Author Topic: GCW-Zero IPU screen scaling implementation  (Read 16958 times)

TimeDevouncer

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  • Posts: 231
Re: GCW-Zero IPU screen scaling implementation
« Reply #45 on: November 08, 2014, 09:38:11 pm »
Look behind you! A three-headed monkey!

Inertia

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  • Posts: 157
Re: GCW-Zero IPU screen scaling implementation
« Reply #46 on: November 11, 2014, 10:30:31 am »
Can't Wait :)

THANK YOU SLAANESH ! :)

slaanesh (OP)

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  • Posts: 449
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #47 on: December 11, 2014, 02:22:54 am »
On track for a before-Christmas release! :)

howie_k

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  • Posts: 147
Re: GCW-Zero IPU screen scaling implementation
« Reply #48 on: December 11, 2014, 07:41:34 am »
That is great news!

pcercuei

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  • Posts: 1397
    • GitHub
Re: GCW-Zero IPU screen scaling implementation
« Reply #49 on: December 12, 2014, 02:01:33 pm »
I'll try to fix the bug you reported before Christmas then.

slaanesh (OP)

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  • Posts: 449
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #50 on: December 12, 2014, 09:45:02 pm »
Make sure y'all have the triple buffer firmware installed ie.latest firmware

surfi80

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  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #51 on: December 18, 2014, 05:17:52 pm »
On track for a before-Christmas release! :)
Yes certainly before that :)


I'm excited companion to play Alligator Hunt
« Last Edit: December 18, 2014, 05:36:47 pm by surfi80 »
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

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    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #52 on: December 23, 2014, 12:03:22 am »
Alligator Hunt should work, use the "unprotected" version.

Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

surfi80

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  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #53 on: December 23, 2014, 06:22:13 am »
Alligator Hunt should work, use the "unprotected" version.

Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

that's a big big news ;D
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

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  • Posts: 1165
Re: GCW-Zero IPU screen scaling implementation
« Reply #54 on: December 23, 2014, 06:44:35 am »
Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

The wait is about to end... thanks! :)

PS: ... and I hope that a GCW Zero version of Temper 0.81 will be out soon... I'm a "fussy child" ! :P

surfi80

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  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #55 on: December 28, 2014, 12:43:31 pm »
@slaanesh as you take the project?
I burn with impatience  :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

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  • Posts: 449
    • Slaanesh Dev
GCW-Zero IPU screen scaling implementation
« Reply #56 on: December 28, 2014, 01:17:34 pm »
Almost there very close.... Trust me...
Some things taking longer of course.

surfi80

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  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #57 on: December 30, 2014, 06:16:23 am »
I already know I'm a heavy, but the cravings dominate me .... ;D

how you doing? :o
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

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  • Posts: 449
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #58 on: December 30, 2014, 10:43:49 am »
Tomorrow it will be released!

surfi80

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  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #59 on: December 30, 2014, 11:51:15 am »
Yiiiiiihaaaaa

many thanks !! colleague you got me tomorrow like a nail, attentive to everything lol
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

 

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