Author Topic: Zdoom v0.1.1  (Read 14301 times)

Shin-NiL (OP)

  • *
  • Posts: 375
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Zdoom v0.1.1
« on: July 28, 2011, 02:52:48 pm »
Zdoom for Dingux v0.1 (29/07/2011)
Based on Zdoom OpenAL Branch 2.5.0 (r2984)

<a href="https://web.archive.org/web/20190313203414/https://www.youtube.com/watch?v=8tkHCMtHdHI" target="_blank">https://www.youtube.com/watch?v=8tkHCMtHdHI</a>

Prerequisites to run
- Dingux installed with the latest elta's rootfs;
- WAD files from Doom, Hexen, Strife, etc;

Installing
- Extract the contents of the file 'zdoom_dingux_v0.1.1.bin.7z' to your miniSD card;
- Copy your WAD files to the directory 'wad';
- If you use gmenu2x: just create a link to 'zdoom_selector.dge' and activate selector (thanks Ayla);
- If you use another app launcher: you can edit the script file named 'example.dge' as you need. You can create one script file for each WAD.

Performance tips
- I always recommend to use '-nosound' parameter, since OpenAL does not seem like much of dingoo. Without sound the game runs much better;
- Unfortunately zdoom consumes a lot of processing power, so overclocking is always welcome;
- If you know how, you can edit the 'zdoom.ini', located in the '.zdoom' folder.

Special thanks
"ibm 5155" & "flpstrquerendoumdingoo!!!" from dingoobr boards.

Download
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,519

As always, you can find more info about the dingux port, including source code on my blog: http://www.shinnil.co.cc
« Last Edit: August 02, 2011, 12:12:43 am by Shin-NiL »

pcercuei

  • ***
  • Posts: 1429
    • My devblog
Re: Zdoom v0.1
« Reply #1 on: July 28, 2011, 05:36:09 pm »
Please strip the binary, you will lower its size from 27MB (ugh...) to 9MB.

Using the following .dge instead of yours, you can load the .wad by using gmenu2x's selector instead:
Code: [Select]
#!/bin/sh

cd `dirname $0`
LD_LIBRARY_PATH=libs/ ./zdoom -nosound -iwad $1

On a side note, it works fine with OpenDingux.
« Last Edit: July 28, 2011, 05:48:53 pm by Ayla »

Coccijoe

  • *
  • Posts: 366
    • Underground Portables
Re: Zdoom v0.1
« Reply #2 on: July 28, 2011, 07:38:29 pm »
Thanks shin-nil, what's difference between prboom and zdoom? wad?

samir

  • *
  • Posts: 344
Re: Zdoom v0.1
« Reply #3 on: July 28, 2011, 11:21:25 pm »
Thanks Shin Nil!! Only can play .wads, or is it possible to play in "campaign" mode? Is it possible to rotate into weapons in Heretic and Hexen?

Shin-NiL (OP)

  • *
  • Posts: 375
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: Zdoom v0.1
« Reply #4 on: July 29, 2011, 12:31:49 am »
Please strip the binary, you will lower its size from 27MB (ugh...) to 9MB.

Using the following .dge instead of yours, you can load the .wad by using gmenu2x's selector instead:
Code: [Select]
#!/bin/sh

cd `dirname $0`
LD_LIBRARY_PATH=libs/ ./zdoom -nosound -iwad $1

On a side note, it works fine with OpenDingux.

Thanks for the tips, works really good on gmenu2x  :)

Thanks shin-nil, what's difference between prboom and zdoom? wad?

According to wikipedia: "ZDoom is one of the most advanced and featureful Doom ports from an editing perspective, supporting Boom editing extensions, plus all the extensions made by the Hexen engine, as well as many other new features. In addition to Doom, it supports Chex Quest, Heretic, Hexen, and Strife."

I think you can play more mods with it, but I'm not a Doom expert player...

Thanks Shin Nil!! Only can play .wads, or is it possible to play in "campaign" mode? Is it possible to rotate into weapons in Heretic and Hexen?

Yes, you can play in "campaign" mode, I think. You can configure the controls, but I don't know if is possible to make combinations...

jduranmaster

  • Guest
Re: Zdoom v0.1
« Reply #5 on: July 31, 2011, 10:52:25 am »
Can you release the source code too??

TVSMASHER

  • *
  • Posts: 26
Re: Zdoom v0.1
« Reply #6 on: August 01, 2011, 05:04:12 am »
This is the Zdoom Zdoom?!?!?  :o :o :o

Wow!!!!!!!! I hope I'm not dreaming!

THANKS Shin-NiL!!!!

Shin-NiL (OP)

  • *
  • Posts: 375
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: Zdoom v0.1
« Reply #7 on: August 02, 2011, 12:10:52 am »
Can you release the source code too??
Here we go: http://www.megaupload.com/?d=364DQYNC

This is the Zdoom Zdoom?!?!?  :o :o :o

Wow!!!!!!!! I hope I'm not dreaming!
Or having a mute nightmare, since it is virtually impossible to run the application with sound  :P

jduranmaster

  • Guest
Re: Zdoom v0.1.1
« Reply #8 on: August 03, 2011, 08:32:37 am »
thanks for the sources  :)

perrodingoo

  • *
  • Posts: 24
Re: Zdoom v0.1.1
« Reply #9 on: August 05, 2011, 03:47:22 pm »
Thank You Shin-NiL!

Using the following .dge instead of yours, you can load the .wad by using gmenu2x's selector instead:
Code: [Select]
#!/bin/sh

cd `dirname $0`
LD_LIBRARY_PATH=libs/ ./zdoom -nosound -iwad $1

On a side note, it works fine with OpenDingux.

it don't works for me in a regular Dingux. The screen blinks and return to the menu without any "Selector Browser" :(

samir

  • *
  • Posts: 344
Re: Zdoom v0.1.1
« Reply #10 on: August 15, 2011, 03:22:50 am »
Pros: you can play Doom, Hexen and Heretic!!, and you can change weapons with start button!
Cons: Is slow, and no sound.

P.D: Is possible to play Wolfenstein 3d with zdoom?

Shin-NiL (OP)

  • *
  • Posts: 375
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: Zdoom v0.1.1
« Reply #11 on: August 15, 2011, 04:36:02 am »
Thank You Shin-NiL!

Using the following .dge instead of yours, you can load the .wad by using gmenu2x's selector instead:
Code: [Select]
#!/bin/sh

cd `dirname $0`
LD_LIBRARY_PATH=libs/ ./zdoom -nosound -iwad $1

On a side note, it works fine with OpenDingux.

it don't works for me in a regular Dingux. The screen blinks and return to the menu without any "Selector Browser" :(
You need to turn on the "Selector Browser" option on your gmenu2x's script link

Pros: you can play Doom, Hexen and Heretic!!, and you can change weapons with start button!
Cons: Is slow, and no sound.

P.D: Is possible to play Wolfenstein 3d with zdoom?
Sad, but true  :'(
I don't think that Wolfenstein 3d works with zdoom.

ibm5155

  • *
  • Posts: 14
Re: Zdoom v0.1.1
« Reply #12 on: August 15, 2011, 06:29:09 pm »

P.D: Is possible to play Wolfenstein 3d with zdoom?
Actually no, but it was done a total conversion of wolfenstein 3D to zdoom
<a href="https://web.archive.org/web/20190313203414/https://www.youtube.com/watch?v=k9KT-0oh-oI" target="_blank">https://www.youtube.com/watch?v=k9KT-0oh-oI</a>
Download here (only don't open the Wolf3DGL.pk3 with the others archieves) .
If you wanna see the news from zdoom you can test s mod Download here (run at doom2.sad) (recommended add jump key at x, replacing alt-fire)
« Last Edit: August 15, 2011, 06:43:18 pm by ibm5155 »

77fordtruckman

  • *
  • Posts: 13
Re: Zdoom v0.1.1
« Reply #13 on: January 03, 2012, 03:43:56 am »
Zdoom for Dingux v0.1 (29/07/2011)
Based on Zdoom OpenAL Branch 2.5.0 (r2984)


Prerequisites to run
- Dingux installed with the latest elta's rootfs;
- WAD files from Doom, Hexen, Strife, etc;
Where do I find the latest rootfs file?

77fordtruckman

  • *
  • Posts: 13
Re: Zdoom v0.1.1
« Reply #14 on: January 03, 2012, 03:59:15 am »
Nevermind, I found one that works, but I don't know how to choose the wad files and I have no sound.

Ikonz101

  • Guest
Re: Zdoom v0.1.1
« Reply #15 on: January 06, 2012, 05:51:17 pm »
Does this take anyone else a while to load? I am trying Urban Brawl and it is taking for ever for zdoom to load. Has anyone got Urban Brawl to load? I am also overclocked to 430 and I am going to try the swap to see if it speeds it up.
I also have -no sound parameter loaded.

Thanks
Ikonz101

Pingouin

  • *
  • Posts: 260
Re: Zdoom v0.1.1
« Reply #16 on: April 11, 2012, 11:35:11 pm »
Actually no, but it was done a total conversion of wolfenstein 3D to zdoom
Download here (only don't open the Wolf3DGL.pk3 with the others archieves).

Doesn't work for me. I unzipped all files in the wad folder, except wolf3dgl.pk3, modified the script to read wolf3d*.pk3.
It loads to the screen where I can select the episode and difficulty level, but whenever I try to start any episode, I get the error message:

'THINGS' not found in E1M1.

Same thing with wolf3dgl.pk3 included in the wad folder.

Bouvrie

  • *
  • Posts: 124
Re: Zdoom v0.1.1
« Reply #17 on: April 17, 2012, 08:31:48 am »
Amazing work! It's really nice to see ZDoom on the Dingoo! Gotta love Strife and all those goodie ZDoom-specific mods. :D

Is there a reason you based it on the 07-Nov-2010 version though? Was that the latest OpenAL or something?
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

ibm5155

  • *
  • Posts: 14
Re: Zdoom v0.1.1
« Reply #18 on: May 10, 2012, 07:58:25 pm »
Actually no, but it was done a total conversion of wolfenstein 3D to zdoom
Download here (only don't open the Wolf3DGL.pk3 with the others archieves).

Doesn't work for me. I unzipped all files in the wad folder, except wolf3dgl.pk3, modified the script to read wolf3d*.pk3.
It loads to the screen where I can select the episode and difficulty level, but whenever I try to start any episode, I get the error message:

'THINGS' not found in E1M1.

Same thing with wolf3dgl.pk3 included in the wad folder.

i Don?t  know about urban brown, maybe it needs more enough ram system or maybe because of the big maps it can slow alot to finishing the construction of the maps for play it

and about the error things is because zdoom didn?t open the episode one files, well I?ll try to find a solution for it


EDIT:try that:
Code: [Select]
#!/bin/sh
cd `dirname $0`
#active gmenu2x's selector
LD_LIBRARY_PATH=libs/ ./zdoom -nosound -iwad $1 -file Wolf3D.pk3 -file Wolf3D_E1.pk3 -file Wolf3D_E2.pk3 -file Wolf3D_E3.pk3 -file Wolf3D_E4.pk3 -file Wolf3D_E5.pk3 -file Wolf3D_E6.pk3
Nevermind, I found one that works, but I don't know how to choose the wad files and I have no sound.
save like wolfenstein3D.dge, then just select the iwad in gmenu2x


So i think you can only add one mod file, when you open the zdoom he?ll go back to the launcher screen for you select the mod... and about the sound, well, too bad but it?s like ps1 emulator, need a better hardware for emulate the sound =/



Is there a reason you based it on the 07-Nov-2010 version though? Was that the latest OpenAL or something?

Well it?s the latest official zdoom with open al (2.5.0) and the lattest zdoom oficial launch was in 2010, when the new openal came i?ll try to update it =D

EDIT: test it http://files.drdteam.org/index.php/files/get/WW9ZV5TFRr/zdoomeditdemo-v1-2.zip
for see somethings that zdoom can do that others doom ports for dingoo can?t
« Last Edit: May 10, 2012, 08:23:40 pm by ibm5155 »