Author Topic: Mednafen for GCW0  (Read 28557 times)

fosamax

  • *
  • Posts: 276
Re: Mednafen for GCW0
« Reply #165 on: June 29, 2016, 06:11:29 pm »
Maybe you could take a look at lionRSM's dingoo emulation pack that have a pretty solid GUI for all the emus including PC Engine which is based on Mednafen IIRW.

I would love to see GUI like those for some of your emulators.

Thanks for all the hard work you put into thoses.
I know he eventually released the sources of the emulators he worked on, but I assume he kept his frontend closed source.

Not sure about that. I think Slanesh take a look at it at some point and finally said missing ressource could be built from the supplied source. It may worth taking a look at it in order to not reinventing the wheel...

Mar8

  • *
  • Posts: 103
Re: Mednafen for GCW0
« Reply #166 on: June 29, 2016, 08:17:01 pm »
I was so excited with PC-FX support, I hope development for mednafen continues just so PC-FX will fully work :)
That's what i would like to do.
Here are my plans :
I will drop the PSX core and will pause theNES, LYNX and Neo Geo Pocket cores.
I will, for now, only support the PC-Engine and PC-FX.

I will strip them down : both will have a different codebase.
So what do you think guys ?

 I think that's a great idea, especially since that focus would set it apart from the other similar emulators. I know that that's what I would use it for personally.  And now that there's the Pcsx4all emu, I personally don't see a necessity to keep those cores around as a main focus.
Thanks so much for your work, dude !

zhongtiao1

Re: Mednafen for GCW0
« Reply #167 on: July 04, 2016, 10:26:26 pm »
lookinhg forward to the PC-FX core optimized. Thanks man! :)

Thylacine

Re: Mednafen for GCW0
« Reply #168 on: September 16, 2016, 09:44:25 am »
I know it could be bit of a long shot but would it be possible to port the pc-fx to the Pandora as the Pandora has mednafen but not the pc-fx part.

gameblabla (OP)

  • *
  • Posts: 454
Re: Mednafen for GCW0
« Reply #169 on: September 16, 2016, 10:17:13 am »
I know it could be bit of a long shot but would it be possible to port the pc-fx to the Pandora as the Pandora has mednafen but not the pc-fx part.
It is entirely possible to compile the pcfx core. In fact, the latest version has ARM optimisations that can be used on the Pandora.
Making a Pandora port is simply a matter of installing the dev libraries, running configure and make.
I'm still baffled why no one ported it properly but i don't own a Pandora so i cannot port it.
Sorry but you'll have to ask someone else. (e.g. ptitseb)
« Last Edit: September 16, 2016, 10:18:51 am by gameblabla »

Thylacine

Re: Mednafen for GCW0
« Reply #170 on: September 18, 2016, 02:09:22 am »
I've asked about it on the Pandora website so hopefully something might come of it thanks for your help.

gameblabla (OP)

  • *
  • Posts: 454
Re: Mednafen for GCW0
« Reply #171 on: October 13, 2016, 01:00:25 am »
So here is the new release you waited for.
PSX emulation was dropped (use PCSX4All for that) but everything else was retained.

You no longer need to mess around with configuration files,
just put the OPK files on your GCW0 and you're ready to go !

This new version is based on Mednafen 0.9.39.2.
Sadly, Neo Geo Pocket games now run slower than before...
PC-FX games run at 12~18 FPS depending on the game.
(I think previous versions were running faster but i'm not sure)

It might fix the Loom-issue Qubits had.

Enjoy this new release.

gameblabla (OP)

  • *
  • Posts: 454
Re: Mednafen for GCW0
« Reply #172 on: December 03, 2016, 09:16:38 pm »
I'm working on improving PC-FX speed emulation and it runs more consistently now.
Still not quite playable tho.

I have also definitively squashed that IPU bug i had with Mednafen.
It no longer uses the Mednafen's own upscaler that is much slower now, thankfully.
This should also result in a speedup for GBA, NGP and PCE games.

I have released the new update in my first post.
« Last Edit: December 04, 2016, 12:01:20 am by gameblabla »

Mar8

  • *
  • Posts: 103
Re: Mednafen for GCW0
« Reply #173 on: December 04, 2016, 09:29:58 pm »
THANK YOU FOR ALWAYS BUSTING YOUR *SS WITH WORK @gameblabla ! 👍

zhongtiao1

Re: Mednafen for GCW0
« Reply #174 on: June 10, 2017, 07:12:20 am »
@gameblabla

Any update to the PC-FX core?

Sent from my Q5 using Tapatalk 2

« Last Edit: June 10, 2017, 07:20:09 pm by zhongtiao1 »

gameblabla (OP)

  • *
  • Posts: 454
Re: Mednafen for GCW0
« Reply #175 on: June 11, 2017, 07:03:20 pm »
@gameblabla
Any update to the PC-FX core?
Sent from my Q5 using Tapatalk 2
I did the best i could with the PC-FX core, Max framerate is 18 FPS with my PC-FX homebrew game.

No updates were made to the PC-FX core since 0.9.39.2 and it still doesn't support frameskipping for PC-FX,
which would have been a huge help on the GCW-Zero.

A newer firmware releases with a new GCC toolchain (GCC 7.x) might help slightly with slow performance but
it's still might take a while...

zhongtiao1

Re: Mednafen for GCW0
« Reply #176 on: June 12, 2017, 03:16:05 pm »
@gameblabla
Any update to the PC-FX core?
Sent from my Q5 using Tapatalk 2
I did the best i could with the PC-FX core, Max framerate is 18 FPS with my PC-FX homebrew game.

No updates were made to the PC-FX core since 0.9.39.2 and it still doesn't support frameskipping for PC-FX,
which would have been a huge help on the GCW-Zero.

A newer firmware releases with a new GCC toolchain (GCC 7.x) might help slightly with slow performance but
it's still might take a while...

Why doesn't frameskip work? Is it a problem with mednafen itself?

Sent from my Q5 using Tapatalk 2


gameblabla (OP)

  • *
  • Posts: 454
Re: Mednafen for GCW0
« Reply #177 on: June 13, 2017, 07:31:37 pm »
Why doesn't frameskip work? Is it a problem with mednafen itself?
Sent from my Q5 using Tapatalk 2
Yup, frameskip works for other cores (such as the NEC-PC ENGINE) but it doesn't work for the Virtual Boy or PC-FX. (both happen to use the same CPU)
I don't think it's actually implemented and Ryphecha is focused on Sega Saturn emulation so...