Author Topic: gpsp 20100615  (Read 6074 times)

Offline santino

  • **
  • Posts: 579
gpsp 20100615
« on: June 15, 2010, 09:41:46 PM »
Hi,

I have improved the gpsp version for dingux a bit. Now it has real fullscreen 320x240 and you can control the volume from the ingame menu. Its compiled with advanced profiling to gain some speed, but dont expect a miracle. ;)

Quote
gpSP for dingux ver 20100615


* history
 2010-06-15 (santino)
  fixed fullscreen (now its real 320x240)
  added volumecontrol

 2010-03-02:
  fixed dynamic cache flush for code in work ram
  fixed fake rotrv in dynarec
  added fullscreen mode

 2010-02-11:
  a lot of changes and finally dynarec works!

special thanks
 gpSP developers
 gpSP zaurus porter

Download

Sourcecode
« Last Edit: June 16, 2010, 10:53:11 AM by santino »

Offline Stephanie

  • *
  • Posts: 237
    • Planet Stephanie
Re: gpsp 20100615
« Reply #1 on: June 15, 2010, 10:40:38 PM »
Cool, thank you!

Would it be possible to have two fullscreen options, one proportional and one true fullscreen?

Or is that being too nitpicky? :)

Offline SiENcE

  • **
  • Posts: 645
    • Crank Gaming (Dingux Apps)
Re: gpsp 20100615
« Reply #2 on: June 15, 2010, 11:34:36 PM »
Possible to share the code?

I want to update the scaler with my own. I can put it in SVN and give you commit access to work together on the code.

Offline xdpirate

  • Pwner of Noobs
  • *
  • Posts: 377
    • brutal and illegal zebra rape vids
Re: gpsp 20100615
« Reply #3 on: June 16, 2010, 08:31:52 AM »
Good job bro, though I use the native GBA emu x] +karma!
:>

Offline santino

  • **
  • Posts: 579
Re: gpsp 20100615
« Reply #4 on: June 16, 2010, 10:48:04 AM »
@ Sience

Yes I will share the source. Without opensource it werent be possible at all.

@ Stephanie

Would be possible to integrate a aspect scaler.

Offline zear

  • Moderator
  • *
  • Posts: 921
Re: gpsp 20100615
« Reply #5 on: June 16, 2010, 02:30:01 PM »
You can also fix the file selector controls, so the roms can be selected with A button.
I recompiled gpsp like that once (also did profiling, which didn't result in any speed improvements :P), but never released the binary, because it was not worth it ;)

Offline santino

  • **
  • Posts: 579
Re: gpsp 20100615
« Reply #6 on: June 16, 2010, 02:50:34 PM »
Yes profiling doesnt give a better performance, but its about 1mb smaller binary.

Offline RodrigoCard

  • *
  • Posts: 190
Re: gpsp 20100615
« Reply #7 on: June 17, 2010, 03:01:06 AM »
Quote
fixed fullscreen (now its real 320x240)

Not exactly "fixed", cause 320x240 uses a different aspect ratio than GBA, I preffer the old one =P
The volume control is nice =)

Quote
I want to update the scaler with my own. I can put it in SVN and give you commit access to work together on the code.

Nice! What are the improvements in the scaler? :)
« Last Edit: June 17, 2010, 03:03:49 AM by RodrigoCard »

Offline classicparty

  • *
  • Posts: 31
Re: gpsp 20100615
« Reply #8 on: June 17, 2010, 05:53:57 AM »
Great to hear that someone is doing something to the gpSP. :)

Looks like I'm going to be able to play all my games on dingux soon.

Offline flaming_goat

  • *
  • Posts: 64
Re: gpsp 20100615
« Reply #9 on: June 19, 2010, 05:46:10 PM »
Great Work ;D. I usually play on gpsp just because i cant be bothred to go to the native :-[. It would be nice if the graphics menu didnt crash the dingoo though. :(

Offline SuperRobot

  • *
  • Posts: 5
Re: gpsp 20100615
« Reply #10 on: June 30, 2010, 09:49:10 AM »
Please, give that emulator some love!

Native emulator is good, but too slow at deflaut clock, and the workaround for overclock is way too restricting.
Does someone knows if there is a way to force the launch of overclocking app just berfore an emulator in native, or any way to change default speed? That would be awesome.

Offline Jesse

  • *
  • Posts: 493
Re: gpsp 20100615
« Reply #11 on: June 30, 2010, 10:04:46 AM »
What do you mean by "the workaround for overclock is way too restricting"?

If I am understanding your question correctly, there is no way to do what you are asking, as far as I know.
« Last Edit: June 30, 2010, 12:24:18 PM by Jesse »

Offline SuperRobot

  • *
  • Posts: 5
Re: gpsp 20100615
« Reply #12 on: June 30, 2010, 03:23:45 PM »
I was talking about the need to keep A button pressed until you launch the emulator if you don't want the clock to be reset to its defalut value. Even if it's not a big issue, it "breaks" the pleasure ;-)
As you don't have this problem under gmenu2X, it would be great to have a real gba emulator under dingux.


Offline santino

  • **
  • Posts: 579
Re: gpsp 20100615
« Reply #13 on: June 30, 2010, 04:07:58 PM »
There was a custom rom which was running at 400mhz at default.

Offline SuperRobot

  • *
  • Posts: 5
Re: gpsp 20100615
« Reply #14 on: June 30, 2010, 04:16:19 PM »
Great, thanks!

Could you please tell me more about that?