Author Topic: Request thread (NO SOURCE = NO PORT)  (Read 2891 times)

doglush

Re: Request thread (NO SOURCE = NO PORT)
« Reply #30 on: January 13, 2017, 04:45:50 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #31 on: January 13, 2017, 08:21:58 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW
It shouldn't be hard to port.
The issue is that this source code has missing code !
Notably, it lacks the guichan header files.

I tried the pandora build but this does not suceed, same issue. I wonder how they managed to build it for the Pandora.
It's probably not that version

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #32 on: February 13, 2017, 05:43:15 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #33 on: February 13, 2017, 06:06:03 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?
Goldeneye is a RARE game so it's not legally possible to make a standalone OPK.
Plus i don't think Mupen64Plus emulates that game very well...
A frontend for Mupen64Plus would be a better idea but nobody is currently working on it sadly.