Author Topic: Request thread (NO SOURCE = NO PORT)  (Read 4850 times)

doglush

Re: Request thread (NO SOURCE = NO PORT)
« Reply #30 on: January 13, 2017, 04:45:50 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #31 on: January 13, 2017, 08:21:58 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW
It shouldn't be hard to port.
The issue is that this source code has missing code !
Notably, it lacks the guichan header files.

I tried the pandora build but this does not suceed, same issue. I wonder how they managed to build it for the Pandora.
It's probably not that version

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #32 on: February 13, 2017, 05:43:15 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #33 on: February 13, 2017, 06:06:03 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?
Goldeneye is a RARE game so it's not legally possible to make a standalone OPK.
Plus i don't think Mupen64Plus emulates that game very well...
A frontend for Mupen64Plus would be a better idea but nobody is currently working on it sadly.

Durrsly

Re: Request thread (NO SOURCE = NO PORT)
« Reply #34 on: February 26, 2017, 05:26:37 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #35 on: February 27, 2017, 12:22:48 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?
Yeah, it should. should...
The problem is that etnaviv is kind of crappy at the moment so i bet the game will not even boot (or look properly).
I'll wait until the next firmware gets released.

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #36 on: June 25, 2017, 12:35:04 pm »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #37 on: July 14, 2017, 02:13:59 am »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .
it's programmed in Java, and Java is slow as hell on the GCW-Zero. (because Java will probably never have a jit for MIPS)

It should be possible on the Pandora/Pyra though (Minecraft runs on it after all) but i don't have one.

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #38 on: Today at 07:01:22 am »
What language should I look for in a Tetris game? There are tons of these and I just want to see one ported someday.

Aeter

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #39 on: Today at 05:40:15 pm »
My guess would be something written in C or Python. And games using SDL library.
« Last Edit: Today at 05:43:34 pm by Aeter »
~cucullus non facit monachum~