Hi guys,
some months ago there were some kind of contest in the Pandora board with the goal to make a crappy game. I thought this would be a good opportunity to give an idea a try, which I had a long time.
Worms in Space. With Gravitation fields. And hares instead of worms.So I made a prototype of the idea and even tested it on the GCW, because the recalculation of the gravity field was quite time expensive and I needed to test it on different devices. At this time, I didn't own a Pandora, but a GCW and a GP2X, so I tested it for them.
That does it look like in the past:
As said, this version already run on the GCW. But one rule for the competition was "Pandora only". Don't ask me, why I observed the rules, the whole competition was crap (pun included).
However the game and the idea rested for some time. I made the OPKManager, I finished Snowman, but some weeks or months ago I started to work on it again. The new goal was: Implementing networking. I never did this before, I don't have some kind of "own" server (just a but webspace from ED + a mysql database). So I did another approach. If you are interested, feel free to read about my idea here, I am too lazy to write two texts:
http://boards.openpandora.org/topic/16708-hase-prototype-two/The basic idea is: The server is a php script, which stores the game data in a mysql database.
The result looks like this:
But of course smaller on the GCW. I tried to improve the GUI, however the screen is quite small, so it will always look a bit overfraught. But it runs!
Here is the opk to try:
http://ziz.gp2x.de/downloads/hase/hase.opkPlease keep in mind:
This is a prototype! This means: It is not feature complete (not even close to it) and I focused to the goals of the two prototypes: fast gravitation recalculation and working Network implementation.
For now the game is freezed, but I think you already have a lot of fun with it. Later if I find spare time, I will implement
- Teams instead of one-hare-action
- Improved handling
- More weapons
- different level size
- Speeds optimizations
- Maybe some warnings like "If you jump now, you will float in space and DIE"
- Better camera (with following the bullet e.g.)
- Ponys.
Greetings and enjoy the game. Be kind, there are ~2 months of work in it.