at all.
Also what's up with it using x/y for the famicon? It only had 2 buttons+dpad+select/start. No reason to pretend it uses all 4.O

So to just reiterate this all, this thing whilst OK, sucks balls. Until it starts remembering where it's at, this thing is pretty close to useless. Also the "save as default" thing? It doesn't work, so I have to redo the config _each_ and every time!.
« Last Edit: December 03, 2013, 04:53:28 am by 133794m3r »

Awakened

  • *
  • Posts: 96
Re: FCEUX 2.2.2
« Reply #32 on: December 03, 2013, 08:00:51 am »
gmenu2x seems to remember my NES folder without me having to do anything except navigate to it the first time I launched FCEUX. I personally don't use this emulator's in game ROM menu; when I want to switch games I just open it's menu and exit, which takes me back to my ROM list in gmenu2x, right at the game I was just playing. Exiting and relaunching the emulator is quick enough on the Zero I don't mind it so much.
« Last Edit: December 03, 2013, 08:03:13 am by Awakened »

Vato

  • *
  • Posts: 72
Re: FCEUX 2.2.2
« Reply #33 on: December 03, 2013, 11:45:43 am »
if its not saving the path, then sounds like the setting isn't enabled.
while fceux is highlighted in gmenu2x, press start and set 'save last selection' to 'on'.

no issues here with being able to select/edit. im using the .opk that kuwanger modified w/the subpixel scaler, from post #17 of this thread.
« Last Edit: December 03, 2013, 12:02:11 pm by Vato »

flaps

Re: FCEUX 2.2.2
« Reply #34 on: December 03, 2013, 12:52:41 pm »
Is there a way to map the menu button to something other than L? I keep hitting it by accident.

goldenegg

Re: FCEUX 2.2.2
« Reply #35 on: December 08, 2013, 09:02:30 pm »
Quick question ... is ~/.fceux on the SD card or the on-board memory?  I ask, because I created that directory on the SD card and put disksys.rom there, but the emulator doesn't seem to pick it up.
« Last Edit: December 08, 2013, 09:09:37 pm by goldenegg »

zear

  • * Moderator
  • Posts: 2378
Re: FCEUX 2.2.2
« Reply #36 on: December 08, 2013, 09:32:03 pm »
~/ is on the internal SD.

Xantos

Re: FCEUX 2.2.2
« Reply #37 on: December 16, 2013, 05:32:09 pm »
Hi everyone,

first of all congratulation for your hard work.

Just a little bug report:
Zelda 2 froze the emulator after approximately 1h playing. I couldn't do anything (in game neither activating the emu menu), but I managed to go back to the app select screen by pressing the power button+select (so only the emu froze, not the console).

48khz sound + low pass filter, everything else default.

Since I don't know wether most of you tested the games for more than an hour, the problem may come from that long time playing.



[edit]: This bug happened again on faxanadu, every option set to default. I think we definitely need an update for this emu.
« Last Edit: December 23, 2013, 06:37:19 pm by Xantos »

gustavolatil

  • *
  • Posts: 131
Re: FCEUX 2.2.2
« Reply #38 on: December 25, 2013, 04:54:56 am »
pal titles run a bit faster than normal, it happens in blaster master and tmnt fighting edition (or whatev)
anyone with the same problem or a solution?

asdfzxc920

Re: FCEUX 2.2.2
« Reply #39 on: December 26, 2013, 06:25:03 pm »
pal titles run a bit faster than normal, it happens in blaster master and tmnt fighting edition (or whatev)
anyone with the same problem or a solution?
Try manually setting FCEUX to PAL mode.

gustavolatil

  • *
  • Posts: 131
Re: FCEUX 2.2.2
« Reply #40 on: December 26, 2013, 11:32:13 pm »
pal titles run a bit faster than normal, it happens in blaster master and tmnt fighting edition (or whatev)
anyone with the same problem or a solution?
Try manually setting FCEUX to PAL mode.
done, but the problems persist. blaster master is way too fast, like super mario kart

iames85

  • *
  • Posts: 65
Re: FCEUX 2.2.2
« Reply #41 on: December 27, 2013, 12:10:30 pm »
I had the same problem. I also tried to manually fix pal settings too, however the sound would start off fine and then about five seconds it would speed up again. I also noticed that the sound was out by a few seconds with any game I played. The only solution that fixed it for me was to completely remove my Europe version games and replace with US versions instead.

dmitry_smagin (OP)

  • *
  • Posts: 398
Re: FCEUX 2.2.2
« Reply #42 on: December 27, 2013, 01:13:59 pm »
All games are forcefully set to 60Hz to allow tearing-free scrolling on GCW-Zero. That's why 50Hz games run faster. PAL setting has a different meaning - it's intended for those rare games (like Elite) which rely heavy on PPU timings, more specifically PAL version. Without this all raster effects would be screwed.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

iames85

  • *
  • Posts: 65
Re: FCEUX 2.2.2
« Reply #43 on: December 27, 2013, 04:23:42 pm »
All games are forcefully set to 60Hz to allow tearing-free scrolling on GCW-Zero. That's why 50Hz games run faster. PAL setting has a different meaning - it's intended for those rare games (like Elite) which rely heavy on PPU timings, more specifically PAL version. Without this all raster effects would be screwed.
Thanks d_smagin that makes a lot of sense. Its a great emulator and all the games that I have tried run smooth. Thanks for your hard work

glimmer

Re: FCEUX 2.2.2
« Reply #44 on: December 28, 2013, 01:13:25 am »
I'm confused. How does the Game Genie emulation work? Or does it? I can't toggle it from '0' to '1' in the GUI. If it does work, how do you use it?

 

Post a new topic