Zdoom for Dingux v0.1 (29/07/2011)Based on
Zdoom OpenAL Branch 2.5.0 (r2984)
Prerequisites to run- Dingux installed with the latest elta's rootfs;
- WAD files from Doom, Hexen, Strife, etc;
Installing- Extract the contents of the file 'zdoom_dingux_v0.1.1.bin.7z' to your miniSD card;
- Copy your WAD files to the directory 'wad';
- If you use gmenu2x: just create a link to 'zdoom_selector.dge' and activate selector (thanks Ayla);
- If you use another app launcher: you can edit the script file named 'example.dge' as you need. You can create one script file for each WAD.
Performance tips- I always recommend to use '-nosound' parameter, since OpenAL does not seem like much of dingoo. Without sound the game runs much better;
- Unfortunately zdoom consumes a lot of processing power, so overclocking is always welcome;
- If you know how, you can edit the 'zdoom.ini', located in the '.zdoom' folder.
Special thanks"ibm 5155" & "flpstrquerendoumdingoo!!!" from dingoobr boards.
Downloadhttp://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,519As always, you can find more info about the dingux port, including source code on my blog:
http://www.shinnil.co.cc