Author Topic: Mupen64plus technical preview  (Read 17183 times)

David Knight

Re: Mupen64plus technical preview
« Reply #105 on: February 24, 2016, 08:48:04 pm »
have there been any updates to this gentlemen?
Nope.
Which implies that either:
a) there are no knowledgeable people to take over
b) there is no interest in this platform/emulator among skilled developers
c) people interested in developing do not have time to dedicate to this project.

Re: Mupen64plus technical preview
« Reply #106 on: May 10, 2016, 12:15:30 am »
Some games, such as Super Smash Bros. drop about half in frame rate, though most run well on the hardware. Perhaps doing some resolution downscaling might increase the overall framerate, though I may not be the person to ask. Love the idea and love the way most games run. :)

Quickman

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  • Posts: 220
Re: Mupen64plus technical preview
« Reply #107 on: June 09, 2016, 01:21:48 am »
have there been any updates to this gentlemen?
Nope.
Which implies that either:
a) there are no knowledgeable people to take over
b) there is no interest in this platform/emulator among skilled developers
c) people interested in developing do not have time to dedicate to this project.
d)  i'm dedicated to you @David Knight  8)

Mar8

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  • Posts: 103
Re: Mupen64plus technical preview
« Reply #108 on: June 26, 2016, 07:55:29 pm »
 Hey! This is so awesome! Thank you!
 For further testing I would love to see:
- analog support added
- trigger buttons mapped (maybe right to right/left to Z button)
- Basic menu for save states (since games run slower, would make it easier to save progress and keep testing further)

 Hope things can be further optimized! Thank you guys so much for the hard work! So gorgeous on the GCW LCD :)


Edit:  tested a few games with similar results to other people I've seen, here are a couple of new games tested w/JIT.
-Goemon's adventure:  runs. Gets to the main screen fine. Choosing characters is fine. Once characters chosen game goes black in what seems to be a freeze but not a crash.
-Mischief Makers:  runs. Gets to main screen fine. Start game fine. Dialog box comes up, notifies you to use the L/R triggers… No longer able to progress because these buttons are not mapped.
« Last Edit: July 03, 2016, 06:02:44 pm by Mar8 »

SilentRunner

Re: Mupen64plus technical preview
« Reply #109 on: January 31, 2017, 07:47:39 am »
Thanks so much to OP for sharing this with us all. Are there any new developments on this project I can see there hasn't been much info for awhile?

Thanks

gameblabla

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  • Posts: 445
Re: Mupen64plus technical preview
« Reply #110 on: February 08, 2017, 02:48:54 am »
Thanks so much to OP for sharing this with us all. Are there any new developments on this project I can see there hasn't been much info for awhile?
Thanks
@SilentRunner, from what i'm seeing from the last commit on github, he hasn't worked on it since last version.
Maybe the reason why is because the CPU part is mostly done and due to the fact it's the GPU plugin that's taking most of the time
and slowing down the GCW0.
The next firmware should fix this, if it ever comes with the new etnaviv driver.
If not well a faster plugin needs to be made available, as Nebuleon himself said he wasn't interested fixing graphical glitches and the speed of it

 

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