Author Topic: C-Dogs SDL  (Read 7400 times)

zear

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Re: C-Dogs SDL
« Reply #15 on: November 11, 2014, 11:40:51 pm »
Does the game work with verbatim data files taken from the DOS version? So that the user could provide his own data, while we only distribute the game binary?

But I'm happy to hear there is work towards replacing the datafiles :)

One more thing to remember is that level design is also copyrighted, so a free replacement would require brand new maps.

congusbongus

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    • congusbongusgames
Re: C-Dogs SDL
« Reply #16 on: November 14, 2014, 02:59:38 am »
Does the game work with verbatim data files taken from the DOS version? So that the user could provide his own data, while we only distribute the game binary?
Yes, and if someone wants to add build scripts that produce no-data packages that will be great! I'm not interested in it myself though because without data the game doesn't run, so I'd rather spend time on free replacements.

DPA09

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Re: C-Dogs SDL
« Reply #17 on: November 15, 2014, 07:17:36 pm »
Thanks for this - it's great fun.

congusbongus

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    • congusbongusgames
Re: C-Dogs SDL
« Reply #18 on: March 10, 2016, 02:22:11 pm »
Version 0.6.0 has been released, download here: https://github.com/cxong/cdogs-sdl/releases/download/0.6.0/cdogs-sdl.opk

This release includes LAN multiplayer, so for example you can run a server on a computer connected to the TV, and use the GCW-Zero as a controller ;D



The tileset and sounds have been replaced with free versions. Hopefully one day all the non-free assets can be replaced so this game can be added to the official repo.

David Knight (OP)

Re: C-Dogs SDL
« Reply #19 on: March 10, 2016, 03:27:04 pm »
Thanks for the continued work on this fun game, one of my favourites on the system.

zear

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Re: C-Dogs SDL
« Reply #20 on: March 10, 2016, 08:11:24 pm »
Good job!

Hopefully one day all the non-free assets can be replaced so this game can be added to the official repo.
I'm sure looking forward to that :)

congusbongus

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    • congusbongusgames
Re: C-Dogs SDL
« Reply #21 on: May 24, 2016, 11:17:50 am »
Version 0.6.1 released, now with 6 new campaigns, with cool level design and custom weapons!



Downloads: http://cxong.github.io/cdogs-sdl/downloads.html

I've also contacted the original author, Ronny Wester, who has agreed to release the graphics files as CC-BY, so C-Dogs SDL is now 100% free! Please add it to the official repo.

howie_k

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Re: C-Dogs SDL
« Reply #22 on: October 17, 2016, 10:08:52 pm »
From the download page, there is a 'missionpack.zip' that can be downloaded - is that compatible with the GCW Zero version?

It says to "Download and extract to the C-Dogs SDL data folder to play", yet the C-Dogs SDL opk does not create a folder in the home directory - any advice on where I need to place this?

congusbongus

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    • congusbongusgames
Re: C-Dogs SDL
« Reply #23 on: October 18, 2016, 04:45:51 am »
For now you'll have to extract the opk, add the mission pack contents and then remake the opk.

howie_k

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Re: C-Dogs SDL
« Reply #24 on: October 18, 2016, 07:31:59 am »
For now you'll have to extract the opk, add the mission pack contents and then remake the opk.
Ok thanks :)

 

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