Author Topic: GCW Zero  (Read 278856 times)

Offline Articus

  • *
  • Posts: 337
Re: GCW Zero
« Reply #1950 on: October 21, 2012, 05:00:06 PM »
Alekmaul has ported MAME4ALL to OD! :)

@Qbert- if you find time, can we see some MAME on Zero?   ;D

Offline ruffnutts

  • ***
  • Posts: 1662
Re: GCW Zero
« Reply #1951 on: October 21, 2012, 06:14:56 PM »
Quote
@Qbert- if you find time, can we see some MAME on Zero?

I second this comment  ;D
Proud backer of OUYA...... Also looking forward to euro gamer 2012 Septemeber :-)

Offline l4d

  • *
  • Posts: 13
Re: GCW Zero
« Reply #1952 on: October 21, 2012, 07:12:10 PM »
So the issues with the PayPal payment is now resolved......meaning that if you didn't receive a "refund" then your payment successfully went through?

Also what's the status with the prototypes? Weren't they supposed to ship one week prior to the SE editions?

Thanks.


Still in clearing house would bet it clears tonight or monday then a day to two to me then flashing and shipping

Offline qbertaddict

  • Moderator
  • The Doctor
  • *
  • Posts: 1065
    • about.me
Re: GCW Zero
« Reply #1953 on: October 21, 2012, 07:52:07 PM »
New video posted in video section. Mame4all coming shortly

Offline hobastian

  • *
  • Posts: 35
Re: GCW Zero
« Reply #1954 on: October 21, 2012, 07:55:59 PM »
No marketing ploy on average I get two to three cancels and there are still unclaimed unpaid for second payments that will also require a refund of first $65.00 and resold if not claimed. Nature of the beast with a new product I'm learning.

Okay, awesome  :-D. Well, I'm stoked I was able to snag one up! I can't wait.
Thanks for all the hard work, we all really appreciate it.
Dingoo, Open Pandora and GCW enthusiast, C++ coder, and linux user.

Offline ruffnutts

  • ***
  • Posts: 1662
Re: GCW Zero
« Reply #1955 on: October 21, 2012, 08:09:50 PM »
New video posted in video section. Mame4all coming shortly

Nice one I just tested it on my dingoo ;)
Proud backer of OUYA...... Also looking forward to euro gamer 2012 Septemeber :-)

Offline DisgruntleElf

  • *
  • Posts: 66
Re: GCW Zero
« Reply #1956 on: October 21, 2012, 08:48:48 PM »
Still in clearing house would bet it clears tonight or monday then a day to two to me then flashing and shipping

I hope some quick testing in there as well.  I'd hate to see a number of returns like when the OPT overlooked testing their Pandora units before sending out their first batch.

Offline Pardue

  • *
  • Posts: 304
Re: GCW Zero
« Reply #1957 on: October 21, 2012, 09:02:27 PM »
New video posted in video section. Mame4all coming shortly

<a href="http://www.youtube.com/watch?v=0aQJD07FzWY" target="_blank">http://www.youtube.com/watch?v=0aQJD07FzWY</a>



Very nice to see analog fully implemented in a game like that. I can only imagine what the video would be like if analog wasn't running yet. It really shows what we've all been missing.
-Nick Nillo
Chief Operating Officer / Public Relations, Game Consoles Worldwide

Offline samir

  • *
  • Posts: 297
Re: GCW Zero
« Reply #1958 on: October 21, 2012, 09:24:01 PM »
New video posted in video section. Mame4all coming shortly

Please qbertaddict, test mame4all with Toki, Double Dragon, SFII, MK 1, and Final Fight  ;D

Offline johnnyonflame

  • *
  • Posts: 44
Re: GCW Zero
« Reply #1959 on: October 21, 2012, 09:38:45 PM »
:D

We had analog for quite a while now!
In fact, my Descent gameplay used the analog for strafing and acelerating (+ gsensor for aiming.)

I'll see if I can send the latest version of Hexen II for qbert or record a gameplay myself to show you guys the latest version + proper gameplay.

Offline Pardue

  • *
  • Posts: 304
Re: GCW Zero
« Reply #1960 on: October 22, 2012, 02:15:17 AM »
Of course I know we had analog, dingoo-scene even thanked me for forwarding the original video to them!  :P http://dingoo-scene.blogspot.com/2012/09/gcw-zero-now-with-analog-stick.html

Playing Descent with the gsensor controlls will be one of the first things I do with my Zero. That game is going to bring back a lot of memories. I never thought the gsensor could be used like that on such an old game.

That being said, I can't for the life of me understand the use of the vibration function. Maybe that's just me because I was never a big fan of the vibration feature in any game... unless of course we get a video showing us how useful it can be  ;) ;)
-Nick Nillo
Chief Operating Officer / Public Relations, Game Consoles Worldwide

Offline zear

  • Moderator
  • *
  • Posts: 1334
Re: GCW Zero
« Reply #1961 on: October 22, 2012, 10:29:41 AM »
That being said, I can't for the life of me understand the use of the vibration function.
How about constant vibration when you use the chainsaw in doom ;)

Offline ruffnutts

  • ***
  • Posts: 1662
Re: GCW Zero
« Reply #1962 on: October 22, 2012, 10:45:24 AM »
Sounds good zear ;)
Proud backer of OUYA...... Also looking forward to euro gamer 2012 Septemeber :-)

Offline Waiting...

  • **
  • Posts: 533
Re: GCW Zero
« Reply #1963 on: October 22, 2012, 10:47:02 AM »
That being said, I can't for the life of me understand the use of the vibration function.

Heh, I was just thinking about how pointless and lame vibration feedback is in games. I thought it was cool for a few days when I was 10 and playing Star Fox 64 for the first time. But that's it. :P
« Last Edit: October 22, 2012, 10:56:17 AM by Waiting... »

Offline gamefreak_joey

  • *
  • Posts: 56
Re: GCW Zero
« Reply #1964 on: October 22, 2012, 02:48:22 PM »

That being said, I can't for the life of me understand the use of the vibration function.
Maybe they can implement a feature where the gcw0 vibrates when your battery is low.

 

Post a new topic