Author Topic: Request thread (NO SOURCE = NO PORT)  (Read 5069 times)

doglush

Re: Request thread (NO SOURCE = NO PORT)
« Reply #30 on: January 13, 2017, 04:45:50 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #31 on: January 13, 2017, 08:21:58 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW
It shouldn't be hard to port.
The issue is that this source code has missing code !
Notably, it lacks the guichan header files.

I tried the pandora build but this does not suceed, same issue. I wonder how they managed to build it for the Pandora.
It's probably not that version

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #32 on: February 13, 2017, 05:43:15 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #33 on: February 13, 2017, 06:06:03 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?
Goldeneye is a RARE game so it's not legally possible to make a standalone OPK.
Plus i don't think Mupen64Plus emulates that game very well...
A frontend for Mupen64Plus would be a better idea but nobody is currently working on it sadly.

Durrsly

Re: Request thread (NO SOURCE = NO PORT)
« Reply #34 on: February 26, 2017, 05:26:37 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #35 on: February 27, 2017, 12:22:48 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?
Yeah, it should. should...
The problem is that etnaviv is kind of crappy at the moment so i bet the game will not even boot (or look properly).
I'll wait until the next firmware gets released.

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #36 on: June 25, 2017, 12:35:04 pm »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #37 on: July 14, 2017, 02:13:59 am »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .
it's programmed in Java, and Java is slow as hell on the GCW-Zero. (because Java will probably never have a jit for MIPS)

It should be possible on the Pandora/Pyra though (Minecraft runs on it after all) but i don't have one.

CREEPINGIRON

Re: Request thread (NO SOURCE = NO PORT)
« Reply #38 on: July 21, 2017, 07:01:22 am »
What language should I look for in a Tetris game? There are tons of these and I just want to see one ported someday.

Aeter

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #39 on: July 21, 2017, 05:40:15 pm »
My guess would be something written in C or Python. And games using SDL library.
« Last Edit: July 21, 2017, 05:43:34 pm by Aeter »
~cucullus non facit monachum~

gameblabla (OP)

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Re: Request thread (NO SOURCE = NO PORT)
« Reply #40 on: July 22, 2017, 12:31:07 am »
Yes, Aeter is correct. C/C++ are the way to go.
As far graphics is concerned, SDL is preferred. But OpenGL ES 1.x is also okay. (OpenGL 1.x might work too, depending on the game)

If it's in Python, it could work too but i'm not used to that language.
« Last Edit: July 22, 2017, 12:40:26 am by gameblabla »

 

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