Author Topic: Emulation Station  (Read 37406 times)

David Knight

Re: Emulation Station
« Reply #135 on: April 19, 2015, 08:21:29 pm »
Nice, have you tested this with large numbers of roms?

enodr

Re: Emulation Station
« Reply #136 on: April 20, 2015, 08:24:07 pm »
I have loaded the complete neogeo set and it works fine. I am trying to do the same with the PCE set.

I need to figure out how to fix fba opk (see the fba thread in release). Maybe you have a clue? Adding %f in the .deskop forces the file browser (found out thanks to you and genesis gx sources!) but that's not what I want. I want to launch the opk with arguments if there are some and no argument is there isn't any. From what I have seen in the opkrun source, maybe this is not possible?

David Knight

Re: Emulation Station
« Reply #137 on: April 20, 2015, 10:44:22 pm »
Assuming "%f" works you should just be able to do something like this:

Code: [Select]
GAMENAME=bomberman94.rom
opkrun pce.opk $GAMENAME

 You could also create two desktop files, the default one (default.gcw0.desktop) with "Exec=pce %f", and another one without the %f.

Then if no rom is selected you can use the -m option flag to select another desktop file, eg:

Code: [Select]
opkrun -m norom.gcw0.desktop pce.opk
Of course this is untested so it may need some further adjustment to work properly.
« Last Edit: April 20, 2015, 11:09:41 pm by David Knight »

enodr

Re: Emulation Station
« Reply #138 on: April 20, 2015, 11:23:32 pm »
Really great that's exactly what I need. Two desktop files is great :) I will give a try tomorrow!

Btw if you have an android device I suggest that you try GameSome frontend. I uses the OpenVGDB offline db to detect games and download artbox. It works great. The frontent still has some bugs but that nothing compared to the previous version.

enodr

Re: Emulation Station
« Reply #139 on: April 23, 2015, 05:45:10 pm »
David, your solution of adding an alternate .desktop works fine.

There are only 2 minor drawbacks:
- you have now an additional icon in gpmenu2x
- I need to pass additionnal parameters to fbasdl.dge and unfortunately opkrun does not support %s modifiers to pass params (enforces %f %F %u and %U for filenames or urls). It means I have to hardcode them in the .desktop.

For example for neogeo I want vsync, so the .desktop becomes: Exec=fbasdl.dge %f --vsync
But other platforms supported by fba requires other flags.

If it's possible to hide the icon in gpmenu2x maybe that's an acceptable solution to have several .desktop files. At least it's a better solution than flashing the gcw just to update opkrun!!!

Just as as side note the patch for opkrun (https://github.com/gcwnow/libopk/blob/master/opkrun.c) would be easy to make.

Edit: I will have the same problem with mednafen which requires custom flags and that's a pity to hardcode them in the .desktop while we can just use emulationstation es_systems.cfg config file to pass custom flags.
« Last Edit: April 23, 2015, 06:02:14 pm by enodr »

hi-ban

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  • Posts: 825
Re: Emulation Station
« Reply #140 on: May 05, 2015, 08:26:04 pm »
I made some small modifications to the theme. Here is the result listing PC Engine games launched then through mednafen pce_fast. Works great so far :)

I am using the EmulationStation opk posted in the first thread and just edited the xml files to reach this result. I will commit all files on github soon.



Could we have a copy of the xml files to experiment? Thanks in advance.

enodr

Re: Emulation Station
« Reply #141 on: May 06, 2015, 07:50:23 am »
Here are my current test files. This include es_systems.cfg and your full neogeo preview pack (thus the big file size). Please look at the config file if you need to edit emulator paths. Tell me if you miss something. Maybe you will need my mednafen and fba build?

The files need to be stored in your ~/.emulationstation folder

emulationstation-20150506.zip 15.4 Mo
https://mega.co.nz/#!7tpmDaRK!8ORe25iBOl9lCf7T6z7EGBbho8ECgZkubaZvu7ngwsg


davidgilmour

Re: Emulation Station
« Reply #142 on: September 27, 2016, 01:47:19 am »
Nice. Does anyone have a video of how ES looks on the GCW? From startup?

xXFrostXx (OP)

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  • Posts: 234
Re: Emulation Station
« Reply #143 on: January 16, 2017, 04:48:21 pm »
I moved all of my files so the videos and images aren't accessible anymore. If I find time, I might be able to whip up a tutorial of sorts.

ES works perfectly in my opinion, you just can't use the ES Scraper because it was never implemented. Pretty difficult right there.
Dingoonity is the place to be!

ruffnutts

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Re: Emulation Station
« Reply #144 on: March 23, 2017, 07:31:50 pm »
I would love to see this get done in full would be awesome, bet it looks great on the zero

EDIT:ok got it working with gba but how to display the emulator background?

EDIT 2: Ok its working with a theme now, I just used the theme from the windows version of ES and edited the config to match, it could do with scaling for the font size so you could read the game names better ;)
« Last Edit: March 23, 2017, 10:26:27 pm by ruffnutts »

 

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