Author Topic: Rockbot 1.0 beta 2  (Read 2714 times)

Offline zear

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Re: Rockbot 1.0 beta 2
« Reply #15 on: July 30, 2012, 01:41:32 PM »
Glad to hear the developement still continues :)

Offline protomank

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    • Rockbot Game Engine
Re: Rockbot 1.0 beta 2
« Reply #16 on: July 30, 2012, 01:56:31 PM »
Yeah, it was kind of nowhere until I finished most of the porting to C++ (it makes much easier to develop for, but now I can't get a native Dingoo port, sad thing), and when I bought a Playstation 3, but never really stopped ;)
I plan to release a new beta each 2 months; it will take a bit longer to have a fully working game, as the TODO list is still a bit big, but once finished, people will be able to create their own games (with limits, of course) using the editor.
Rockbot Lead game designer.

Offline zear

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Re: Rockbot 1.0 beta 2
« Reply #17 on: July 30, 2012, 05:44:27 PM »
Is the game gfx copyright infringement resolved yet?
I'd love this game to become fully GPL.

Offline protomank

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    • Rockbot Game Engine
Re: Rockbot 1.0 beta 2
« Reply #18 on: July 30, 2012, 08:04:02 PM »
Sadly the art and sound effects are not fully GPL yet. I had one person helping me create graphics, but he started a mastery in science, and another friend of mine also gave me some pixel-art and then vanished into limbo :-/
So I'm using copyrighted art fro now, as I am a developer, my art is my code, and I found no one to contribute with free graphics. After I finish the code, I can spare time to create my own art in all places needed and make it fully GPL, but until there, the priority is the code.

If you know about anyone wanting to create pixel-art for a game (for free, of course), please contact me :)
Rockbot Lead game designer.

Offline zear

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Re: Rockbot 1.0 beta 2
« Reply #19 on: July 30, 2012, 08:07:48 PM »
You can ask at http://opengameart.org/
Especially check their IRC channel.

Offline samir

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Re: Rockbot 1.0 beta 2
« Reply #20 on: August 01, 2012, 12:23:34 AM »
Thanks for the update Protomank!!

Offline protomank

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    • Rockbot Game Engine
Re: Rockbot 1.0 beta 2
« Reply #21 on: August 01, 2012, 12:27:27 PM »
No problem! I'll try to create a native version later - for that I need to get rid of any iostream and stringstream from source (I'm kind of disapointed with current stlport state in Dingoo and PS2, sad thing).
There is a issue with Daisie Bot stage, an object, in this case a platform, is missing making impossible to finish the stage. I'll fix this once I get to compile Rockbot on Playstation 2 :)
Rockbot Lead game designer.