Author Topic: First signs of a DOS Box port  (Read 36595 times)

eule

  • * Former Staff
  • Posts: 889
Re: First signs of a DOS Box port
« Reply #80 on: April 26, 2010, 03:31:05 pm »
Just got to test it, Prince of Persia, very nice! Thx santino for the tut, useful!  :)
And huge thanks to slaneesh, ?ber-awesome!

Anyone knows if i can change the history of used commands (L2)? Like in the early dingux days...  ;D
edit: nevermind, found volkov commander:
http://vvv.kiev.ua/  ;)
« Last Edit: April 26, 2010, 03:50:33 pm by eule »

pasteur

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  • Posts: 40
Re: First signs of a DOS Box port
« Reply #81 on: April 26, 2010, 04:07:55 pm »
Alone in the Dark 1 works @ 430mhz almost fullspeed ^__^

Hellsing1

  • Guest
Re: First signs of a DOS Box port
« Reply #82 on: April 26, 2010, 04:09:50 pm »
Tried Wolfenstein 3d  - no sound and plays slowly.
Alien Breed - Pretty good speed

How do you enable sound?

Are there any Geometry style games for DOS? Have tried some but they say they can't run in dos or need windows.
« Last Edit: April 26, 2010, 04:49:04 pm by Hellsing1 »

zear

  • * Moderator
  • Posts: 2379
Re: First signs of a DOS Box port
« Reply #83 on: April 26, 2010, 04:49:21 pm »
Just add "exit" command at the end of the dosbox.conf and it will quit.

mortys

  • Guest
Re: First signs of a DOS Box port
« Reply #84 on: April 26, 2010, 04:59:01 pm »
Hi HEllsing
Do you use it on NN or on Dingoo
Every game I tried are pretty slow; I haven't try Alien Breed, so I'm goona try it asap. If somebody can post is .conf file for a good working game, it'll be usefull for me. (I should have miss something).

HED

  • Guest
Re: First signs of a DOS Box port
« Reply #85 on: April 26, 2010, 05:00:59 pm »
Anyone testing individual conf files with dosbox ?


For example I put the following in my dmenu:
Code: [Select]
MenuItem OMF
{
Icon = "res/emulators/blah.png"
Name = "OMF"
Executable = "./dosbox -conf omf.conf"
WorkDir = "/usr/local/emulators/dosbox"
}

MenuItem Deathrally
{
Icon = "res/emulators/blah2.png"
Name = "Deathrally"
Executable = "./dosbox -conf deathrally.conf"
WorkDir = "/usr/local/emulators/dosbox"
}[


but it doesn't work: it's still running the default dosbox.conf each time. It works on the regular dosbox so I was wondering if someone had tested that :)

UPDATE:

I created a bash script in the dosbox folder.
Code: [Select]
#!/bin/sh
./dosbox -conf $1.conf

Then in my dmenu I add:
Code: [Select]
MenuItem OMF
{
Icon = "res/emulators/blah.png"
Name = "OMF"
Executable = "./myscript.sh omf"
WorkDir = "/usr/local/emulators/dosbox"
}

Still not working  :'( I'm gonna investigate a little more.
« Last Edit: April 26, 2010, 06:01:08 pm by HED »

santino

  • Guest
Re: First signs of a DOS Box port
« Reply #86 on: April 26, 2010, 05:01:25 pm »
There is a nosound option at the mixer setting. Just set this to false and you'll have pcspeaker sound. But its a bit laggy. ;)

Hellsing1

  • Guest
Re: First signs of a DOS Box port
« Reply #87 on: April 26, 2010, 05:47:14 pm »
Mortys

Using the Dingoo

Have not touched anything in the config file as no idea what all the options are doing.

santino

  • Guest
Re: First signs of a DOS Box port
« Reply #88 on: April 26, 2010, 05:51:07 pm »
Has someone found a way to get better sound? When its playing gamemusic its stuttering like hell. Even with frameskip 0 and bigger buffers.

HED

  • Guest
Re: First signs of a DOS Box port
« Reply #89 on: April 26, 2010, 06:43:38 pm »
Yay It works ! Here's how you manage multiple .conf files with dosbox.

0) create multiple .conf files
- modify settings to accomodate each game (especially the [autoexec] section)
- save in the dosbox root under xxxx.conf where xxxx is your game name.

1) create a dosbox.dge
Code: [Select]
#!/bin/sh
cd /usr/local/emulators/dosbox
./dosbox -conf $1.conf
save in the dosbox root.

2) configure dmenu for your multiple games
Here's an example for 2 games. (modify your WorkDir and Icon paths according to your dmenu install)
Code: [Select]
MenuItem OMF
{
Icon = "res/emulators/icon1.png"
Name = "OMF"
Executable = "./dosbox.dge omf"
WorkDir = "/usr/local/emulators/dosbox"
}

MenuItem Deathrally
{
Icon = "res/emulators/icon2.png"
Name = "Deathrally"
Executable = "./dosbox.dge deathrally"
WorkDir = "/usr/local/emulators/dosbox"
}

3) enjoy

SiENcE

  • **
  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: First signs of a DOS Box port
« Reply #90 on: April 26, 2010, 06:54:07 pm »
Wow. Using Volkov Commander works really great.
If you want to start different Dos Apps with only one Profile use VC!

1.)
Make a dosbox.conf Profile for VC.

Add exit at the end of the dosbox.conf file.

Code: [Select]
[autoexec]
mount C /boot/game/DosBox/c_drive
C:
cd vc
VC.COM
exit

Start DosBox using vc profile.

In VC you can start all DOS Apps you have installed.

keys:
-Start = ENTER (start any exe,com / change Folder / Quit / etc.)
-L = TAB (change to left/right VC Window)
-B = VC menu (here you can QUIT)

Thats all you need for VC.

2.)
If you wanna use different Profiles for DosBox using GMenu2X:

Create a Profile for every Dosbox App.

At the end of each profile add the Folder, the executable & exit.
Code: [Select]
[autoexec]
mount C /boot/game/DosBox/c_drive
C:
cd jjungle
JILL.EXE
exit

In GMenu2X add a Dosbox Icon and Edit the following options:

Code: [Select]
params=-conf
selectordir=/boot/game/DosBox/c_drive/
selectorbrowser=true
selectorfilter=conf

Your Gmenu2x local\gmenu2x\sections\applications\dosbox file should look like this:

Code: [Select]
title=dosbox
exec=/boot/local/apps/dosbox/dosbox
params=-conf
clock=400
gamma=100
backlight=100
selectordir=/boot/game/DosBox/c_drive/
selectorbrowser=true
selectorfilter=conf

Now you can Start DosBox and select an *.conf File to start.
« Last Edit: April 26, 2010, 07:30:03 pm by SiENcE »

HED

  • Guest
Re: First signs of a DOS Box port
« Reply #91 on: April 26, 2010, 07:10:47 pm »
Tested One Must Fall 2097 on default settings: Running, but it's sloooow (with maximum speed set in the game menu but maybe it's possible to speed it up via the cycles option in .conf file)

@zear My post got stuck on page 6, but check it out to run multiple conf files with DMenu.

santino

  • Guest
Re: First signs of a DOS Box port
« Reply #92 on: April 26, 2010, 08:08:02 pm »
Wow thanks for your howtos guys! :)

tuki_cat

  • Guest
Re: First signs of a DOS Box port
« Reply #93 on: April 26, 2010, 09:11:54 pm »

santino

  • Guest
Re: First signs of a DOS Box port
« Reply #94 on: April 27, 2010, 05:29:56 pm »
Just found out that games run better with 500cycles than 3000 which is standard. Clocked to 430. Even sound does work now. It was played too fast with 3000 cycles.

wiredredneck

  • Guest
Re: First signs of a DOS Box port
« Reply #95 on: April 27, 2010, 09:08:10 pm »
I was trying to get ultima7 to run using the dosbox alpha and I set ems off, memsize 4, and it trys to load somewhat but errors out with "Speech card initialization failed. Program terminated by code" not sure if that's something to do with the sound card or what. Any help would be appreciated. Thanks.

Nevermind i got it working i had to turn on soundblaster its kinda picky about it but i'll figure out how to get the sound working next at least it runs.
« Last Edit: April 27, 2010, 09:44:51 pm by wiredredneck »

mortys

  • Guest
Re: First signs of a DOS Box port
« Reply #96 on: April 28, 2010, 08:58:34 am »
A lot of game works better with 500 cylces or so. I think that 3000 cycles is good for highrer CPU but not the Ingenic one.
 

Hellsing1

  • Guest
Re: First signs of a DOS Box port
« Reply #97 on: April 28, 2010, 01:58:37 pm »
A free DOS software site.

http://www.dosgames.com/gameindex.php

10basetom

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  • Posts: 288
    • tohodo.com
Re: First signs of a DOS Box port
« Reply #98 on: April 28, 2010, 04:20:17 pm »
A free DOS software site.

http://www.dosgames.com/gameindex.php

This site and a whole lot more are included in this post under the DOS section:

http://boards.dingoonity.org/retro-gaming/essential-reading-best-games-for-each-platform/

There are so many good-but-forgotten DOS games that deserve a second play, which is why I'm so stoked about this port. You're bound to find your own favorites in one of those sites. I highly recommend Abandonia and HOTU -- they are really serious about their retrogaming, and the quality game reviews reflect this.

tuki_cat

  • Guest
Re: First signs of a DOS Box port
« Reply #99 on: April 28, 2010, 05:37:08 pm »
One for SiENcE but if anyone else knows I would be grateful.

When I try his method for using multiple .conf files in GMenu2X.

When i try to run xxxx.conf Dosbox starts but I get the following message.

Z:\>C:> MOUNT C"/boot/local/emulators/dosbox/c_drive/

Z:\>C:

C:\>xxxx.conf
illegal command: xxxx.conf

C:\>

It then hangs on the dos prompt

I have slightly different file structures to those in his guide dosbox is in - /boot/local/emulators/dosbox
and my games are in /boot/local/emulators/dosbox/c_drive

I have set up the parameters to mirror this and the xxxx.config files are in /boot/local/emulators/dosbox/c_drive

 

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