Author Topic: Gmu Music Player 0.7.2 released  (Read 3419 times)

Offline wejp

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Gmu Music Player 0.7.2 released
« on: December 29, 2010, 04:00:10 PM »
Hello everyone!

I have just released new version of the Gmu Music Player.



Downloads & release notes

Offline Meneer Jansen

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Re: Gmu Music Player 0.7.2 released
« Reply #1 on: December 29, 2010, 05:12:07 PM »
Thanks man. Still the best player for DinguX! Any chance of releasing some new skins since the old ones don't work anymore? I tweaked the std. skin to have some more color. Must post it sometime... ;)
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

Offline wejp

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Re: Gmu Music Player 0.7.2 released
« Reply #2 on: December 29, 2010, 05:26:29 PM »
Thanks man. Still the best player for DinguX! Any chance of releasing some new skins since the old ones don't work anymore? I tweaked the std. skin to have some more color. Must post it sometime... ;)
I always planned to release some more skins, but unfortunately didn't have the time to create some more skins, yet. I hope I'll find some time soon to do it.
You are of course very welcome to post your own skins here or on my blog. :)

Offline Meneer Jansen

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Re: Gmu Music Player 0.7.2 released
« Reply #3 on: December 29, 2010, 05:40:58 PM »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

Offline samir

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Re: Gmu Music Player 0.7.2 released
« Reply #4 on: December 30, 2010, 10:05:47 PM »
Thanks!! Good Work  ;D

Offline clach04

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Re: Gmu Music Player 0.7.2 released
« Reply #5 on: December 30, 2010, 11:13:07 PM »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)

I've not tried it out but the screen shot:



Downloads & release notes

http://wejp.k.vu/images/gmu-072.pn - Is NOT dingoo res, the screen shot is 448x239

Offline jagotu

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Re: Gmu Music Player 0.7.2 released
« Reply #6 on: December 31, 2010, 10:44:54 AM »
Hooray! I'm back ;)

Offline wejp

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Re: Gmu Music Player 0.7.2 released
« Reply #7 on: December 31, 2010, 11:09:44 AM »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)

It is not a mistake of yours. The lcd-violet theme actually only accidentally made it into the package (they haven't been created by me but by pedator from the gp32x forums, who of course deserves proper credits for his themes). But now since you've been trying to use those themes (which were created for a previous Gmu version), there is an easy way to fix it. All you need to do is adjust the X offset of the time. For the violet theme you would have to change line 76 of the theme.conf file to:

Display.TimeOffsetX=256

It was 266 before. This moves the time a little to the left.


I've not tried it out but the screen shot:

http://wejp.k.vu/images/gmu-072.pn - Is NOT dingoo res, the screen shot is 448x239
This is because Gmu is available for various devices and I just didn't want to create screenshots for all of them. Of course Gmu runs at 320x240 on the Dingoo. :)
« Last Edit: December 31, 2010, 11:12:56 AM by wejp »

Offline racuna

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Re: Gmu Music Player 0.7.2 released
« Reply #8 on: January 04, 2011, 01:32:22 PM »
Awesome job dude. GMU it's the ultimate Dingoo music player. Works fine with my 16gb microSD+adapter with lots of music (mp3 and ogg). Thank you very much.

Offline ctrl_shift_esc

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Re: Gmu Music Player 0.7.2 released
« Reply #9 on: January 07, 2011, 02:35:21 AM »
strange enough gmu (or me) couldn't detect mp3s in the folders, though it could find a flac file.
also, the volume defaults seem to be broken.
PLEASE, KEEP MY KARMA NEGATIVE

Offline darklegion

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Re: Gmu Music Player 0.7.2 released
« Reply #10 on: January 07, 2011, 04:58:30 AM »
Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)

Offline wejp

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Re: Gmu Music Player 0.7.2 released
« Reply #11 on: January 08, 2011, 02:29:09 AM »
strange enough gmu (or me) couldn't detect mp3s in the folders, though it could find a flac file.
also, the volume defaults seem to be broken.
Are you sure you have started Gmu by executing "gmu.dge"?

Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)
I already thought about doing a port for the native OS a while ago, but I never really looked at the native OS's API and how to develop for it. Maybe I'll actually do it though. At least it would be a little different from porting it to yet another Linux platform. :)

Offline clach04

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Re: Gmu Music Player 0.7.2 released
« Reply #12 on: January 08, 2011, 02:33:47 AM »
Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)
I already thought about doing a port for the native OS a while ago, but I never really looked at the native OS's API and how to develop for it. Maybe I'll actually do it though. At least it would be a little different from porting it to yet another Linux platform. :)

If you can do a good SDL (or SDL_Mixer) port, you should find the same code will run under Dingux and Dingoo native (and Windows, Linux,.....). Since Hartex got SDL going for native, things are a lot easier and it is much easier to write something that runs cross platform.

Offline darklegion

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Re: Gmu Music Player 0.7.2 released
« Reply #13 on: January 08, 2011, 02:44:01 AM »
Yeah, I figured that since there have recently been a number of native OS releases of late (Dingear, pocketsnes, etc) that maybe the native OS dev issues have been ironed out, and that a GMU port would now be doable.

I guess the other solution is to make dingux run from the internal memory. Maybe booboo will be able to make this happen given his increased communication with the dingoo devs.

Offline wejp

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Re: Gmu Music Player 0.7.2 released
« Reply #14 on: January 08, 2011, 01:41:01 PM »
If you can do a good SDL (or SDL_Mixer) port, you should find the same code will run under Dingux and Dingoo native (and Windows, Linux,.....). Since Hartex got SDL going for native, things are a lot easier and it is much easier to write something that runs cross platform.
Yeah, from the SDL side it shouldn't be a big problem, thanks to Hartex' SDL port. What I'm more concerned about is, if there is an equivalent to dlsym() and the like, for dynamically loading of shared libraries. If µC/OS-II supports shared libraries, there is most likely something like dlsym() as well, but as I said, I haven't looked into all that, yet.

Yeah, I figured that since there have recently been a number of native OS releases of late (Dingear, pocketsnes, etc) that maybe the native OS dev issues have been ironed out, and that a GMU port would now be doable.

I guess the other solution is to make dingux run from the internal memory. Maybe booboo will be able to make this happen given his increased communication with the dingoo devs.
This might be possible, as Booboo said somewhere that those new devices should come with Dingux on its internal memory anyway.
On the other hand, it would be interesting to port Gmu on something different than Linux, so I might just give it a try.