Dingux (Dingoo Linux) > Releases

Rockbot 1.0 beta 2

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protomank:
Hello fellow Dinguxers!
I've just released the 7th beta for Rockbot , a game much like Megaman that is multiplatform, made using C/SDL.  This is the last beta for version 0.1, meaning it is fully playable, even if it does have a series of bugs.
In this version, we added an official port for Dingux, we hope you guys enjoy and help reporting bugs or contributing with code, graphics, music, sounds or ideas.

More information can be found here: http://rockbot.upperland.net

Coccijoe:
very good game! thanks
i notice 2 bugs, when i push A on "new game" ligne, it return to gmenu. with betabot vs mummy the game return to menu a the end of level.

protomank:
Thanks a lot for testing! I'll look into those bugs ASAP :)

zear:
This beta looks really good.
Sure there are bugs, like the already mentioned crash on A in the menu, but I see a lot of progress since the last time I tried the SVN version (about 2 weeks ago).
The levels seems to be finally playable, though they need to be at least 3 times the current length for the final version, as so far the whole game could be completed in less than 15 minutes ;)

Anyway, good job, hope to hear more from you in the future :)

protomank:
Thanks!
Luckly, creating stages is actually the easy part, as I have an editor for this task, and anyone can contribute easily. The hardest part was to build the base engine play well. From now on, things are pretty easy, as adding, for example, a new weapon or item, can be done in 1-2 days, while adding gravity takes a week to be fully done.

Some stages such as Seahorse and Magebot are good, but I let it be a bit easy because I still did not implemented some kind of checkpoint, so if I implement a hard part, player will have to start from the beggining.
Next version should have, besides bigger stages, things as moving platforms and disappearing blocks to torture you all :)

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