Author Topic: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux  (Read 3040 times)

Offline virusmater

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #15 on: June 22, 2012, 09:10:53 AM »
I will built newer version of fheroes2
http://dingoowiki.com - let's fill it!

Offline mrkingoo

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #16 on: June 22, 2012, 11:56:44 AM »
Thanks!

Offline samir

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #17 on: June 22, 2012, 04:54:46 PM »
Thanks!

Offline samir

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #18 on: September 17, 2012, 12:45:56 AM »
Any news about this project?

Offline sgtpep

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #19 on: March 16, 2013, 10:31:13 PM »
I have compiled recent fheroes2 for recent OpenDingux. You can download it from OpenHandhelds: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,675. Though I had no much time to test it, so feel free to suggest how to improve it.

Offline slbstmrd

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Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #20 on: April 26, 2013, 05:21:54 PM »
This is a great port, but;

After a while, the game ALWAYS crashes in battle (at around 45-60 mins of playing) with the log message;

"ScaleMinifyByTwoinvalid surface
ScaleMinifyByTwoinvalid surface

Segmentation fault"

Could this be memory (swap) related?

Offline pcercuei

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    • Hackordéon
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #21 on: April 26, 2013, 08:06:49 PM »
Nope, in that case you would get an "out of memory" error.
A "segmentation fault" error is a real bug that isn't affected by the quantity of RAM.

 

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