Author Topic: Potator  (Read 3974 times)

gameblabla (OP)

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Re: Potator
« Reply #15 on: October 16, 2016, 11:20:46 pm »
Okay, cool. A bit off-topic, but the MESS source code for the mega duck handheld system uses the same core as the gameboy does. Would it be possible to add mega duck support to the gameboy emulator we have (ohBoy)?
I don't think ohBoy uses the MESS/MAME core...
I think it might be better to just port a minimal MAME core to the GCW0.
But i'm too busy to work on that though.
Not yet

zhongtiao1

Re: Potator
« Reply #16 on: October 17, 2016, 02:57:02 am »
Okay, cool. A bit off-topic, but the MESS source code for the mega duck handheld system uses the same core as the gameboy does. Would it be possible to add mega duck support to the gameboy emulator we have (ohBoy)?
I don't think ohBoy uses the MESS/MAME core...
I think it might be better to just port a minimal MAME core to the GCW0.
But i'm too busy to work on that though.
Not yet

Okay, thanks.

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zhongtiao1

Re: Potator
« Reply #17 on: November 19, 2016, 05:25:53 pm »
Any update on Potator or a minimal MESS core?

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gameblabla (OP)

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Re: Potator
« Reply #18 on: November 29, 2016, 12:46:17 am »
Any update on Potator or a minimal MESS core?
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Sorry, no progress on potator or mess, i took a break from gcw0 dev.

zhongtiao1

Re: Potator
« Reply #19 on: November 29, 2016, 04:49:17 am »
Any update on Potator or a minimal MESS core?
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Sorry, no progress on potator or mess, i took a break from gcw0 dev.

Okay, Thanks

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zhongtiao1

Re: Potator
« Reply #20 on: November 29, 2016, 08:08:03 pm »
@gameblabla you may want to look at this source for potator: http://www.zophar.net/download_file/2441

It's the official source. Alekmaul's version was based off of a gp2x port done by normatt. The official version supports crystball.

gameblabla (OP)

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Re: Potator
« Reply #21 on: December 01, 2016, 11:59:19 pm »
Thx zhongtiao1 but the original potator source can't be used as is due to the seal dependency.
I actually tried to replace the M6502 core from the original source but that does not seem to be the issue
as Crystballs still crashes...

I don't know what makes crystball to work on the original source as they are pretty much similar.

zhongtiao1

Re: Potator
« Reply #22 on: December 02, 2016, 05:32:40 pm »
Thx zhongtiao1 but the original potator source can't be used as is due to the seal dependency.
I actually tried to replace the M6502 core from the original source but that does not seem to be the issue
as Crystballs still crashes...

I don't know what makes crystball to work on the original source as they are pretty much similar.

Well, the alekmaul version uses the MESS sound and the original doesn't. That most likely does not help compatibility, but it may improve sound.

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gameblabla (OP)

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Re: Potator
« Reply #23 on: December 03, 2016, 09:14:41 pm »
Well, the alekmaul version uses the MESS sound and the original doesn't. That most likely does not help compatibility, but it may improve sound.
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Actually, using the old sound version before alekmaul switched to using MESS also makes crystalballs to crash.
So i'm not sure how i can handle dis

zhongtiao1

Re: Potator
« Reply #24 on: December 06, 2016, 07:03:05 pm »
Well, the alekmaul version uses the MESS sound and the original doesn't. That most likely does not help compatibility, but it may improve sound.
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Actually, using the old sound version before alekmaul switched to using MESS also makes crystalballs to crash.
So i'm not sure how i can handle dis

The problem may be in the watara.c file or in one of the linked files. Could also be in the CPU emulation

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gameblabla (OP)

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Re: Potator
« Reply #25 on: December 08, 2016, 02:03:21 am »
The problem may be in the watara.c file or in one of the linked files. Could also be in the CPU emulation
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It can't be a linker issue, i'm rebuilding everything each time.
Watara.c has very little code and is unlikely to be the culprit.
The issue isn't the CPU core : i swapped the cpu core with the old one and there's no difference.

It does seem like it is an interrupt issue, which is harder to debug...

zhongtiao1

Re: Potator
« Reply #26 on: December 08, 2016, 08:31:09 am »
The problem may be in the watara.c file or in one of the linked files. Could also be in the CPU emulation
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It can't be a linker issue, i'm rebuilding everything each time.
Watara.c has very little code and is unlikely to be the culprit.
The issue isn't the CPU core : i swapped the cpu core with the old one and there's no difference.

It does seem like it is an interrupt issue, which is harder to debug...

Okay... You could try completely messing up the code so you know where the interrupt issue happens.

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Xaijiqq

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Re: Potator
« Reply #27 on: February 08, 2017, 01:32:45 am »
thanks for this release!  :) really like the 'keep aspect' ratio

also earlier today saw this new watara supervision emulator: http://tailchao.com/Wataroo/index.php

gameblabla (OP)

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Re: Potator
« Reply #28 on: February 08, 2017, 02:42:26 am »
thanks for this release!  :) really like the 'keep aspect' ratio
Yeah, it surprisingly looks good for Watara games, better than Wonderswan games do on oswan with the same option.

also earlier today saw this new watara supervision emulator: http://tailchao.com/Wataroo/index.php
I learned about it from the news but.... it's closed-source.
And he has no intent to open up the source code :
Quote
As of writing, Wataroo is closed source and only available for Microsoft Windows.
You can maybe try to convince him but i doubt this will change his mind.
Not an option

zhongtiao1

Re: Potator
« Reply #29 on: February 08, 2017, 05:42:56 am »
thanks for this release!  :) really like the 'keep aspect' ratio
Yeah, it surprisingly looks good for Watara games, better than Wonderswan games do on oswan with the same option.

also earlier today saw this new watara supervision emulator: http://tailchao.com/Wataroo/index.php
I learned about it from the news but.... it's closed-source.
And he has no intent to open up the source code :
Quote
As of writing, Wataroo is closed source and only available for Microsoft Windows.
You can maybe try to convince him but i doubt this will change his mind.
Not an option

I'm assuming no crystball support yet, But have you worked on a minimal mess core at all?

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